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authorSubv <subv2112@gmail.com>2014-06-01 22:27:29 -0500
committerSubv <subv2112@gmail.com>2014-06-01 22:27:29 -0500
commit48ec2df81fa8f88cd32d7a79b587603aedbd89e0 (patch)
tree1a6404c63979ee20a39f8b577db21541b37739c5 /src/server/game/World
parent6bc62d730ed08e6e12d9b57d4914e98019298781 (diff)
Core/Phases: Preliminary work with correctly implementing the phase system in 4.3.4
Put here for peer review.
Diffstat (limited to 'src/server/game/World')
-rw-r--r--src/server/game/World/World.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index a9507b174b6..4375ad09e4c 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1457,7 +1457,7 @@ void World::SetInitialWorldSettings()
sSpellMgr->LoadSpellGroupStackRules();
TC_LOG_INFO("server.loading", "Loading Spell Phase Dbc Info...");
- sObjectMgr->LoadSpellPhaseInfo();
+ sObjectMgr->LoadPhaseInfo();
TC_LOG_INFO("server.loading", "Loading NPC Texts...");
sObjectMgr->LoadGossipText();
@@ -3284,10 +3284,7 @@ CharacterNameData const* World::GetCharacterNameData(uint32 guid) const
void World::UpdatePhaseDefinitions()
{
- SessionMap::const_iterator itr;
- for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
- itr->second->GetPlayer()->GetPhaseMgr().NotifyStoresReloaded();
+
}
void World::ReloadRBAC()