diff options
| author | tibbi <tibbi@centrum.sk> | 2012-10-08 17:21:09 +0100 |
|---|---|---|
| committer | tibbi <tibbi@centrum.sk> | 2012-10-08 17:21:09 +0100 |
| commit | 5896da6689410f1c06ee86f8b093fb2d370eb84f (patch) | |
| tree | 495f30c78128f4112f68a1072d4fb2af56acde51 /src/server/game/World | |
| parent | d49c2a5e4d66b1f4bd4bdff3d6ed92902e8565f8 (diff) | |
some optimization + adding level to CharacterNameData
Diffstat (limited to 'src/server/game/World')
| -rwxr-xr-x | src/server/game/World/World.cpp | 16 | ||||
| -rwxr-xr-x | src/server/game/World/World.h | 4 |
2 files changed, 16 insertions, 4 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index eef53e17774..06e8d3eccbe 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -2937,7 +2937,7 @@ void World::LoadCharacterNameData() { sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading character name data"); - QueryResult result = CharacterDatabase.Query("SELECT guid, name, race, gender, class FROM characters WHERE deleteDate IS NULL"); + QueryResult result = CharacterDatabase.Query("SELECT guid, name, race, gender, class, level FROM characters WHERE deleteDate IS NULL"); if (!result) { sLog->outInfo(LOG_FILTER_SERVER_LOADING, "No character name data loaded, empty query"); @@ -2950,20 +2950,21 @@ void World::LoadCharacterNameData() { Field* fields = result->Fetch(); AddCharacterNameData(fields[0].GetUInt32(), fields[1].GetString(), - fields[3].GetUInt8() /*gender*/, fields[2].GetUInt8() /*race*/, fields[4].GetUInt8() /*class*/); + fields[3].GetUInt8() /*gender*/, fields[2].GetUInt8() /*race*/, fields[4].GetUInt8() /*class*/, fields[5].GetUInt8() /*level*/); ++count; } while (result->NextRow()); sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loaded name data for %u characters", count); } -void World::AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass) +void World::AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level) { CharacterNameData& data = _characterNameDataMap[guid]; data.m_name = name; data.m_race = race; data.m_gender = gender; data.m_class = playerClass; + data.m_level = level; } void World::UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 gender /*= GENDER_NONE*/, uint8 race /*= RACE_NONE*/) @@ -2981,6 +2982,15 @@ void World::UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 itr->second.m_race = race; } +void World::UpdateCharacterNameDataLevel(uint32 guid, uint8 level) +{ + std::map<uint32, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid); + if (itr == _characterNameDataMap.end()) + return; + + itr->second.m_level = level; +} + CharacterNameData const* World::GetCharacterNameData(uint32 guid) const { std::map<uint32, CharacterNameData>::const_iterator itr = _characterNameDataMap.find(guid); diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 90bb82f1c2e..66b52549e93 100755 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -538,6 +538,7 @@ struct CharacterNameData uint8 m_class; uint8 m_race; uint8 m_gender; + uint8 m_level; }; /// The World @@ -759,8 +760,9 @@ class World bool isEventKillStart; CharacterNameData const* GetCharacterNameData(uint32 guid) const; - void AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass); + void AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level); void UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE); + void UpdateCharacterNameDataLevel(uint32 guid, uint8 level); void DeleteCharaceterNameData(uint32 guid) { _characterNameDataMap.erase(guid); } uint32 GetCleaningFlags() const { return m_CleaningFlags; } |
