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authorChaouki Dhib <chaodhib@gmail.com>2018-01-07 00:55:17 +0100
committerChaouki Dhib <chaodhib@gmail.com>2018-01-08 22:31:30 +0100
commit274dede3dc89fa72ec1687d5ff454feba9849e47 (patch)
tree89d7c24406656a586e8a54e56f36a232919975ab /src/server/game/World
parentc01d4ceadc1b6df775508b9f77a7d8611e0d5bba (diff)
Core/Movement: Correct the allowed distance to target before a repositioning is necessary. #20173
Also getting rid of the wordserveur config parameter 'TargetPosRecalculateRange' since it is no longer needed.
Diffstat (limited to 'src/server/game/World')
-rw-r--r--src/server/game/World/World.cpp13
-rw-r--r--src/server/game/World/World.h1
2 files changed, 0 insertions, 14 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index dfd8a003099..542b7e7d51c 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -574,19 +574,6 @@ void World::LoadConfigSettings(bool reload)
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * rate_values[RATE_MOVESPEED];
rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfigMgr->GetFloatDefault("Rate.Corpse.Decay.Looted", 0.5f);
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfigMgr->GetFloatDefault("TargetPosRecalculateRange", 1.5f);
- if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
- {
- TC_LOG_ERROR("server.loading", "TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.", rate_values[RATE_TARGET_POS_RECALCULATION_RANGE], CONTACT_DISTANCE, CONTACT_DISTANCE);
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
- }
- else if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > NOMINAL_MELEE_RANGE)
- {
- TC_LOG_ERROR("server.loading", "TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE], NOMINAL_MELEE_RANGE, NOMINAL_MELEE_RANGE);
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = NOMINAL_MELEE_RANGE;
- }
-
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfigMgr->GetFloatDefault("DurabilityLoss.OnDeath", 10.0f);
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f)
{
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 9634bd82860..6d0bc442055 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -453,7 +453,6 @@ enum Rates
RATE_TALENT,
RATE_CORPSE_DECAY_LOOTED,
RATE_INSTANCE_RESET_TIME,
- RATE_TARGET_POS_RECALCULATION_RANGE,
RATE_DURABILITY_LOSS_ON_DEATH,
RATE_DURABILITY_LOSS_DAMAGE,
RATE_DURABILITY_LOSS_PARRY,