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authorSpp <spp@jorge.gr>2013-05-21 09:55:09 +0200
committerSpp <spp@jorge.gr>2013-05-21 09:55:09 +0200
commit86afccc8ff7f54d8ebf28473bc2799dc7e039083 (patch)
treeb5519c8b3400cb5ca7a1b5496494361285812cd4 /src/server/game/Weather
parent1b6fb2b6959f504d9e33d2326691cf43a04690d2 (diff)
parentd1677b2db08f71a5bddedd9659cc5a66f325f47f (diff)
Merge branch 'master' into 4.3.4 (Only the Logging System One)
Conflicts: src/server/game/AI/EventAI/CreatureEventAI.cpp src/server/game/AI/EventAI/CreatureEventAIMgr.cpp src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/DataStores/DBCStores.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Guilds/Guild.cpp src/server/game/Guilds/GuildMgr.cpp src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/BattlefieldHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetitionsHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/SpellHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Instances/InstanceScript.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/Spells/SpellMgr.cpp src/server/game/Tools/PlayerDump.cpp src/server/game/World/World.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reload.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
Diffstat (limited to 'src/server/game/Weather')
-rw-r--r--src/server/game/Weather/Weather.cpp6
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp10
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index 34a6ab35040..ae04feb894b 100644
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -39,7 +39,7 @@ Weather::Weather(uint32 zone, WeatherData const* weatherChances)
m_type = WEATHER_TYPE_FINE;
m_grade = 0;
- sLog->outInfo(LOG_FILTER_GENERAL, "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
}
/// Launch a weather update
@@ -99,7 +99,7 @@ bool Weather::ReGenerate()
static char const* seasonName[WEATHER_SEASONS] = { "spring", "summer", "fall", "winter" };
- sLog->outInfo(LOG_FILTER_GENERAL, "Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
if ((u < 60) && (m_grade < 0.33333334f)) // Get fair
{
@@ -263,7 +263,7 @@ bool Weather::UpdateWeather()
wthstr = "fine";
break;
}
- sLog->outInfo(LOG_FILTER_GENERAL, "Change the weather of zone %u to %s.", m_zone, wthstr);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Change the weather of zone %u to %s.", m_zone, wthstr);
sScriptMgr->OnWeatherChange(this, state, m_grade);
return true;
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 5eff13725b9..799ea569ab5 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -97,7 +97,7 @@ void LoadWeatherData()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
return;
}
@@ -118,19 +118,19 @@ void LoadWeatherData()
if (wzc.data[season].rainChance > 100)
{
wzc.data[season].rainChance = 25;
- sLog->outError(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
}
if (wzc.data[season].snowChance > 100)
{
wzc.data[season].snowChance = 25;
- sLog->outError(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
}
if (wzc.data[season].stormChance > 100)
{
wzc.data[season].stormChance = 25;
- sLog->outError(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
}
}
@@ -140,7 +140,7 @@ void LoadWeatherData()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SendFineWeatherUpdateToPlayer(Player* player)