diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2017-08-04 00:23:40 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-08-22 13:48:44 +0200 |
| commit | 608c9aaabfcdbaf09edd11cdf268c243b3e69478 (patch) | |
| tree | 11acd56239005fb5d9c96b733976830cf4365e7e /src/server/game/World | |
| parent | acb4934f766321efbf90d0c6716f2df44c47ef16 (diff) | |
Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state. (#20103)
(cherry picked from commit 84590be26d6b3c56b95a804cbe889826186dd8a2)
Diffstat (limited to 'src/server/game/World')
| -rw-r--r-- | src/server/game/World/World.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index ad81daa1eac..9cf3e3c65ba 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1868,6 +1868,9 @@ void World::SetInitialWorldSettings() TC_LOG_INFO("server.loading", "Loading Spawn Group Templates..."); sObjectMgr->LoadSpawnGroupTemplates(); + TC_LOG_INFO("server.loading", "Loading instance spawn groups..."); + sObjectMgr->LoadInstanceSpawnGroups(); + TC_LOG_INFO("server.loading", "Loading Creature Data..."); sObjectMgr->LoadCreatures(); |
