diff options
| author | QAston <none@none> | 2010-07-24 22:41:42 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2010-07-24 22:41:42 +0200 |
| commit | 2352fc7cdfff0e677f6516c0ab2b91d3efc9ab70 (patch) | |
| tree | 470b0d66f513cb62b6be88863003408864d117ae /src/server/game/World | |
| parent | 687cd83bddfbc5416ba11bff53c8a636747a5802 (diff) | |
*Add base scripting interfce for spells - thanks to Brian for help in making it compile with GCC.
*Add hook for handling spell effects in new scripting system.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/World')
| -rw-r--r-- | src/server/game/World/World.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 5eba5f44182..610a34ee5fe 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1616,9 +1616,15 @@ void World::SetInitialWorldSettings() sLog.outString("Loading CreatureEventAI Scripts..."); CreatureEAI_Mgr.LoadCreatureEventAI_Scripts(); + sLog.outString("Loading spell script names..."); + objmgr.LoadSpellScriptNames(); + sLog.outString("Initializing Scripts..."); sScriptMgr.ScriptsInit(); + sLog.outString("Validating spell scripts..."); + objmgr.ValidateSpellScripts(); + ///- Initialize game time and timers sLog.outDebug("DEBUG:: Initialize game time and timers"); m_gameTime = time(NULL); |
