diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-08-19 17:34:59 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-08-19 17:34:59 +0200 |
| commit | 3ab2f69f6459cbf74b32d564634cc266e19b757d (patch) | |
| tree | 3b4c8591e4583e0fa93f232d5ca1fa9ef1736da0 /src/server/game/World | |
| parent | 650ab693a8366847d7db8bd8443b3b4aaf99ff85 (diff) | |
Core/World: Change worldstate storage to uint32 to fix compile warnings (its also saved/loaded as uint32 from database)
Diffstat (limited to 'src/server/game/World')
| -rw-r--r-- | src/server/game/World/World.cpp | 20 | ||||
| -rw-r--r-- | src/server/game/World/World.h | 6 |
2 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 8d0030849c9..68498d117bd 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -3167,7 +3167,7 @@ void World::InitRandomBGResetTime() m_NextRandomBGReset = bgtime < curTime ? nextDayResetTime - DAY : nextDayResetTime; if (!bgtime) - sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset)); + sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint32(m_NextRandomBGReset)); } void World::InitGuildResetTime() @@ -3195,7 +3195,7 @@ void World::InitGuildResetTime() m_NextGuildReset = gtime < curTime ? nextDayResetTime - DAY : nextDayResetTime; if (!gtime) - sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset)); + sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint32(m_NextGuildReset)); } void World::InitCurrencyResetTime() @@ -3225,7 +3225,7 @@ void World::InitCurrencyResetTime() m_NextCurrencyReset = currencytime < curTime ? nextWeekResetTime - getIntConfig(CONFIG_CURRENCY_RESET_INTERVAL) * DAY : nextWeekResetTime; if (!currencytime) - sWorld->setWorldState(WS_CURRENCY_RESET_TIME, uint64(m_NextCurrencyReset)); + sWorld->setWorldState(WS_CURRENCY_RESET_TIME, uint32(m_NextCurrencyReset)); } void World::DailyReset() @@ -3256,7 +3256,7 @@ void World::ResetCurrencyWeekCap() itr->second->GetPlayer()->ResetCurrencyWeekCap(); m_NextCurrencyReset = time_t(m_NextCurrencyReset + DAY * getIntConfig(CONFIG_CURRENCY_RESET_INTERVAL)); - sWorld->setWorldState(WS_CURRENCY_RESET_TIME, uint64(m_NextCurrencyReset)); + sWorld->setWorldState(WS_CURRENCY_RESET_TIME, uint32(m_NextCurrencyReset)); } void World::LoadDBAllowedSecurityLevel() @@ -3290,7 +3290,7 @@ void World::ResetWeeklyQuests() itr->second->GetPlayer()->ResetWeeklyQuestStatus(); m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK); - sWorld->setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset)); + sWorld->setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint32(m_NextWeeklyQuestReset)); // change available weeklies sPoolMgr->ChangeWeeklyQuests(); @@ -3337,7 +3337,7 @@ void World::ResetMonthlyQuests() // plan next reset time m_NextMonthlyQuestReset = (curTime >= nextMonthResetTime) ? nextMonthResetTime + MONTH : nextMonthResetTime; - sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, uint64(m_NextMonthlyQuestReset)); + sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, uint32(m_NextMonthlyQuestReset)); } void World::ResetEventSeasonalQuests(uint16 event_id) @@ -3365,13 +3365,13 @@ void World::ResetRandomBG() itr->second->GetPlayer()->SetRandomWinner(false); m_NextRandomBGReset = time_t(m_NextRandomBGReset + DAY); - sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset)); + sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint32(m_NextRandomBGReset)); } void World::ResetGuildCap() { m_NextGuildReset = time_t(m_NextGuildReset + DAY); - sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset)); + sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint32(m_NextGuildReset)); uint32 week = getWorldState(WS_GUILD_WEEKLY_RESET_TIME); week = week < 7 ? week + 1 : 1; @@ -3441,7 +3441,7 @@ void World::LoadWorldStates() } // Setting a worldstate will save it to DB -void World::setWorldState(uint32 index, uint64 value) +void World::setWorldState(uint32 index, uint32 value) { WorldStatesMap::const_iterator it = m_worldstates.find(index); if (it != m_worldstates.end()) @@ -3465,7 +3465,7 @@ void World::setWorldState(uint32 index, uint64 value) m_worldstates[index] = value; } -uint64 World::getWorldState(uint32 index) const +uint32 World::getWorldState(uint32 index) const { WorldStatesMap::const_iterator it = m_worldstates.find(index); return it != m_worldstates.end() ? it->second : 0; diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 9b1b2ade6cb..8cc75a6e669 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -736,8 +736,8 @@ class TC_GAME_API World return index < INT_CONFIG_VALUE_COUNT ? m_int_configs[index] : 0; } - void setWorldState(uint32 index, uint64 value); - uint64 getWorldState(uint32 index) const; + void setWorldState(uint32 index, uint32 value); + uint32 getWorldState(uint32 index) const; void LoadWorldStates(); /// Are we on a "Player versus Player" server? @@ -851,7 +851,7 @@ class TC_GAME_API World uint32 m_int_configs[INT_CONFIG_VALUE_COUNT]; bool m_bool_configs[BOOL_CONFIG_VALUE_COUNT]; float m_float_configs[FLOAT_CONFIG_VALUE_COUNT]; - typedef std::map<uint32, uint64> WorldStatesMap; + typedef std::map<uint32, uint32> WorldStatesMap; WorldStatesMap m_worldstates; uint32 m_playerLimit; AccountTypes m_allowedSecurityLevel; |
