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authorBrian <runningnak3d@gmail.com>2010-07-26 17:58:25 -0600
committerBrian <runningnak3d@gmail.com>2010-07-26 17:58:25 -0600
commit024b57bb74a664cd515cf0822d4b8e939a91fe03 (patch)
tree7a8086b28654ea23bc30348b0c58bd0486da5206 /src/server/game/World
parent3ea0f411d3be47f073232e7fc54e10f5c09de8d8 (diff)
* Implement reputation spillover via the database
* Remove the nasty hack that we had to handle Vanguard Alliance / Horde * Expedition, and city spillover. * Needs DB data * Original patch by NoFantasy --HG-- branch : trunk
Diffstat (limited to 'src/server/game/World')
-rw-r--r--src/server/game/World/World.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 2c082bbd4a6..66254e0b545 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1388,6 +1388,9 @@ void World::SetInitialWorldSettings()
sLog.outString("Loading Creature Reputation OnKill Data...");
objmgr.LoadReputationOnKill();
+ sLog.outString( "Loading Reputation Spillover Data..." );
+ objmgr.LoadReputationSpilloverTemplate();
+
sLog.outString("Loading Points Of Interest Data...");
objmgr.LoadPointsOfInterest();