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authorr00ty-tc <r00ty-tc@users.noreply.github.com>2016-04-27 16:53:18 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-19 14:47:20 +0100
commit8a71e4255ed253b7c4c8fe184c5f43f03d2b1b88 (patch)
tree64b46c140d229da43df21707c3b94e88dcda9008 /src/server/game/World
parent438d090c8db0ede966093f8bc9cf7f1e63b4b65e (diff)
[Core/Maps] Activate creatures and objects during opening cinematics and other flyby cameras (sunwell etc).
Requires re-running map extractor to extract camera m2 files from data files. These are very small.
Diffstat (limited to 'src/server/game/World')
-rw-r--r--src/server/game/World/World.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 2addacc2051..845565a1e50 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -80,6 +80,7 @@
#include "WorldSession.h"
#include "ChatPackets.h"
#include "WorldSocket.h"
+#include "M2Stores.h"
#include <boost/algorithm/string.hpp>
@@ -1548,6 +1549,8 @@ void World::SetInitialWorldSettings()
sDB2Manager.LoadHotfixData();
///- Close hotfix database - it is only used during DB2 loading
HotfixDatabase.Close();
+ ///- Load M2 fly by cameras
+ LoadM2Cameras(m_dataPath);
///- Load GameTables
LoadGameTables(m_dataPath);