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authorjoschiwald <joschiwald.trinity@gmail.com>2014-07-09 16:43:56 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2014-07-09 16:43:56 +0200
commit7a67d816d9ebaaa6749206bdfbf0f3f983bfb1a3 (patch)
treefb1c32e264e7466d572a32a484f9f43ce629581d /src/server/game/World
parent5f69fc9660e1510204a1a2ef608e26804f95c572 (diff)
Core/Battleground:
* added a possibility to reload battleground templates * cleaned up the template structure * use mapids from BattlemasterList.dbc to calculate random bg
Diffstat (limited to 'src/server/game/World')
-rw-r--r--src/server/game/World/World.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 78470d4e790..6023ad86628 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1781,7 +1781,7 @@ void World::SetInitialWorldSettings()
///- Initialize Battlegrounds
TC_LOG_INFO("server.loading", "Starting Battleground System");
- sBattlegroundMgr->CreateInitialBattlegrounds();
+ sBattlegroundMgr->LoadBattlegroundTemplates();
sBattlegroundMgr->InitAutomaticArenaPointDistribution();
///- Initialize outdoor pvp