diff options
| author | Nay <dnpd.dd@gmail.com> | 2012-11-23 23:39:03 +0000 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-11-23 23:39:03 +0000 |
| commit | 24cd72c8e1d6d1745b58de11ae8a03043dbfa394 (patch) | |
| tree | 6d6a05d15cf0ebb4fc40d065d4b596a4a167b063 /src/server/game/World | |
| parent | ef7f6b7c1eb7866c57e5a31a386f5a8d55c8fd22 (diff) | |
| parent | eb10226b02ec3cf0370840ebed00315fed566262 (diff) | |
Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
src/server/game/Maps/Map.cpp
src/server/game/Movement/MovementGenerator.h
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
src/server/game/Spells/SpellEffects.cpp
Diffstat (limited to 'src/server/game/World')
| -rwxr-xr-x | src/server/game/World/World.cpp | 3 | ||||
| -rw-r--r-- | src/server/game/World/World.h | 35 |
2 files changed, 0 insertions, 38 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index e19f0b56f4b..be5b005dc27 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1668,9 +1668,6 @@ void World::SetInitialWorldSettings() sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Texts..."); sEventAIMgr->LoadCreatureEventAI_Texts(); - sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Summons..."); - sEventAIMgr->LoadCreatureEventAI_Summons(); - sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Scripts..."); sEventAIMgr->LoadCreatureEventAI_Scripts(); diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 7342c76f619..37c35c58c29 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -474,41 +474,6 @@ enum WorldStates WS_GUILD_DAILY_RESET_TIME = 20006, // Next guild cap reset time }; -// DB scripting commands -enum ScriptCommands -{ - SCRIPT_COMMAND_TALK = 0, // source/target = Creature, target = any, datalong = talk type (0=say, 1=whisper, 2=yell, 3=emote text, 4=boss emote text), datalong2 & 1 = player talk (instead of creature), dataint = string_id - SCRIPT_COMMAND_EMOTE = 1, // source/target = Creature, datalong = emote id, datalong2 = 0: set emote state; > 0: play emote state - SCRIPT_COMMAND_FIELD_SET = 2, // source/target = Creature, datalong = field id, datalog2 = value - SCRIPT_COMMAND_MOVE_TO = 3, // source/target = Creature, datalong2 = time to reach, x/y/z = destination - SCRIPT_COMMAND_FLAG_SET = 4, // source/target = Creature, datalong = field id, datalog2 = bitmask - SCRIPT_COMMAND_FLAG_REMOVE = 5, // source/target = Creature, datalong = field id, datalog2 = bitmask - SCRIPT_COMMAND_TELEPORT_TO = 6, // source/target = Creature/Player (see datalong2), datalong = map_id, datalong2 = 0: Player; 1: Creature, x/y/z = destination, o = orientation - SCRIPT_COMMAND_QUEST_EXPLORED = 7, // target/source = Player, target/source = GO/Creature, datalong = quest id, datalong2 = distance or 0 - SCRIPT_COMMAND_KILL_CREDIT = 8, // target/source = Player, datalong = creature entry, datalong2 = 0: personal credit, 1: group credit - SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = WorldObject (summoner), datalong = GO guid, datalong2 = despawn delay - SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = WorldObject (summoner), datalong = creature entry, datalong2 = despawn delay, x/y/z = summon position, o = orientation - SCRIPT_COMMAND_OPEN_DOOR = 11, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15) - SCRIPT_COMMAND_CLOSE_DOOR = 12, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15) - SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = Unit, target = GO - SCRIPT_COMMAND_REMOVE_AURA = 14, // source (datalong2 != 0) or target (datalong2 == 0) = Unit, datalong = spell id - SCRIPT_COMMAND_CAST_SPELL = 15, // source and/or target = Unit, datalong2 = cast direction (0: s->t 1: s->s 2: t->t 3: t->s 4: s->creature with dataint entry), dataint & 1 = triggered flag - SCRIPT_COMMAND_PLAY_SOUND = 16, // source = WorldObject, target = none/Player, datalong = sound id, datalong2 (bitmask: 0/1=anyone/player, 0/2=without/with distance dependency, so 1|2 = 3 is target with distance dependency) - SCRIPT_COMMAND_CREATE_ITEM = 17, // target/source = Player, datalong = item entry, datalong2 = amount - SCRIPT_COMMAND_DESPAWN_SELF = 18, // target/source = Creature, datalong = despawn delay - - SCRIPT_COMMAND_LOAD_PATH = 20, // source = Unit, datalong = path id, datalong2 = is repeatable - SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT = 21, // source = WorldObject (if present used as a search center), datalong = script id, datalong2 = unit lowguid, dataint = script table to use (see ScriptsType) - SCRIPT_COMMAND_KILL = 22, // source/target = Creature, dataint = remove corpse attribute - - // TrinityCore only - SCRIPT_COMMAND_ORIENTATION = 30, // source = Unit, target (datalong > 0) = Unit, datalong = > 0 turn source to face target, o = orientation - SCRIPT_COMMAND_EQUIP = 31, // soucre = Creature, datalong = equipment id - SCRIPT_COMMAND_MODEL = 32, // source = Creature, datalong = model id - SCRIPT_COMMAND_CLOSE_GOSSIP = 33, // source = Player - SCRIPT_COMMAND_PLAYMOVIE = 34 // source = Player, datalong = movie id -}; - /// Storage class for commands issued for delayed execution struct CliCommandHolder { |
