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authormegamage <none@none.none>2011-10-08 16:24:07 -0400
committermegamage <none@none.none>2011-10-08 16:24:07 -0400
commit45de1f01e014f4f473ccd7a4e8d54d61183da1d0 (patch)
treec7d7cde1851fd279a27c5f4727a00b8f3416d325 /src/server/game/World
parent0bb86a3e97cf720512ae00c9bee209a30c5fb928 (diff)
Update char name data when create/delete char.
Diffstat (limited to 'src/server/game/World')
-rwxr-xr-xsrc/server/game/World/World.cpp16
-rwxr-xr-xsrc/server/game/World/World.h2
2 files changed, 13 insertions, 5 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 359d278956b..28657faedb1 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -2865,17 +2865,23 @@ void World::LoadCharacterNameData()
do
{
Field *fields = result->Fetch();
- CharacterNameData& data = _characterNameDataMap[fields[0].GetUInt32()];
- data.m_name = fields[1].GetString();
- data.m_race = fields[2].GetUInt8();
- data.m_gender = fields[3].GetUInt8();
- data.m_class = fields[4].GetUInt8();
+ AddCharacterNameData(fields[0].GetUInt32(), fields[1].GetString(),
+ fields[3].GetUInt8() /*gender*/, fields[2].GetUInt8() /*race*/, fields[4].GetUInt8() /*class*/);
++count;
} while (result->NextRow());
sLog->outString("Loaded name data for %u characters", count);
}
+void World::AddCharacterNameData(uint32 guid, const std::string& name, uint8 gender, uint8 race, uint8 playerClass)
+{
+ CharacterNameData& data = _characterNameDataMap[guid];
+ data.m_name = name;
+ data.m_race = race;
+ data.m_gender = gender;
+ data.m_class = playerClass;
+}
+
void World::UpdateCharacterNameData(uint32 guid, const std::string& name, uint8 gender, uint8 race)
{
std::map<uint32, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index d632a010b8b..06dc0066bb4 100755
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -740,7 +740,9 @@ class World
bool isEventKillStart;
const CharacterNameData* GetCharacterNameData(uint32 guid) const;
+ void AddCharacterNameData(uint32 guid, const std::string& name, uint8 gender, uint8 race, uint8 playerClass);
void UpdateCharacterNameData(uint32 guid, const std::string& name, uint8 gender, uint8 race = RACE_NONE);
+ void DeleteCharaceterNameData(uint32 guid) { _characterNameDataMap.erase(guid); }
uint32 GetCleaningFlags() const { return m_CleaningFlags; }
void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; }