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authorShauren <shauren.trinity@gmail.com>2014-09-20 11:05:30 +0200
committerShauren <shauren.trinity@gmail.com>2014-09-20 11:05:30 +0200
commit8e288dd6731ed608d8285f9f966783ee9b46eebf (patch)
treea0dfb3e110f4ba63214ccde1ade6d633294e4746 /src/server/game/World
parent7cbaa028cd3192725ed47226c08fb3e6f82f02d3 (diff)
parent050d56ac21fff48d260908e72e430f212e1d770d (diff)
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlefield/Battlefield.h src/server/game/Battlegrounds/ArenaScore.h src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/ArenaTeam.h src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.h src/server/game/Battlegrounds/BattlegroundQueue.h src/server/game/Battlegrounds/BattlegroundScore.h src/server/game/Battlegrounds/Zones/BattlegroundAB.h src/server/game/Battlegrounds/Zones/BattlegroundAV.h src/server/game/Battlegrounds/Zones/BattlegroundEY.h src/server/game/Battlegrounds/Zones/BattlegroundIC.h src/server/game/Battlegrounds/Zones/BattlegroundSA.h src/server/game/Battlegrounds/Zones/BattlegroundWS.h src/server/game/DungeonFinding/LFG.h src/server/game/DungeonFinding/LFGMgr.cpp src/server/game/DungeonFinding/LFGMgr.h src/server/game/DungeonFinding/LFGQueue.cpp src/server/game/DungeonFinding/LFGQueue.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/Creature/GossipDef.h src/server/game/Entities/Creature/TemporarySummon.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Object.h src/server/game/Entities/Object/ObjectDefines.h src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Globals/ObjectAccessor.cpp src/server/game/Globals/ObjectAccessor.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Groups/Group.cpp src/server/game/Groups/Group.h src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/LFGHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Handlers/VehicleHandler.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Spells/Spell.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_gm.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reset.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_generic.cpp src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/World')
-rw-r--r--src/server/game/World/World.cpp32
-rw-r--r--src/server/game/World/World.h19
2 files changed, 26 insertions, 25 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 7369e9285a2..163d76a18bd 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -2226,7 +2226,7 @@ namespace Trinity
{
public:
typedef std::vector<WorldPacket*> WorldPacketList;
- explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) { }
+ explicit WorldWorldTextBuilder(uint32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) { }
void operator()(WorldPacketList& data_list, LocaleConstant loc_idx)
{
char const* text = sObjectMgr->GetTrinityString(i_textId, loc_idx);
@@ -2259,13 +2259,13 @@ namespace Trinity
}
}
- int32 i_textId;
+ uint32 i_textId;
va_list* i_args;
};
} // namespace Trinity
/// Send a System Message to all players (except self if mentioned)
-void World::SendWorldText(int32 string_id, ...)
+void World::SendWorldText(uint32 string_id, ...)
{
va_list ap;
va_start(ap, string_id);
@@ -2284,7 +2284,7 @@ void World::SendWorldText(int32 string_id, ...)
}
/// Send a System Message to all GMs (except self if mentioned)
-void World::SendGMText(int32 string_id, ...)
+void World::SendGMText(uint32 string_id, ...)
{
va_list ap;
va_start(ap, string_id);
@@ -3206,15 +3206,15 @@ void World::ProcessQueryCallbacks()
}
/**
-* @brief Loads several pieces of information on server startup with the low GUID
+* @brief Loads several pieces of information on server startup with the GUID
* There is no further database query necessary.
* These are a number of methods that work into the calling function.
*
-* @param guid Requires a lowGUID to call
+* @param guid Requires a guid to call
* @return Name, Gender, Race, Class and Level of player character
* Example Usage:
* @code
-* CharacterNameData const* nameData = sWorld->GetCharacterNameData(lowGUID);
+* CharacterNameData const* nameData = sWorld->GetCharacterNameData(GUID);
* if (!nameData)
* return;
*
@@ -3242,7 +3242,7 @@ void World::LoadCharacterNameData()
do
{
Field* fields = result->Fetch();
- AddCharacterNameData(fields[0].GetUInt32(), fields[1].GetString(),
+ AddCharacterNameData(ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()), fields[1].GetString(),
fields[3].GetUInt8() /*gender*/, fields[2].GetUInt8() /*race*/, fields[4].GetUInt8() /*class*/, fields[5].GetUInt8() /*level*/);
++count;
} while (result->NextRow());
@@ -3250,7 +3250,7 @@ void World::LoadCharacterNameData()
TC_LOG_INFO("server.loading", "Loaded name data for %u characters", count);
}
-void World::AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level)
+void World::AddCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level)
{
CharacterNameData& data = _characterNameDataMap[guid];
data.m_name = name;
@@ -3260,9 +3260,9 @@ void World::AddCharacterNameData(uint32 guid, std::string const& name, uint8 gen
data.m_level = level;
}
-void World::UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 gender /*= GENDER_NONE*/, uint8 race /*= RACE_NONE*/)
+void World::UpdateCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender /*= GENDER_NONE*/, uint8 race /*= RACE_NONE*/)
{
- std::map<uint32, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
+ std::map<ObjectGuid, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
if (itr == _characterNameDataMap.end())
return;
@@ -3275,22 +3275,22 @@ void World::UpdateCharacterNameData(uint32 guid, std::string const& name, uint8
itr->second.m_race = race;
WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
- data << MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER);
+ data << guid;
SendGlobalMessage(&data);
}
-void World::UpdateCharacterNameDataLevel(uint32 guid, uint8 level)
+void World::UpdateCharacterNameDataLevel(ObjectGuid guid, uint8 level)
{
- std::map<uint32, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
+ std::map<ObjectGuid, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
if (itr == _characterNameDataMap.end())
return;
itr->second.m_level = level;
}
-CharacterNameData const* World::GetCharacterNameData(uint32 guid) const
+CharacterNameData const* World::GetCharacterNameData(ObjectGuid guid) const
{
- std::map<uint32, CharacterNameData>::const_iterator itr = _characterNameDataMap.find(guid);
+ std::map<ObjectGuid, CharacterNameData>::const_iterator itr = _characterNameDataMap.find(guid);
if (itr != _characterNameDataMap.end())
return &itr->second;
else
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index b70ea28eb15..3bbc4e48eea 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -24,6 +24,7 @@
#define __WORLD_H
#include "Common.h"
+#include "ObjectGuid.h"
#include "Timer.h"
#include "SharedDefines.h"
#include "QueryResult.h"
@@ -646,9 +647,9 @@ class World
void SetInitialWorldSettings();
void LoadConfigSettings(bool reload = false);
- void SendWorldText(int32 string_id, ...);
+ void SendWorldText(uint32 string_id, ...);
void SendGlobalText(const char* text, WorldSession* self);
- void SendGMText(int32 string_id, ...);
+ void SendGMText(uint32 string_id, ...);
void SendServerMessage(ServerMessageType type, const char *text = "", Player* player = NULL);
void SendGlobalMessage(WorldPacket* packet, WorldSession* self = nullptr, uint32 team = 0);
void SendGlobalGMMessage(WorldPacket* packet, WorldSession* self = nullptr, uint32 team = 0);
@@ -756,12 +757,12 @@ class World
void UpdateAreaDependentAuras();
- CharacterNameData const* GetCharacterNameData(uint32 guid) const;
- void AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level);
- void UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE);
- void UpdateCharacterNameDataLevel(uint32 guid, uint8 level);
- void DeleteCharacterNameData(uint32 guid) { _characterNameDataMap.erase(guid); }
- bool HasCharacterNameData(uint32 guid) { return _characterNameDataMap.find(guid) != _characterNameDataMap.end(); }
+ CharacterNameData const* GetCharacterNameData(ObjectGuid guid) const;
+ void AddCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level);
+ void UpdateCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE);
+ void UpdateCharacterNameDataLevel(ObjectGuid guid, uint8 level);
+ void DeleteCharacterNameData(ObjectGuid guid) { _characterNameDataMap.erase(guid); }
+ bool HasCharacterNameData(ObjectGuid guid) { return _characterNameDataMap.find(guid) != _characterNameDataMap.end(); }
uint32 GetCleaningFlags() const { return m_CleaningFlags; }
void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; }
@@ -869,7 +870,7 @@ class World
typedef std::map<uint8, uint8> AutobroadcastsWeightMap;
AutobroadcastsWeightMap m_AutobroadcastsWeights;
- std::map<uint32, CharacterNameData> _characterNameDataMap;
+ std::map<ObjectGuid, CharacterNameData> _characterNameDataMap;
void LoadCharacterNameData();
void ProcessQueryCallbacks();