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authorjoschiwald <joschiwald.trinity@gmail.com>2015-03-06 03:52:05 +0100
committerNayd <dnpd.dd@gmail.com>2015-03-15 13:06:49 +0000
commit170bc318b34d393ea08e1607b6a4de87fcb2e6d7 (patch)
tree5ce8eead0dfcd83c9302eab9e99157cb30d5f431 /src/server/game/World
parenta23ad2b33c7e31c6c8ff73244906dd7a3e4d124a (diff)
Core/Player: fixed some leftovers in db after player delete
* character_arena_stats * character_battleground_random * character_cuf_profiles * character_currency * character_stats * character_void_storage (cherry picked from commit 2955a1f595be8ba510260e5a84b53663f2300fff) Conflicts: src/server/game/Entities/Player/Player.cpp src/server/shared/Database/Implementation/CharacterDatabase.cpp src/server/shared/Database/Implementation/CharacterDatabase.h
Diffstat (limited to 'src/server/game/World')
-rw-r--r--src/server/game/World/World.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 930bf20b6e7..84f22f2f1a9 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -3024,7 +3024,7 @@ void World::ResetRandomBG()
{
TC_LOG_INFO("misc", "Random BG status reset for all characters.");
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM_ALL);
CharacterDatabase.Execute(stmt);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)