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authorTreeston <treeston.mmoc@gmail.com>2017-08-04 00:23:40 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-22 13:48:44 +0200
commit608c9aaabfcdbaf09edd11cdf268c243b3e69478 (patch)
tree11acd56239005fb5d9c96b733976830cf4365e7e /src/server/game/World
parentacb4934f766321efbf90d0c6716f2df44c47ef16 (diff)
Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state. (#20103)
(cherry picked from commit 84590be26d6b3c56b95a804cbe889826186dd8a2)
Diffstat (limited to 'src/server/game/World')
-rw-r--r--src/server/game/World/World.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index ad81daa1eac..9cf3e3c65ba 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1868,6 +1868,9 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading Spawn Group Templates...");
sObjectMgr->LoadSpawnGroupTemplates();
+ TC_LOG_INFO("server.loading", "Loading instance spawn groups...");
+ sObjectMgr->LoadInstanceSpawnGroups();
+
TC_LOG_INFO("server.loading", "Loading Creature Data...");
sObjectMgr->LoadCreatures();