aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/World
diff options
context:
space:
mode:
authorShauren <none@none>2010-12-23 23:25:44 +0100
committerShauren <none@none>2010-12-23 23:25:44 +0100
commit928443d8993869dfbf3adceabe4ba0b3cfe0edef (patch)
treeb30f1385e6f2dd8d95357590593aa2988b094593 /src/server/game/World
parent95daf7998fc3b772fdcd70087c12db80bd5a031a (diff)
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/World')
-rwxr-xr-xsrc/server/game/World/World.cpp1120
-rwxr-xr-xsrc/server/game/World/World.h2
2 files changed, 561 insertions, 561 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index fb9ee0787ae..b9fcee7b1a2 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -260,7 +260,7 @@ World::AddSession_(WorldSession* s)
{
AddQueuedPlayer (s);
UpdateMaxSessionCounters();
- sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId(), ++QueueSize);
+ sLog->outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId(), ++QueueSize);
return;
}
@@ -268,7 +268,7 @@ World::AddSession_(WorldSession* s)
s->SendAddonsInfo();
- s->SendClientCacheVersion(sWorld.getIntConfig(CONFIG_CLIENTCACHE_VERSION));
+ s->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
s->SendTutorialsData();
@@ -280,7 +280,7 @@ World::AddSession_(WorldSession* s)
float popu = (float)GetActiveSessionCount(); // updated number of users on the server
popu /= pLimit;
popu *= 2;
- sLog.outDetail ("Server Population (%f).", popu);
+ sLog->outDetail ("Server Population (%f).", popu);
}
}
@@ -365,7 +365,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
pop_sess->SendAuthWaitQue(0);
pop_sess->SendAddonsInfo();
- pop_sess->SendClientCacheVersion(sWorld.getIntConfig(CONFIG_CLIENTCACHE_VERSION));
+ pop_sess->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
pop_sess->SendAccountDataTimes(GLOBAL_CACHE_MASK);
pop_sess->SendTutorialsData();
@@ -389,493 +389,493 @@ void World::LoadConfigSettings(bool reload)
{
if (reload)
{
- if (!sConfig.Reload())
+ if (!sConfig->Reload())
{
- sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str());
+ sLog->outError("World settings reload fail: can't read settings from %s.",sConfig->GetFilename().c_str());
return;
}
}
///- Read the player limit and the Message of the day from the config file
- SetPlayerAmountLimit(sConfig.GetIntDefault("PlayerLimit", 100));
- SetMotd(sConfig.GetStringDefault("Motd", "Welcome to a Trinity Core Server."));
+ SetPlayerAmountLimit(sConfig->GetIntDefault("PlayerLimit", 100));
+ SetMotd(sConfig->GetStringDefault("Motd", "Welcome to a Trinity Core Server."));
///- Read ticket system setting from the config file
- m_bool_configs[CONFIG_ALLOW_TICKETS] = sConfig.GetBoolDefault("AllowTickets", true);
+ m_bool_configs[CONFIG_ALLOW_TICKETS] = sConfig->GetBoolDefault("AllowTickets", true);
///- Get string for new logins (newly created characters)
- SetNewCharString(sConfig.GetStringDefault("PlayerStart.String", ""));
+ SetNewCharString(sConfig->GetStringDefault("PlayerStart.String", ""));
///- Send server info on login?
- m_int_configs[CONFIG_ENABLE_SINFO_LOGIN] = sConfig.GetIntDefault("Server.LoginInfo", 0);
+ m_int_configs[CONFIG_ENABLE_SINFO_LOGIN] = sConfig->GetIntDefault("Server.LoginInfo", 0);
///- Read all rates from the config file
- rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
+ rate_values[RATE_HEALTH] = sConfig->GetFloatDefault("Rate.Health", 1);
if (rate_values[RATE_HEALTH] < 0)
{
- sLog.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
+ sLog->outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
rate_values[RATE_HEALTH] = 1;
}
- rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1);
+ rate_values[RATE_POWER_MANA] = sConfig->GetFloatDefault("Rate.Mana", 1);
if (rate_values[RATE_POWER_MANA] < 0)
{
- sLog.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
+ sLog->outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
rate_values[RATE_POWER_MANA] = 1;
}
- rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1);
- rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1);
+ rate_values[RATE_POWER_RAGE_INCOME] = sConfig->GetFloatDefault("Rate.Rage.Income", 1);
+ rate_values[RATE_POWER_RAGE_LOSS] = sConfig->GetFloatDefault("Rate.Rage.Loss", 1);
if (rate_values[RATE_POWER_RAGE_LOSS] < 0)
{
- sLog.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
+ sLog->outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
rate_values[RATE_POWER_RAGE_LOSS] = 1;
}
- rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig.GetFloatDefault("Rate.RunicPower.Income", 1);
- rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig.GetFloatDefault("Rate.RunicPower.Loss", 1);
+ rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig->GetFloatDefault("Rate.RunicPower.Income", 1);
+ rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig->GetFloatDefault("Rate.RunicPower.Loss", 1);
if (rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
{
- sLog.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]);
+ sLog->outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]);
rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
}
- rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f);
- rate_values[RATE_POWER_ENERGY] = sConfig.GetFloatDefault("Rate.Energy", 1.0f);
-
- rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f);
-
- rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
- rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
- rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f);
- rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f);
- rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f);
- rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
- rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
- rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
- rate_values[RATE_DROP_ITEM_REFERENCED_AMOUNT] = sConfig.GetFloatDefault("Rate.Drop.Item.ReferencedAmount", 1.0f);
- rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f);
- rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
- rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
- rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
- rate_values[RATE_REPAIRCOST] = sConfig.GetFloatDefault("Rate.RepairCost", 1.0f);
+ rate_values[RATE_POWER_FOCUS] = sConfig->GetFloatDefault("Rate.Focus", 1.0f);
+ rate_values[RATE_POWER_ENERGY] = sConfig->GetFloatDefault("Rate.Energy", 1.0f);
+
+ rate_values[RATE_SKILL_DISCOVERY] = sConfig->GetFloatDefault("Rate.Skill.Discovery", 1.0f);
+
+ rate_values[RATE_DROP_ITEM_POOR] = sConfig->GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
+ rate_values[RATE_DROP_ITEM_NORMAL] = sConfig->GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
+ rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig->GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f);
+ rate_values[RATE_DROP_ITEM_RARE] = sConfig->GetFloatDefault("Rate.Drop.Item.Rare", 1.0f);
+ rate_values[RATE_DROP_ITEM_EPIC] = sConfig->GetFloatDefault("Rate.Drop.Item.Epic", 1.0f);
+ rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig->GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
+ rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig->GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
+ rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig->GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
+ rate_values[RATE_DROP_ITEM_REFERENCED_AMOUNT] = sConfig->GetFloatDefault("Rate.Drop.Item.ReferencedAmount", 1.0f);
+ rate_values[RATE_DROP_MONEY] = sConfig->GetFloatDefault("Rate.Drop.Money", 1.0f);
+ rate_values[RATE_XP_KILL] = sConfig->GetFloatDefault("Rate.XP.Kill", 1.0f);
+ rate_values[RATE_XP_QUEST] = sConfig->GetFloatDefault("Rate.XP.Quest", 1.0f);
+ rate_values[RATE_XP_EXPLORE] = sConfig->GetFloatDefault("Rate.XP.Explore", 1.0f);
+ rate_values[RATE_REPAIRCOST] = sConfig->GetFloatDefault("Rate.RepairCost", 1.0f);
if (rate_values[RATE_REPAIRCOST] < 0.0f)
{
- sLog.outError("Rate.RepairCost (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_REPAIRCOST]);
+ sLog->outError("Rate.RepairCost (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_REPAIRCOST]);
rate_values[RATE_REPAIRCOST] = 0.0f;
}
- rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f);
- rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f);
- rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f);
- rate_values[RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS] = sConfig.GetFloatDefault("Rate.Reputation.RecruitAFriendBonus", 0.1f);
- rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f);
- rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f);
- rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
- rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f);
- rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f);
- rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f);
- rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f);
- rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f);
- rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f);
- rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f);
- rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f);
- rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f);
- rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f);
- rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f);
- rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f);
- rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f);
- rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f);
+ rate_values[RATE_REPUTATION_GAIN] = sConfig->GetFloatDefault("Rate.Reputation.Gain", 1.0f);
+ rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfig->GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f);
+ rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfig->GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f);
+ rate_values[RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS] = sConfig->GetFloatDefault("Rate.Reputation.RecruitAFriendBonus", 0.1f);
+ rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig->GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig->GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig->GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig->GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig->GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f);
+ rate_values[RATE_CREATURE_NORMAL_HP] = sConfig->GetFloatDefault("Rate.Creature.Normal.HP", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig->GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig->GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig->GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig->GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f);
+ rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig->GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig->GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig->GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig->GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig->GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_AGGRO] = sConfig->GetFloatDefault("Rate.Creature.Aggro", 1.0f);
+ rate_values[RATE_REST_INGAME] = sConfig->GetFloatDefault("Rate.Rest.InGame", 1.0f);
+ rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig->GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f);
+ rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig->GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f);
+ rate_values[RATE_DAMAGE_FALL] = sConfig->GetFloatDefault("Rate.Damage.Fall", 1.0f);
+ rate_values[RATE_AUCTION_TIME] = sConfig->GetFloatDefault("Rate.Auction.Time", 1.0f);
+ rate_values[RATE_AUCTION_DEPOSIT] = sConfig->GetFloatDefault("Rate.Auction.Deposit", 1.0f);
+ rate_values[RATE_AUCTION_CUT] = sConfig->GetFloatDefault("Rate.Auction.Cut", 1.0f);
+ rate_values[RATE_HONOR] = sConfig->GetFloatDefault("Rate.Honor",1.0f);
+ rate_values[RATE_MINING_AMOUNT] = sConfig->GetFloatDefault("Rate.Mining.Amount",1.0f);
+ rate_values[RATE_MINING_NEXT] = sConfig->GetFloatDefault("Rate.Mining.Next",1.0f);
+ rate_values[RATE_INSTANCE_RESET_TIME] = sConfig->GetFloatDefault("Rate.InstanceResetTime",1.0f);
+ rate_values[RATE_TALENT] = sConfig->GetFloatDefault("Rate.Talent",1.0f);
if (rate_values[RATE_TALENT] < 0.0f)
{
- sLog.outError("Rate.Talent (%f) must be > 0. Using 1 instead.",rate_values[RATE_TALENT]);
+ sLog->outError("Rate.Talent (%f) must be > 0. Using 1 instead.",rate_values[RATE_TALENT]);
rate_values[RATE_TALENT] = 1.0f;
}
- rate_values[RATE_MOVESPEED] = sConfig.GetFloatDefault("Rate.MoveSpeed",1.0f);
+ rate_values[RATE_MOVESPEED] = sConfig->GetFloatDefault("Rate.MoveSpeed",1.0f);
if (rate_values[RATE_MOVESPEED] < 0)
{
- sLog.outError("Rate.MoveSpeed (%f) must be > 0. Using 1 instead.",rate_values[RATE_MOVESPEED]);
+ sLog->outError("Rate.MoveSpeed (%f) must be > 0. Using 1 instead.",rate_values[RATE_MOVESPEED]);
rate_values[RATE_MOVESPEED] = 1.0f;
}
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * rate_values[RATE_MOVESPEED];
- rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.5f);
+ rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig->GetFloatDefault("Rate.Corpse.Decay.Looted",0.5f);
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f);
+ rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig->GetFloatDefault("TargetPosRecalculateRange",1.5f);
if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
{
- sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE);
+ sLog->outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
}
else if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > NOMINAL_MELEE_RANGE)
{
- sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
+ sLog->outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],NOMINAL_MELEE_RANGE,NOMINAL_MELEE_RANGE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = NOMINAL_MELEE_RANGE;
}
- rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfig.GetFloatDefault("DurabilityLoss.OnDeath", 10.0f);
+ rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfig->GetFloatDefault("DurabilityLoss.OnDeath", 10.0f);
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f)
{
- sLog.outError("DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
+ sLog->outError("DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
}
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f)
{
- sLog.outError("DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
+ sLog->outError("DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f;
- rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f);
+ rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig->GetFloatDefault("DurabilityLossChance.Damage",0.5f);
if (rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
{
- sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
+ sLog->outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
}
- rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f);
+ rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig->GetFloatDefault("DurabilityLossChance.Absorb",0.5f);
if (rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
{
- sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]);
+ sLog->outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]);
rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
}
- rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f);
+ rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig->GetFloatDefault("DurabilityLossChance.Parry",0.05f);
if (rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
{
- sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]);
+ sLog->outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]);
rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
}
- rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f);
+ rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig->GetFloatDefault("DurabilityLossChance.Block",0.05f);
if (rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
{
- sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]);
+ sLog->outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]);
rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
}
///- Read other configuration items from the config file
- m_bool_configs[CONFIG_DURABILITY_LOSS_IN_PVP] = sConfig.GetBoolDefault("DurabilityLoss.InPvP", false);
+ m_bool_configs[CONFIG_DURABILITY_LOSS_IN_PVP] = sConfig->GetBoolDefault("DurabilityLoss.InPvP", false);
- m_int_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
+ m_int_configs[CONFIG_COMPRESSION] = sConfig->GetIntDefault("Compression", 1);
if (m_int_configs[CONFIG_COMPRESSION] < 1 || m_int_configs[CONFIG_COMPRESSION] > 9)
{
- sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_int_configs[CONFIG_COMPRESSION]);
+ sLog->outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_int_configs[CONFIG_COMPRESSION]);
m_int_configs[CONFIG_COMPRESSION] = 1;
}
- m_bool_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
- m_bool_configs[CONFIG_CLEAN_CHARACTER_DB] = sConfig.GetBoolDefault("CleanCharacterDB", false);
- m_int_configs[CONFIG_CHAT_CHANNEL_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Channel", 1);
- m_int_configs[CONFIG_CHAT_WHISPER_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Whisper", 1);
- m_int_configs[CONFIG_CHAT_SAY_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Say", 1);
- m_int_configs[CONFIG_TRADE_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Trade", 1);
- m_int_configs[CONFIG_TICKET_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Ticket", 1);
- m_int_configs[CONFIG_AUCTION_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Auction", 1);
- m_int_configs[CONFIG_MAIL_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Mail", 1);
- m_bool_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfig.GetBoolDefault("AllowPlayerCommands", 1);
- m_bool_configs[CONFIG_PRESERVE_CUSTOM_CHANNELS] = sConfig.GetBoolDefault("PreserveCustomChannels", false);
- m_int_configs[CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION] = sConfig.GetIntDefault("PreserveCustomChannelDuration", 14);
- m_bool_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
- m_int_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILLISECONDS);
- m_int_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0);
- m_bool_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfig.GetBoolDefault("PlayerSave.Stats.SaveOnlyOnLogout", true);
-
- m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = sConfig.GetIntDefault("PlayerSave.Stats.MinLevel", 0);
+ m_bool_configs[CONFIG_ADDON_CHANNEL] = sConfig->GetBoolDefault("AddonChannel", true);
+ m_bool_configs[CONFIG_CLEAN_CHARACTER_DB] = sConfig->GetBoolDefault("CleanCharacterDB", false);
+ m_int_configs[CONFIG_CHAT_CHANNEL_LEVEL_REQ] = sConfig->GetIntDefault("ChatLevelReq.Channel", 1);
+ m_int_configs[CONFIG_CHAT_WHISPER_LEVEL_REQ] = sConfig->GetIntDefault("ChatLevelReq.Whisper", 1);
+ m_int_configs[CONFIG_CHAT_SAY_LEVEL_REQ] = sConfig->GetIntDefault("ChatLevelReq.Say", 1);
+ m_int_configs[CONFIG_TRADE_LEVEL_REQ] = sConfig->GetIntDefault("LevelReq.Trade", 1);
+ m_int_configs[CONFIG_TICKET_LEVEL_REQ] = sConfig->GetIntDefault("LevelReq.Ticket", 1);
+ m_int_configs[CONFIG_AUCTION_LEVEL_REQ] = sConfig->GetIntDefault("LevelReq.Auction", 1);
+ m_int_configs[CONFIG_MAIL_LEVEL_REQ] = sConfig->GetIntDefault("LevelReq.Mail", 1);
+ m_bool_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfig->GetBoolDefault("AllowPlayerCommands", 1);
+ m_bool_configs[CONFIG_PRESERVE_CUSTOM_CHANNELS] = sConfig->GetBoolDefault("PreserveCustomChannels", false);
+ m_int_configs[CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION] = sConfig->GetIntDefault("PreserveCustomChannelDuration", 14);
+ m_bool_configs[CONFIG_GRID_UNLOAD] = sConfig->GetBoolDefault("GridUnload", true);
+ m_int_configs[CONFIG_INTERVAL_SAVE] = sConfig->GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILLISECONDS);
+ m_int_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig->GetIntDefault("DisconnectToleranceInterval", 0);
+ m_bool_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfig->GetBoolDefault("PlayerSave.Stats.SaveOnlyOnLogout", true);
+
+ m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = sConfig->GetIntDefault("PlayerSave.Stats.MinLevel", 0);
if (m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] > MAX_LEVEL)
{
- sLog.outError("PlayerSave.Stats.MinLevel (%i) must be in range 0..80. Using default, do not save character stats (0).",m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
+ sLog->outError("PlayerSave.Stats.MinLevel (%i) must be in range 0..80. Using default, do not save character stats (0).",m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = 0;
}
- m_int_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS);
+ m_int_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig->GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS);
if (m_int_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
{
- sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_int_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
+ sLog->outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_int_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
m_int_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
}
if (reload)
sMapMgr->SetGridCleanUpDelay(m_int_configs[CONFIG_INTERVAL_GRIDCLEAN]);
- m_int_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100);
+ m_int_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig->GetIntDefault("MapUpdateInterval", 100);
if (m_int_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
{
- sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_int_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY);
+ sLog->outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_int_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY);
m_int_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
}
if (reload)
sMapMgr->SetMapUpdateInterval(m_int_configs[CONFIG_INTERVAL_MAPUPDATE]);
- m_int_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS);
+ m_int_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig->GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS);
if (reload)
{
- uint32 val = sConfig.GetIntDefault("WorldServerPort", 8085);
+ uint32 val = sConfig->GetIntDefault("WorldServerPort", 8085);
if (val != m_int_configs[CONFIG_PORT_WORLD])
- sLog.outError("WorldServerPort option can't be changed at worldserver.conf reload, using current value (%u).",m_int_configs[CONFIG_PORT_WORLD]);
+ sLog->outError("WorldServerPort option can't be changed at worldserver.conf reload, using current value (%u).",m_int_configs[CONFIG_PORT_WORLD]);
}
else
- m_int_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", 8085);
+ m_int_configs[CONFIG_PORT_WORLD] = sConfig->GetIntDefault("WorldServerPort", 8085);
- m_int_configs[CONFIG_SOCKET_TIMEOUTTIME] = sConfig.GetIntDefault("SocketTimeOutTime", 900000);
- m_int_configs[CONFIG_SESSION_ADD_DELAY] = sConfig.GetIntDefault("SessionAddDelay", 10000);
+ m_int_configs[CONFIG_SOCKET_TIMEOUTTIME] = sConfig->GetIntDefault("SocketTimeOutTime", 900000);
+ m_int_configs[CONFIG_SESSION_ADD_DELAY] = sConfig->GetIntDefault("SessionAddDelay", 10000);
- m_float_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetFloatDefault("MaxGroupXPDistance", 74.0f);
- m_float_configs[CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE] = sConfig.GetFloatDefault("MaxRecruitAFriendBonusDistance", 100.0f);
+ m_float_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig->GetFloatDefault("MaxGroupXPDistance", 74.0f);
+ m_float_configs[CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE] = sConfig->GetFloatDefault("MaxRecruitAFriendBonusDistance", 100.0f);
/// \todo Add MonsterSight and GuarderSight (with meaning) in worldserver.conf or put them as define
- m_float_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetFloatDefault("MonsterSight", 50);
- m_float_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetFloatDefault("GuarderSight", 50);
+ m_float_configs[CONFIG_SIGHT_MONSTER] = sConfig->GetFloatDefault("MonsterSight", 50);
+ m_float_configs[CONFIG_SIGHT_GUARDER] = sConfig->GetFloatDefault("GuarderSight", 50);
if (reload)
{
- uint32 val = sConfig.GetIntDefault("GameType", 0);
+ uint32 val = sConfig->GetIntDefault("GameType", 0);
if (val != m_int_configs[CONFIG_GAME_TYPE])
- sLog.outError("GameType option can't be changed at worldserver.conf reload, using current value (%u).",m_int_configs[CONFIG_GAME_TYPE]);
+ sLog->outError("GameType option can't be changed at worldserver.conf reload, using current value (%u).",m_int_configs[CONFIG_GAME_TYPE]);
}
else
- m_int_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0);
+ m_int_configs[CONFIG_GAME_TYPE] = sConfig->GetIntDefault("GameType", 0);
if (reload)
{
- uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
+ uint32 val = sConfig->GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
if (val != m_int_configs[CONFIG_REALM_ZONE])
- sLog.outError("RealmZone option can't be changed at worldserver.conf reload, using current value (%u).",m_int_configs[CONFIG_REALM_ZONE]);
+ sLog->outError("RealmZone option can't be changed at worldserver.conf reload, using current value (%u).",m_int_configs[CONFIG_REALM_ZONE]);
}
else
- m_int_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
-
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", true);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfig.GetBoolDefault("AllowTwoSide.trade", false);
- m_int_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault ("StrictPlayerNames", 0);
- m_int_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault ("StrictCharterNames", 0);
- m_int_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault ("StrictPetNames", 0);
-
- m_int_configs[CONFIG_MIN_PLAYER_NAME] = sConfig.GetIntDefault ("MinPlayerName", 2);
+ m_int_configs[CONFIG_REALM_ZONE] = sConfig->GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
+
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig->GetBoolDefault("AllowTwoSide.Accounts", true);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Group",false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig->GetBoolDefault("AllowTwoSide.WhoList", false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig->GetBoolDefault("AllowTwoSide.AddFriend", false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfig->GetBoolDefault("AllowTwoSide.trade", false);
+ m_int_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig->GetIntDefault ("StrictPlayerNames", 0);
+ m_int_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig->GetIntDefault ("StrictCharterNames", 0);
+ m_int_configs[CONFIG_STRICT_PET_NAMES] = sConfig->GetIntDefault ("StrictPetNames", 0);
+
+ m_int_configs[CONFIG_MIN_PLAYER_NAME] = sConfig->GetIntDefault ("MinPlayerName", 2);
if (m_int_configs[CONFIG_MIN_PLAYER_NAME] < 1 || m_int_configs[CONFIG_MIN_PLAYER_NAME] > MAX_PLAYER_NAME)
{
- sLog.outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.",m_int_configs[CONFIG_MIN_PLAYER_NAME],MAX_PLAYER_NAME);
+ sLog->outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.",m_int_configs[CONFIG_MIN_PLAYER_NAME],MAX_PLAYER_NAME);
m_int_configs[CONFIG_MIN_PLAYER_NAME] = 2;
}
- m_int_configs[CONFIG_MIN_CHARTER_NAME] = sConfig.GetIntDefault ("MinCharterName", 2);
+ m_int_configs[CONFIG_MIN_CHARTER_NAME] = sConfig->GetIntDefault ("MinCharterName", 2);
if (m_int_configs[CONFIG_MIN_CHARTER_NAME] < 1 || m_int_configs[CONFIG_MIN_CHARTER_NAME] > MAX_CHARTER_NAME)
{
- sLog.outError("MinCharterName (%i) must be in range 1..%u. Set to 2.",m_int_configs[CONFIG_MIN_CHARTER_NAME],MAX_CHARTER_NAME);
+ sLog->outError("MinCharterName (%i) must be in range 1..%u. Set to 2.",m_int_configs[CONFIG_MIN_CHARTER_NAME],MAX_CHARTER_NAME);
m_int_configs[CONFIG_MIN_CHARTER_NAME] = 2;
}
- m_int_configs[CONFIG_MIN_PET_NAME] = sConfig.GetIntDefault ("MinPetName", 2);
+ m_int_configs[CONFIG_MIN_PET_NAME] = sConfig->GetIntDefault ("MinPetName", 2);
if (m_int_configs[CONFIG_MIN_PET_NAME] < 1 || m_int_configs[CONFIG_MIN_PET_NAME] > MAX_PET_NAME)
{
- sLog.outError("MinPetName (%i) must be in range 1..%u. Set to 2.",m_int_configs[CONFIG_MIN_PET_NAME],MAX_PET_NAME);
+ sLog->outError("MinPetName (%i) must be in range 1..%u. Set to 2.",m_int_configs[CONFIG_MIN_PET_NAME],MAX_PET_NAME);
m_int_configs[CONFIG_MIN_PET_NAME] = 2;
}
- m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED] = sConfig.GetIntDefault("CharacterCreating.Disabled", 0);
- m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK] = sConfig.GetIntDefault("CharacterCreating.Disabled.RaceMask", 0);
- m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK] = sConfig.GetIntDefault("CharacterCreating.Disabled.ClassMask", 0);
+ m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED] = sConfig->GetIntDefault("CharacterCreating.Disabled", 0);
+ m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK] = sConfig->GetIntDefault("CharacterCreating.Disabled.RaceMask", 0);
+ m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK] = sConfig->GetIntDefault("CharacterCreating.Disabled.ClassMask", 0);
- m_int_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10);
+ m_int_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig->GetIntDefault("CharactersPerRealm", 10);
if (m_int_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_int_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
{
- sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
+ sLog->outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
m_int_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
}
// must be after CONFIG_CHARACTERS_PER_REALM
- m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50);
+ m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig->GetIntDefault("CharactersPerAccount", 50);
if (m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_int_configs[CONFIG_CHARACTERS_PER_REALM])
{
- sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
+ sLog->outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_int_configs[CONFIG_CHARACTERS_PER_REALM];
}
- m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1);
+ m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig->GetIntDefault("HeroicCharactersPerRealm", 1);
if (int32(m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
{
- sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
+ sLog->outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
}
- m_int_configs[CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER] = sConfig.GetIntDefault("CharacterCreating.MinLevelForHeroicCharacter", 55);
+ m_int_configs[CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER] = sConfig->GetIntDefault("CharacterCreating.MinLevelForHeroicCharacter", 55);
- m_int_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
+ m_int_configs[CONFIG_SKIP_CINEMATICS] = sConfig->GetIntDefault("SkipCinematics", 0);
if (int32(m_int_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_int_configs[CONFIG_SKIP_CINEMATICS] > 2)
{
- sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_int_configs[CONFIG_SKIP_CINEMATICS]);
+ sLog->outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_int_configs[CONFIG_SKIP_CINEMATICS]);
m_int_configs[CONFIG_SKIP_CINEMATICS] = 0;
}
if (reload)
{
- uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
+ uint32 val = sConfig->GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if (val != m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
- sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ sLog->outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
}
else
- m_int_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
+ m_int_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig->GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if (m_int_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL)
{
- sLog.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_int_configs[CONFIG_MAX_PLAYER_LEVEL],MAX_LEVEL,MAX_LEVEL);
+ sLog->outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_int_configs[CONFIG_MAX_PLAYER_LEVEL],MAX_LEVEL,MAX_LEVEL);
m_int_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL;
}
- m_int_configs[CONFIG_MIN_DUALSPEC_LEVEL] = sConfig.GetIntDefault("MinDualSpecLevel", 40);
+ m_int_configs[CONFIG_MIN_DUALSPEC_LEVEL] = sConfig->GetIntDefault("MinDualSpecLevel", 40);
- m_int_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1);
+ m_int_configs[CONFIG_START_PLAYER_LEVEL] = sConfig->GetIntDefault("StartPlayerLevel", 1);
if (m_int_configs[CONFIG_START_PLAYER_LEVEL] < 1)
{
- sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_int_configs[CONFIG_START_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ sLog->outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_int_configs[CONFIG_START_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_PLAYER_LEVEL] = 1;
}
else if (m_int_configs[CONFIG_START_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
{
- sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_int_configs[CONFIG_START_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ sLog->outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_int_configs[CONFIG_START_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_PLAYER_LEVEL] = m_int_configs[CONFIG_MAX_PLAYER_LEVEL];
}
- m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig.GetIntDefault("StartHeroicPlayerLevel", 55);
+ m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig->GetIntDefault("StartHeroicPlayerLevel", 55);
if (m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1)
{
- sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
+ sLog->outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
}
else if (m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
{
- sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
+ sLog->outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_int_configs[CONFIG_MAX_PLAYER_LEVEL];
}
- m_int_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0);
+ m_int_configs[CONFIG_START_PLAYER_MONEY] = sConfig->GetIntDefault("StartPlayerMoney", 0);
if (int32(m_int_configs[CONFIG_START_PLAYER_MONEY]) < 0)
{
- sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_int_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0);
+ sLog->outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_int_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0);
m_int_configs[CONFIG_START_PLAYER_MONEY] = 0;
}
else if (m_int_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
{
- sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
+ sLog->outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
m_int_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,MAX_MONEY_AMOUNT);
m_int_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
}
- m_int_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
+ m_int_configs[CONFIG_MAX_HONOR_POINTS] = sConfig->GetIntDefault("MaxHonorPoints", 75000);
if (int32(m_int_configs[CONFIG_MAX_HONOR_POINTS]) < 0)
{
- sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_int_configs[CONFIG_MAX_HONOR_POINTS]);
+ sLog->outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_int_configs[CONFIG_MAX_HONOR_POINTS]);
m_int_configs[CONFIG_MAX_HONOR_POINTS] = 0;
}
- m_int_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0);
+ m_int_configs[CONFIG_START_HONOR_POINTS] = sConfig->GetIntDefault("StartHonorPoints", 0);
if (int32(m_int_configs[CONFIG_START_HONOR_POINTS]) < 0)
{
- sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
+ sLog->outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
m_int_configs[CONFIG_START_HONOR_POINTS],m_int_configs[CONFIG_MAX_HONOR_POINTS],0);
m_int_configs[CONFIG_START_HONOR_POINTS] = 0;
}
else if (m_int_configs[CONFIG_START_HONOR_POINTS] > m_int_configs[CONFIG_MAX_HONOR_POINTS])
{
- sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
+ sLog->outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
m_int_configs[CONFIG_START_HONOR_POINTS],m_int_configs[CONFIG_MAX_HONOR_POINTS],m_int_configs[CONFIG_MAX_HONOR_POINTS]);
m_int_configs[CONFIG_START_HONOR_POINTS] = m_int_configs[CONFIG_MAX_HONOR_POINTS];
}
- m_int_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 10000);
+ m_int_configs[CONFIG_MAX_ARENA_POINTS] = sConfig->GetIntDefault("MaxArenaPoints", 10000);
if (int32(m_int_configs[CONFIG_MAX_ARENA_POINTS]) < 0)
{
- sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_int_configs[CONFIG_MAX_ARENA_POINTS]);
+ sLog->outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_int_configs[CONFIG_MAX_ARENA_POINTS]);
m_int_configs[CONFIG_MAX_ARENA_POINTS] = 0;
}
- m_int_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0);
+ m_int_configs[CONFIG_START_ARENA_POINTS] = sConfig->GetIntDefault("StartArenaPoints", 0);
if (int32(m_int_configs[CONFIG_START_ARENA_POINTS]) < 0)
{
- sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
+ sLog->outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
m_int_configs[CONFIG_START_ARENA_POINTS],m_int_configs[CONFIG_MAX_ARENA_POINTS],0);
m_int_configs[CONFIG_START_ARENA_POINTS] = 0;
}
else if (m_int_configs[CONFIG_START_ARENA_POINTS] > m_int_configs[CONFIG_MAX_ARENA_POINTS])
{
- sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
+ sLog->outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
m_int_configs[CONFIG_START_ARENA_POINTS],m_int_configs[CONFIG_MAX_ARENA_POINTS],m_int_configs[CONFIG_MAX_ARENA_POINTS]);
m_int_configs[CONFIG_START_ARENA_POINTS] = m_int_configs[CONFIG_MAX_ARENA_POINTS];
}
- m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] = sConfig.GetIntDefault("RecruitAFriend.MaxLevel", 60);
+ m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] = sConfig->GetIntDefault("RecruitAFriend.MaxLevel", 60);
if (m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
{
- sLog.outError("RecruitAFriend.MaxLevel (%i) must be in the range 0..MaxLevel(%u). Set to %u.",
+ sLog->outError("RecruitAFriend.MaxLevel (%i) must be in the range 0..MaxLevel(%u). Set to %u.",
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL],60);
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] = 60;
}
- m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE] = sConfig.GetIntDefault("RecruitAFriend.MaxDifference", 3);
- m_bool_configs[CONFIG_ALL_TAXI_PATHS] = sConfig.GetBoolDefault("AllFlightPaths", false);
- m_bool_configs[CONFIG_INSTANT_TAXI] = sConfig.GetBoolDefault("InstantFlightPaths", false);
+ m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE] = sConfig->GetIntDefault("RecruitAFriend.MaxDifference", 3);
+ m_bool_configs[CONFIG_ALL_TAXI_PATHS] = sConfig->GetBoolDefault("AllFlightPaths", false);
+ m_bool_configs[CONFIG_INSTANT_TAXI] = sConfig->GetBoolDefault("InstantFlightPaths", false);
- m_bool_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false);
- m_bool_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
+ m_bool_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig->GetBoolDefault("Instance.IgnoreLevel", false);
+ m_bool_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig->GetBoolDefault("Instance.IgnoreRaid", false);
- m_bool_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
- m_int_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
- m_int_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILLISECONDS);
+ m_bool_configs[CONFIG_CAST_UNSTUCK] = sConfig->GetBoolDefault("CastUnstuck", true);
+ m_int_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig->GetIntDefault("Instance.ResetTimeHour", 4);
+ m_int_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig->GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILLISECONDS);
- m_int_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
- m_int_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
+ m_int_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig->GetIntDefault("MaxPrimaryTradeSkill", 2);
+ m_int_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig->GetIntDefault("MinPetitionSigns", 9);
if (m_int_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
{
- sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_int_configs[CONFIG_MIN_PETITION_SIGNS]);
+ sLog->outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_int_configs[CONFIG_MIN_PETITION_SIGNS]);
m_int_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
}
- m_int_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2);
- m_int_configs[CONFIG_GM_VISIBLE_STATE] = sConfig.GetIntDefault("GM.Visible", 2);
- m_int_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2);
- m_int_configs[CONFIG_GM_WHISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2);
+ m_int_configs[CONFIG_GM_LOGIN_STATE] = sConfig->GetIntDefault("GM.LoginState", 2);
+ m_int_configs[CONFIG_GM_VISIBLE_STATE] = sConfig->GetIntDefault("GM.Visible", 2);
+ m_int_configs[CONFIG_GM_CHAT] = sConfig->GetIntDefault("GM.Chat", 2);
+ m_int_configs[CONFIG_GM_WHISPERING_TO] = sConfig->GetIntDefault("GM.WhisperingTo", 2);
- m_int_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfig.GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR);
- m_int_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfig.GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR);
- m_bool_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
- m_int_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
+ m_int_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfig->GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR);
+ m_int_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfig->GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR);
+ m_bool_configs[CONFIG_GM_LOG_TRADE] = sConfig->GetBoolDefault("GM.LogTrade", false);
+ m_int_configs[CONFIG_START_GM_LEVEL] = sConfig->GetIntDefault("GM.StartLevel", 1);
if (m_int_configs[CONFIG_START_GM_LEVEL] < m_int_configs[CONFIG_START_PLAYER_LEVEL])
{
- sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
+ sLog->outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
m_int_configs[CONFIG_START_GM_LEVEL],m_int_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_int_configs[CONFIG_START_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_GM_LEVEL] = m_int_configs[CONFIG_START_PLAYER_LEVEL];
}
else if (m_int_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL)
{
- sLog.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_int_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
+ sLog->outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_int_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
m_int_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL;
}
- m_bool_configs[CONFIG_ALLOW_GM_GROUP] = sConfig.GetBoolDefault("GM.AllowInvite", false);
- m_bool_configs[CONFIG_ALLOW_GM_FRIEND] = sConfig.GetBoolDefault("GM.AllowFriend", false);
- m_bool_configs[CONFIG_GM_LOWER_SECURITY] = sConfig.GetBoolDefault("GM.LowerSecurity", false);
- m_bool_configs[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS] = sConfig.GetBoolDefault("GM.AllowAchievementGain", true);
- m_float_configs[CONFIG_CHANCE_OF_GM_SURVEY] = sConfig.GetFloatDefault("GM.TicketSystem.ChanceOfGMSurvey", 50.0f);
+ m_bool_configs[CONFIG_ALLOW_GM_GROUP] = sConfig->GetBoolDefault("GM.AllowInvite", false);
+ m_bool_configs[CONFIG_ALLOW_GM_FRIEND] = sConfig->GetBoolDefault("GM.AllowFriend", false);
+ m_bool_configs[CONFIG_GM_LOWER_SECURITY] = sConfig->GetBoolDefault("GM.LowerSecurity", false);
+ m_bool_configs[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS] = sConfig->GetBoolDefault("GM.AllowAchievementGain", true);
+ m_float_configs[CONFIG_CHANCE_OF_GM_SURVEY] = sConfig->GetFloatDefault("GM.TicketSystem.ChanceOfGMSurvey", 50.0f);
- m_int_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode", 1);
+ m_int_configs[CONFIG_GROUP_VISIBILITY] = sConfig->GetIntDefault("Visibility.GroupMode", 1);
- m_int_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
+ m_int_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig->GetIntDefault("MailDeliveryDelay",HOUR);
- m_int_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
+ m_int_configs[CONFIG_UPTIME_UPDATE] = sConfig->GetIntDefault("UpdateUptimeInterval", 10);
if (int32(m_int_configs[CONFIG_UPTIME_UPDATE]) <= 0)
{
- sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_int_configs[CONFIG_UPTIME_UPDATE]);
+ sLog->outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_int_configs[CONFIG_UPTIME_UPDATE]);
m_int_configs[CONFIG_UPTIME_UPDATE] = 10;
}
if (reload)
@@ -885,10 +885,10 @@ void World::LoadConfigSettings(bool reload)
}
// log db cleanup interval
- m_int_configs[CONFIG_LOGDB_CLEARINTERVAL] = sConfig.GetIntDefault("LogDB.Opt.ClearInterval", 10);
+ m_int_configs[CONFIG_LOGDB_CLEARINTERVAL] = sConfig->GetIntDefault("LogDB.Opt.ClearInterval", 10);
if (int32(m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]) <= 0)
{
- sLog.outError("LogDB.Opt.ClearInterval (%i) must be > 0, set to default 10.", m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]);
+ sLog->outError("LogDB.Opt.ClearInterval (%i) must be > 0, set to default 10.", m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]);
m_int_configs[CONFIG_LOGDB_CLEARINTERVAL] = 10;
}
if (reload)
@@ -896,285 +896,285 @@ void World::LoadConfigSettings(bool reload)
m_timers[WUPDATE_CLEANDB].SetInterval(m_int_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_CLEANDB].Reset();
}
- m_int_configs[CONFIG_LOGDB_CLEARTIME] = sConfig.GetIntDefault("LogDB.Opt.ClearTime", 1209600); // 14 days default
- sLog.outString("Will clear `logs` table of entries older than %i seconds every %u minutes.",
+ m_int_configs[CONFIG_LOGDB_CLEARTIME] = sConfig->GetIntDefault("LogDB.Opt.ClearTime", 1209600); // 14 days default
+ sLog->outString("Will clear `logs` table of entries older than %i seconds every %u minutes.",
m_int_configs[CONFIG_LOGDB_CLEARTIME], m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]);
- m_int_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100);
- m_int_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75);
- m_int_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25);
- m_int_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0);
+ m_int_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig->GetIntDefault("SkillChance.Orange",100);
+ m_int_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig->GetIntDefault("SkillChance.Yellow",75);
+ m_int_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig->GetIntDefault("SkillChance.Green",25);
+ m_int_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig->GetIntDefault("SkillChance.Grey",0);
- m_int_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75);
- m_int_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75);
+ m_int_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig->GetIntDefault("SkillChance.MiningSteps",75);
+ m_int_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig->GetIntDefault("SkillChance.SkinningSteps",75);
- m_bool_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false);
- m_bool_configs[CONFIG_SKILL_MILLING] = sConfig.GetBoolDefault("SkillChance.Milling",false);
+ m_bool_configs[CONFIG_SKILL_PROSPECTING] = sConfig->GetBoolDefault("SkillChance.Prospecting",false);
+ m_bool_configs[CONFIG_SKILL_MILLING] = sConfig->GetBoolDefault("SkillChance.Milling",false);
- m_int_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1);
+ m_int_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig->GetIntDefault("SkillGain.Crafting", 1);
- m_int_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1);
+ m_int_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig->GetIntDefault("SkillGain.Defense", 1);
- m_int_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1);
+ m_int_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig->GetIntDefault("SkillGain.Gathering", 1);
- m_int_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1);
+ m_int_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig->GetIntDefault("SkillGain.Weapon", 1);
- m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2);
+ m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig->GetIntDefault("MaxOverspeedPings",2);
if (m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
{
- sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.",m_int_configs[CONFIG_MAX_OVERSPEED_PINGS]);
+ sLog->outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.",m_int_configs[CONFIG_MAX_OVERSPEED_PINGS]);
m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
}
- m_bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true);
- m_bool_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true);
+ m_bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfig->GetBoolDefault("SaveRespawnTimeImmediately",true);
+ m_bool_configs[CONFIG_WEATHER] = sConfig->GetBoolDefault("ActivateWeather",true);
- m_int_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetIntDefault("DisableWaterBreath", SEC_CONSOLE);
+ m_int_configs[CONFIG_DISABLE_BREATHING] = sConfig->GetIntDefault("DisableWaterBreath", SEC_CONSOLE);
- m_bool_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfig.GetBoolDefault("AlwaysMaxSkillForLevel", false);
+ m_bool_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfig->GetBoolDefault("AlwaysMaxSkillForLevel", false);
if (reload)
{
- uint32 val = sConfig.GetIntDefault("Expansion",1);
+ uint32 val = sConfig->GetIntDefault("Expansion",1);
if (val != m_int_configs[CONFIG_EXPANSION])
- sLog.outError("Expansion option can't be changed at worldserver.conf reload, using current value (%u).",m_int_configs[CONFIG_EXPANSION]);
+ sLog->outError("Expansion option can't be changed at worldserver.conf reload, using current value (%u).",m_int_configs[CONFIG_EXPANSION]);
}
else
- m_int_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1);
+ m_int_configs[CONFIG_EXPANSION] = sConfig->GetIntDefault("Expansion",1);
- m_int_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10);
- m_int_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1);
- m_int_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10);
+ m_int_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig->GetIntDefault("ChatFlood.MessageCount",10);
+ m_int_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig->GetIntDefault("ChatFlood.MessageDelay",1);
+ m_int_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig->GetIntDefault("ChatFlood.MuteTime",10);
- m_int_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0);
+ m_int_configs[CONFIG_EVENT_ANNOUNCE] = sConfig->GetIntDefault("Event.Announce",0);
- m_float_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfig.GetFloatDefault("CreatureFamilyFleeAssistanceRadius",30.0f);
- m_float_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig.GetFloatDefault("CreatureFamilyAssistanceRadius",10.0f);
- m_int_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
- m_int_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfig.GetIntDefault("CreatureFamilyFleeDelay",7000);
+ m_float_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfig->GetFloatDefault("CreatureFamilyFleeAssistanceRadius",30.0f);
+ m_float_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig->GetFloatDefault("CreatureFamilyAssistanceRadius",10.0f);
+ m_int_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig->GetIntDefault("CreatureFamilyAssistanceDelay",1500);
+ m_int_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfig->GetIntDefault("CreatureFamilyFleeDelay",7000);
- m_int_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
+ m_int_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig->GetIntDefault("WorldBossLevelDiff",3);
// note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
- m_int_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff", 4);
+ m_int_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig->GetIntDefault("Quests.LowLevelHideDiff", 4);
if (m_int_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > MAX_LEVEL)
m_int_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = MAX_LEVEL;
- m_int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff", 7);
+ m_int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig->GetIntDefault("Quests.HighLevelHideDiff", 7);
if (m_int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL)
m_int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL;
- m_bool_configs[CONFIG_QUEST_IGNORE_RAID] = sConfig.GetBoolDefault("Quests.IgnoreRaid", false);
+ m_bool_configs[CONFIG_QUEST_IGNORE_RAID] = sConfig->GetBoolDefault("Quests.IgnoreRaid", false);
- m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] = sConfig.GetIntDefault("Battleground.Random.ResetHour", 6);
+ m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] = sConfig->GetIntDefault("Battleground.Random.ResetHour", 6);
if (m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] > 23)
{
- sLog.outError("Battleground.Random.ResetHour (%i) can't be load. Set to 6.", m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR]);
+ sLog->outError("Battleground.Random.ResetHour (%i) can't be load. Set to 6.", m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR]);
m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] = 6;
}
- m_bool_configs[CONFIG_DETECT_POS_COLLISION] = sConfig.GetBoolDefault("DetectPosCollision", true);
+ m_bool_configs[CONFIG_DETECT_POS_COLLISION] = sConfig->GetBoolDefault("DetectPosCollision", true);
- m_bool_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true);
- m_bool_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false);
+ m_bool_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig->GetBoolDefault("Channel.RestrictedLfg", true);
+ m_bool_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig->GetBoolDefault("Channel.SilentlyGMJoin", false);
- m_bool_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true);
- m_bool_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false);
- m_int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfig.GetIntDefault("ChatStrictLinkChecking.Severity", 0);
- m_int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfig.GetIntDefault("ChatStrictLinkChecking.Kick", 0);
+ m_bool_configs[CONFIG_TALENTS_INSPECTING] = sConfig->GetBoolDefault("TalentsInspecting", true);
+ m_bool_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig->GetBoolDefault("ChatFakeMessagePreventing", false);
+ m_int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfig->GetIntDefault("ChatStrictLinkChecking.Severity", 0);
+ m_int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfig->GetIntDefault("ChatStrictLinkChecking.Kick", 0);
- m_int_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60);
- m_int_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300);
- m_int_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300);
- m_int_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300);
- m_int_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
+ m_int_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig->GetIntDefault("Corpse.Decay.NORMAL", 60);
+ m_int_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig->GetIntDefault("Corpse.Decay.RARE", 300);
+ m_int_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig->GetIntDefault("Corpse.Decay.ELITE", 300);
+ m_int_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig->GetIntDefault("Corpse.Decay.RAREELITE", 300);
+ m_int_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig->GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
- m_int_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault ("Death.SicknessLevel", 11);
- m_bool_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
- m_bool_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
- m_bool_configs[CONFIG_DEATH_BONES_WORLD] = sConfig.GetBoolDefault("Death.Bones.World", true);
- m_bool_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig.GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
+ m_int_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig->GetIntDefault ("Death.SicknessLevel", 11);
+ m_bool_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig->GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
+ m_bool_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig->GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
+ m_bool_configs[CONFIG_DEATH_BONES_WORLD] = sConfig->GetBoolDefault("Death.Bones.World", true);
+ m_bool_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig->GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
- m_bool_configs[CONFIG_DIE_COMMAND_MODE] = sConfig.GetBoolDefault("Die.Command.Mode", true);
+ m_bool_configs[CONFIG_DIE_COMMAND_MODE] = sConfig->GetBoolDefault("Die.Command.Mode", true);
- m_float_configs[CONFIG_THREAT_RADIUS] = sConfig.GetFloatDefault("ThreatRadius", 60.0f);
+ m_float_configs[CONFIG_THREAT_RADIUS] = sConfig->GetFloatDefault("ThreatRadius", 60.0f);
// always use declined names in the russian client
m_bool_configs[CONFIG_DECLINED_NAMES_USED] =
- (m_int_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false);
-
- m_float_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetFloatDefault("ListenRange.Say", 25.0f);
- m_float_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetFloatDefault("ListenRange.TextEmote", 25.0f);
- m_float_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetFloatDefault("ListenRange.Yell", 300.0f);
-
- m_bool_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
- m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
- m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
- m_int_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0);
- m_int_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("Battleground.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
- m_int_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("Battleground.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS);
- m_bool_configs[CONFIG_BG_XP_FOR_KILL] = sConfig.GetBoolDefault("Battleground.GiveXPForKills", false);
- m_int_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150);
- m_int_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILLISECONDS);
- m_bool_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
- m_int_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7);
- m_bool_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
- m_bool_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.PlayerOnly", false);
- m_int_configs[CONFIG_ARENA_SEASON_ID] = sConfig.GetIntDefault ("Arena.ArenaSeason.ID", 1);
- m_int_configs[CONFIG_ARENA_START_RATING] = sConfig.GetIntDefault ("Arena.ArenaStartRating", 0);
- m_int_configs[CONFIG_ARENA_START_PERSONAL_RATING] = sConfig.GetIntDefault ("Arena.ArenaStartPersonalRating", 1000);
- m_int_configs[CONFIG_ARENA_START_MATCHMAKER_RATING] = sConfig.GetIntDefault ("Arena.ArenaStartMatchmakerRating", 1500);
- m_bool_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfig.GetBoolDefault("Arena.ArenaSeason.InProgress", true);
- m_bool_configs[CONFIG_ARENA_LOG_EXTENDED_INFO] = sConfig.GetBoolDefault("ArenaLog.ExtendedInfo", false);
-
- m_bool_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfig.GetBoolDefault("OffhandCheckAtSpellUnlearn", true);
-
- if (int32 clientCacheId = sConfig.GetIntDefault("ClientCacheVersion", 0))
+ (m_int_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig->GetBoolDefault("DeclinedNames", false);
+
+ m_float_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig->GetFloatDefault("ListenRange.Say", 25.0f);
+ m_float_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig->GetFloatDefault("ListenRange.TextEmote", 25.0f);
+ m_float_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig->GetFloatDefault("ListenRange.Yell", 300.0f);
+
+ m_bool_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig->GetBoolDefault("Battleground.CastDeserter", true);
+ m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig->GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
+ m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig->GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
+ m_int_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig->GetIntDefault ("Battleground.InvitationType", 0);
+ m_int_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig->GetIntDefault ("Battleground.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
+ m_int_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig->GetIntDefault ("Battleground.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS);
+ m_bool_configs[CONFIG_BG_XP_FOR_KILL] = sConfig->GetBoolDefault("Battleground.GiveXPForKills", false);
+ m_int_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig->GetIntDefault ("Arena.MaxRatingDifference", 150);
+ m_int_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig->GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILLISECONDS);
+ m_bool_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig->GetBoolDefault("Arena.AutoDistributePoints", false);
+ m_int_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig->GetIntDefault ("Arena.AutoDistributeInterval", 7);
+ m_bool_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig->GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
+ m_bool_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig->GetBoolDefault("Arena.QueueAnnouncer.PlayerOnly", false);
+ m_int_configs[CONFIG_ARENA_SEASON_ID] = sConfig->GetIntDefault ("Arena.ArenaSeason.ID", 1);
+ m_int_configs[CONFIG_ARENA_START_RATING] = sConfig->GetIntDefault ("Arena.ArenaStartRating", 0);
+ m_int_configs[CONFIG_ARENA_START_PERSONAL_RATING] = sConfig->GetIntDefault ("Arena.ArenaStartPersonalRating", 1000);
+ m_int_configs[CONFIG_ARENA_START_MATCHMAKER_RATING] = sConfig->GetIntDefault ("Arena.ArenaStartMatchmakerRating", 1500);
+ m_bool_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfig->GetBoolDefault("Arena.ArenaSeason.InProgress", true);
+ m_bool_configs[CONFIG_ARENA_LOG_EXTENDED_INFO] = sConfig->GetBoolDefault("ArenaLog.ExtendedInfo", false);
+
+ m_bool_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfig->GetBoolDefault("OffhandCheckAtSpellUnlearn", true);
+
+ if (int32 clientCacheId = sConfig->GetIntDefault("ClientCacheVersion", 0))
{
// overwrite DB/old value
if (clientCacheId > 0)
{
m_int_configs[CONFIG_CLIENTCACHE_VERSION] = clientCacheId;
- sLog.outString("Client cache version set to: %u", clientCacheId);
+ sLog->outString("Client cache version set to: %u", clientCacheId);
}
else
- sLog.outError("ClientCacheVersion can't be negative %d, ignored.", clientCacheId);
+ sLog->outError("ClientCacheVersion can't be negative %d, ignored.", clientCacheId);
}
- m_int_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetIntDefault("InstantLogout", SEC_MODERATOR);
+ m_int_configs[CONFIG_INSTANT_LOGOUT] = sConfig->GetIntDefault("InstantLogout", SEC_MODERATOR);
- m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS);
+ m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = sConfig->GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS);
if (m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] < GUILD_EVENTLOG_MAX_RECORDS)
m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = GUILD_EVENTLOG_MAX_RECORDS;
- m_int_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.BankEventLogRecordsCount", GUILD_BANKLOG_MAX_RECORDS);
+ m_int_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = sConfig->GetIntDefault("Guild.BankEventLogRecordsCount", GUILD_BANKLOG_MAX_RECORDS);
if (m_int_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] < GUILD_BANKLOG_MAX_RECORDS)
m_int_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = GUILD_BANKLOG_MAX_RECORDS;
//visibility on continents
- m_MaxVisibleDistanceOnContinents = sConfig.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
- if (m_MaxVisibleDistanceOnContinents < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
+ m_MaxVisibleDistanceOnContinents = sConfig->GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
+ if (m_MaxVisibleDistanceOnContinents < 45*sWorld->getRate(RATE_CREATURE_AGGRO))
{
- sLog.outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45*sWorld.getRate(RATE_CREATURE_AGGRO));
- m_MaxVisibleDistanceOnContinents = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
+ sLog->outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45*sWorld->getRate(RATE_CREATURE_AGGRO));
+ m_MaxVisibleDistanceOnContinents = 45*sWorld->getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceOnContinents > MAX_VISIBILITY_DISTANCE)
{
- sLog.outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE);
+ sLog->outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE);
m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE;
}
//visibility in instances
- m_MaxVisibleDistanceInInstances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
- if (m_MaxVisibleDistanceInInstances < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
+ m_MaxVisibleDistanceInInstances = sConfig->GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
+ if (m_MaxVisibleDistanceInInstances < 45*sWorld->getRate(RATE_CREATURE_AGGRO))
{
- sLog.outError("Visibility.Distance.Instances can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
- m_MaxVisibleDistanceInInstances = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
+ sLog->outError("Visibility.Distance.Instances can't be less max aggro radius %f",45*sWorld->getRate(RATE_CREATURE_AGGRO));
+ m_MaxVisibleDistanceInInstances = 45*sWorld->getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInInstances > MAX_VISIBILITY_DISTANCE)
{
- sLog.outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE);
+ sLog->outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE);
m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE;
}
//visibility in BG/Arenas
- m_MaxVisibleDistanceInBGArenas = sConfig.GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
- if (m_MaxVisibleDistanceInBGArenas < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
+ m_MaxVisibleDistanceInBGArenas = sConfig->GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
+ if (m_MaxVisibleDistanceInBGArenas < 45*sWorld->getRate(RATE_CREATURE_AGGRO))
{
- sLog.outError("Visibility.Distance.BGArenas can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
- m_MaxVisibleDistanceInBGArenas = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
+ sLog->outError("Visibility.Distance.BGArenas can't be less max aggro radius %f",45*sWorld->getRate(RATE_CREATURE_AGGRO));
+ m_MaxVisibleDistanceInBGArenas = 45*sWorld->getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInBGArenas > MAX_VISIBILITY_DISTANCE)
{
- sLog.outError("Visibility.Distance.BGArenas can't be greater %f",MAX_VISIBILITY_DISTANCE);
+ sLog->outError("Visibility.Distance.BGArenas can't be greater %f",MAX_VISIBILITY_DISTANCE);
m_MaxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE;
}
- m_visibility_notify_periodOnContinents = sConfig.GetIntDefault("Visibility.Notify.Period.OnContinents", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
- m_visibility_notify_periodInInstances = sConfig.GetIntDefault("Visibility.Notify.Period.InInstances", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
- m_visibility_notify_periodInBGArenas = sConfig.GetIntDefault("Visibility.Notify.Period.InBGArenas", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
+ m_visibility_notify_periodOnContinents = sConfig->GetIntDefault("Visibility.Notify.Period.OnContinents", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
+ m_visibility_notify_periodInInstances = sConfig->GetIntDefault("Visibility.Notify.Period.InInstances", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
+ m_visibility_notify_periodInBGArenas = sConfig->GetIntDefault("Visibility.Notify.Period.InBGArenas", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
///- Load the CharDelete related config options
- m_int_configs[CONFIG_CHARDELETE_METHOD] = sConfig.GetIntDefault("CharDelete.Method", 0);
- m_int_configs[CONFIG_CHARDELETE_MIN_LEVEL] = sConfig.GetIntDefault("CharDelete.MinLevel", 0);
- m_int_configs[CONFIG_CHARDELETE_KEEP_DAYS] = sConfig.GetIntDefault("CharDelete.KeepDays", 30);
+ m_int_configs[CONFIG_CHARDELETE_METHOD] = sConfig->GetIntDefault("CharDelete.Method", 0);
+ m_int_configs[CONFIG_CHARDELETE_MIN_LEVEL] = sConfig->GetIntDefault("CharDelete.MinLevel", 0);
+ m_int_configs[CONFIG_CHARDELETE_KEEP_DAYS] = sConfig->GetIntDefault("CharDelete.KeepDays", 30);
///- Read the "Data" directory from the config file
- std::string dataPath = sConfig.GetStringDefault("DataDir","./");
+ std::string dataPath = sConfig->GetStringDefault("DataDir","./");
if (dataPath.at(dataPath.length()-1) != '/' && dataPath.at(dataPath.length()-1) != '\\')
dataPath.append("/");
if (reload)
{
if (dataPath != m_dataPath)
- sLog.outError("DataDir option can't be changed at worldserver.conf reload, using current value (%s).",m_dataPath.c_str());
+ sLog->outError("DataDir option can't be changed at worldserver.conf reload, using current value (%s).",m_dataPath.c_str());
}
else
{
m_dataPath = dataPath;
- sLog.outString("Using DataDir %s",m_dataPath.c_str());
+ sLog->outString("Using DataDir %s",m_dataPath.c_str());
}
- m_bool_configs[CONFIG_VMAP_INDOOR_CHECK] = sConfig.GetBoolDefault("vmap.enableIndoorCheck", 0);
- bool enableIndoor = sConfig.GetBoolDefault("vmap.enableIndoorCheck", true);
- bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", true);
- bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", true);
- bool enablePetLOS = sConfig.GetBoolDefault("vmap.petLOS", true);
- std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
+ m_bool_configs[CONFIG_VMAP_INDOOR_CHECK] = sConfig->GetBoolDefault("vmap.enableIndoorCheck", 0);
+ bool enableIndoor = sConfig->GetBoolDefault("vmap.enableIndoorCheck", true);
+ bool enableLOS = sConfig->GetBoolDefault("vmap.enableLOS", true);
+ bool enableHeight = sConfig->GetBoolDefault("vmap.enableHeight", true);
+ bool enablePetLOS = sConfig->GetBoolDefault("vmap.petLOS", true);
+ std::string ignoreSpellIds = sConfig->GetStringDefault("vmap.ignoreSpellIds", "");
if (!enableHeight)
- sLog.outError("VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
+ sLog->outError("VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
- sLog.outString("WORLD: VMap support included. LineOfSight:%i, getHeight:%i, indoorCheck:%i PetLOS:%i", enableLOS, enableHeight, enableIndoor, enablePetLOS);
- sLog.outString("WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
+ sLog->outString("WORLD: VMap support included. LineOfSight:%i, getHeight:%i, indoorCheck:%i PetLOS:%i", enableLOS, enableHeight, enableIndoor, enablePetLOS);
+ sLog->outString("WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
- m_int_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49);
- m_bool_configs[CONFIG_PET_LOS] = sConfig.GetBoolDefault("vmap.petLOS", true);
- m_bool_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false);
+ m_int_configs[CONFIG_MAX_WHO] = sConfig->GetIntDefault("MaxWhoListReturns", 49);
+ m_bool_configs[CONFIG_PET_LOS] = sConfig->GetBoolDefault("vmap.petLOS", true);
+ m_bool_configs[CONFIG_START_ALL_SPELLS] = sConfig->GetBoolDefault("PlayerStart.AllSpells", false);
if (m_bool_configs[CONFIG_START_ALL_SPELLS])
- sLog.outString("WORLD: WARNING: PlayerStart.AllSpells enabled - may not function as intended!");
- m_int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfig.GetIntDefault("HonorPointsAfterDuel", 0);
- m_bool_configs[CONFIG_START_ALL_EXPLORED] = sConfig.GetBoolDefault("PlayerStart.MapsExplored", false);
- m_bool_configs[CONFIG_START_ALL_REP] = sConfig.GetBoolDefault("PlayerStart.AllReputation", false);
- m_bool_configs[CONFIG_ALWAYS_MAXSKILL] = sConfig.GetBoolDefault("AlwaysMaxWeaponSkill", false);
- m_bool_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfig.GetBoolDefault("PvPToken.Enable", false);
- m_int_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfig.GetIntDefault("PvPToken.MapAllowType", 4);
- m_int_configs[CONFIG_PVP_TOKEN_ID] = sConfig.GetIntDefault("PvPToken.ItemID", 29434);
- m_int_configs[CONFIG_PVP_TOKEN_COUNT] = sConfig.GetIntDefault("PvPToken.ItemCount", 1);
+ sLog->outString("WORLD: WARNING: PlayerStart.AllSpells enabled - may not function as intended!");
+ m_int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfig->GetIntDefault("HonorPointsAfterDuel", 0);
+ m_bool_configs[CONFIG_START_ALL_EXPLORED] = sConfig->GetBoolDefault("PlayerStart.MapsExplored", false);
+ m_bool_configs[CONFIG_START_ALL_REP] = sConfig->GetBoolDefault("PlayerStart.AllReputation", false);
+ m_bool_configs[CONFIG_ALWAYS_MAXSKILL] = sConfig->GetBoolDefault("AlwaysMaxWeaponSkill", false);
+ m_bool_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfig->GetBoolDefault("PvPToken.Enable", false);
+ m_int_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfig->GetIntDefault("PvPToken.MapAllowType", 4);
+ m_int_configs[CONFIG_PVP_TOKEN_ID] = sConfig->GetIntDefault("PvPToken.ItemID", 29434);
+ m_int_configs[CONFIG_PVP_TOKEN_COUNT] = sConfig->GetIntDefault("PvPToken.ItemCount", 1);
if (m_int_configs[CONFIG_PVP_TOKEN_COUNT] < 1)
m_int_configs[CONFIG_PVP_TOKEN_COUNT] = 1;
- m_bool_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig.GetBoolDefault("NoResetTalentsCost", false);
- m_bool_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfig.GetBoolDefault("ShowKickInWorld", false);
- m_int_configs[CONFIG_INTERVAL_LOG_UPDATE] = sConfig.GetIntDefault("RecordUpdateTimeDiffInterval", 60000);
- m_int_configs[CONFIG_MIN_LOG_UPDATE] = sConfig.GetIntDefault("MinRecordUpdateTimeDiff", 100);
- m_int_configs[CONFIG_NUMTHREADS] = sConfig.GetIntDefault("MapUpdate.Threads", 1);
- m_int_configs[CONFIG_MAX_RESULTS_LOOKUP_COMMANDS] = sConfig.GetIntDefault("Command.LookupMaxResults", 0);
+ m_bool_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig->GetBoolDefault("NoResetTalentsCost", false);
+ m_bool_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfig->GetBoolDefault("ShowKickInWorld", false);
+ m_int_configs[CONFIG_INTERVAL_LOG_UPDATE] = sConfig->GetIntDefault("RecordUpdateTimeDiffInterval", 60000);
+ m_int_configs[CONFIG_MIN_LOG_UPDATE] = sConfig->GetIntDefault("MinRecordUpdateTimeDiff", 100);
+ m_int_configs[CONFIG_NUMTHREADS] = sConfig->GetIntDefault("MapUpdate.Threads", 1);
+ m_int_configs[CONFIG_MAX_RESULTS_LOOKUP_COMMANDS] = sConfig->GetIntDefault("Command.LookupMaxResults", 0);
// chat logging
- m_bool_configs[CONFIG_CHATLOG_CHANNEL] = sConfig.GetBoolDefault("ChatLogs.Channel", false);
- m_bool_configs[CONFIG_CHATLOG_WHISPER] = sConfig.GetBoolDefault("ChatLogs.Whisper", false);
- m_bool_configs[CONFIG_CHATLOG_SYSCHAN] = sConfig.GetBoolDefault("ChatLogs.SysChan", false);
- m_bool_configs[CONFIG_CHATLOG_PARTY] = sConfig.GetBoolDefault("ChatLogs.Party", false);
- m_bool_configs[CONFIG_CHATLOG_RAID] = sConfig.GetBoolDefault("ChatLogs.Raid", false);
- m_bool_configs[CONFIG_CHATLOG_GUILD] = sConfig.GetBoolDefault("ChatLogs.Guild", false);
- m_bool_configs[CONFIG_CHATLOG_PUBLIC] = sConfig.GetBoolDefault("ChatLogs.Public", false);
- m_bool_configs[CONFIG_CHATLOG_ADDON] = sConfig.GetBoolDefault("ChatLogs.Addon", false);
- m_bool_configs[CONFIG_CHATLOG_BGROUND] = sConfig.GetBoolDefault("ChatLogs.Battleground", false);
+ m_bool_configs[CONFIG_CHATLOG_CHANNEL] = sConfig->GetBoolDefault("ChatLogs.Channel", false);
+ m_bool_configs[CONFIG_CHATLOG_WHISPER] = sConfig->GetBoolDefault("ChatLogs.Whisper", false);
+ m_bool_configs[CONFIG_CHATLOG_SYSCHAN] = sConfig->GetBoolDefault("ChatLogs.SysChan", false);
+ m_bool_configs[CONFIG_CHATLOG_PARTY] = sConfig->GetBoolDefault("ChatLogs.Party", false);
+ m_bool_configs[CONFIG_CHATLOG_RAID] = sConfig->GetBoolDefault("ChatLogs.Raid", false);
+ m_bool_configs[CONFIG_CHATLOG_GUILD] = sConfig->GetBoolDefault("ChatLogs.Guild", false);
+ m_bool_configs[CONFIG_CHATLOG_PUBLIC] = sConfig->GetBoolDefault("ChatLogs.Public", false);
+ m_bool_configs[CONFIG_CHATLOG_ADDON] = sConfig->GetBoolDefault("ChatLogs.Addon", false);
+ m_bool_configs[CONFIG_CHATLOG_BGROUND] = sConfig->GetBoolDefault("ChatLogs.Battleground", false);
// Dungeon finder
- m_bool_configs[CONFIG_DUNGEON_FINDER_ENABLE] = sConfig.GetBoolDefault("DungeonFinder.Enable", false);
+ m_bool_configs[CONFIG_DUNGEON_FINDER_ENABLE] = sConfig->GetBoolDefault("DungeonFinder.Enable", false);
// DBC_ItemAttributes
- m_bool_configs[CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES] = sConfig.GetBoolDefault("DBC.EnforceItemAttributes", true);
+ m_bool_configs[CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES] = sConfig->GetBoolDefault("DBC.EnforceItemAttributes", true);
// AutoBroadcast
- m_bool_configs[CONFIG_AUTOBROADCAST] = sConfig.GetBoolDefault("AutoBroadcast.On", false);
- m_int_configs[CONFIG_AUTOBROADCAST_CENTER] = sConfig.GetIntDefault("AutoBroadcast.Center", 0);
- m_int_configs[CONFIG_AUTOBROADCAST_INTERVAL] = sConfig.GetIntDefault("AutoBroadcast.Timer", 60000);
+ m_bool_configs[CONFIG_AUTOBROADCAST] = sConfig->GetBoolDefault("AutoBroadcast.On", false);
+ m_int_configs[CONFIG_AUTOBROADCAST_CENTER] = sConfig->GetIntDefault("AutoBroadcast.Center", 0);
+ m_int_configs[CONFIG_AUTOBROADCAST_INTERVAL] = sConfig->GetIntDefault("AutoBroadcast.Timer", 60000);
// MySQL ping time interval
- m_int_configs[CONFIG_DB_PING_INTERVAL] = sConfig.GetIntDefault("MaxPingTime", 30);
+ m_int_configs[CONFIG_DB_PING_INTERVAL] = sConfig->GetIntDefault("MaxPingTime", 30);
sScriptMgr->OnConfigLoad(reload);
}
@@ -1208,13 +1208,13 @@ void World::SetInitialWorldSettings()
!MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) ||
!MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f))))
{
- sLog.outError("Correct *.map files not found in path '%smaps' or *.vmtree/*.vmtile files in '%svmaps'. Please place *.map/*.vmtree/*.vmtile files in appropriate directories or correct the DataDir value in the worldserver.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
+ sLog->outError("Correct *.map files not found in path '%smaps' or *.vmtree/*.vmtile files in '%svmaps'. Please place *.map/*.vmtree/*.vmtile files in appropriate directories or correct the DataDir value in the worldserver.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
exit(1);
}
///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
- sLog.outString();
- sLog.outString("Loading Trinity strings...");
+ sLog->outString();
+ sLog->outString("Loading Trinity strings...");
if (!sObjectMgr->LoadTrinityStrings())
exit(1); // Error message displayed in function already
@@ -1234,24 +1234,24 @@ void World::SetInitialWorldSettings()
CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0' OR time < (UNIX_TIMESTAMP()-'%u')", 3 * DAY);
///- Load the DBC files
- sLog.outString("Initialize data stores...");
+ sLog->outString("Initialize data stores...");
LoadDBCStores(m_dataPath);
DetectDBCLang();
- sLog.outString("Loading Script Names...");
+ sLog->outString("Loading Script Names...");
sObjectMgr->LoadScriptNames();
- sLog.outString("Loading Instance Template...");
+ sLog->outString("Loading Instance Template...");
sObjectMgr->LoadInstanceTemplate();
- sLog.outString("Loading SkillLineAbilityMultiMap Data...");
+ sLog->outString("Loading SkillLineAbilityMultiMap Data...");
sSpellMgr->LoadSkillLineAbilityMap();
///- Clean up and pack instances
- sLog.outString("Cleaning up and packing instances...");
+ sLog->outString("Cleaning up and packing instances...");
sInstanceSaveMgr->CleanupAndPackInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
- sLog.outString("Loading Localization strings...");
+ sLog->outString("Loading Localization strings...");
uint32 oldMSTime = getMSTime();
sObjectMgr->LoadCreatureLocales();
sObjectMgr->LoadGameObjectLocales();
@@ -1264,312 +1264,312 @@ void World::SetInitialWorldSettings()
sObjectMgr->LoadPointOfInterestLocales();
sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
- sLog.outString(">> Localization strings loaded in %u ms", GetMSTimeDiffToNow(oldMSTime));
- sLog.outString();
+ sLog->outString(">> Localization strings loaded in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
- sLog.outString("Loading Page Texts...");
+ sLog->outString("Loading Page Texts...");
sObjectMgr->LoadPageTexts();
- sLog.outString("Loading Game Object Templates..."); // must be after LoadPageTexts
+ sLog->outString("Loading Game Object Templates..."); // must be after LoadPageTexts
sObjectMgr->LoadGameobjectInfo();
- sLog.outString("Loading Spell Rank Data...");
+ sLog->outString("Loading Spell Rank Data...");
sSpellMgr->LoadSpellRanks();
- sLog.outString("Loading Spell Required Data...");
+ sLog->outString("Loading Spell Required Data...");
sSpellMgr->LoadSpellRequired();
- sLog.outString("Loading Spell Group types...");
+ sLog->outString("Loading Spell Group types...");
sSpellMgr->LoadSpellGroups();
- sLog.outString("Loading Spell Learn Skills...");
+ sLog->outString("Loading Spell Learn Skills...");
sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
- sLog.outString("Loading Spell Learn Spells...");
+ sLog->outString("Loading Spell Learn Spells...");
sSpellMgr->LoadSpellLearnSpells();
- sLog.outString("Loading Spell Proc Event conditions...");
+ sLog->outString("Loading Spell Proc Event conditions...");
sSpellMgr->LoadSpellProcEvents();
- sLog.outString("Loading Spell Bonus Data...");
+ sLog->outString("Loading Spell Bonus Data...");
sSpellMgr->LoadSpellBonusess();
- sLog.outString("Loading Aggro Spells Definitions...");
+ sLog->outString("Loading Aggro Spells Definitions...");
sSpellMgr->LoadSpellThreats();
- sLog.outString("Loading Spell Group Stack Rules...");
+ sLog->outString("Loading Spell Group Stack Rules...");
sSpellMgr->LoadSpellGroupStackRules();
- sLog.outString("Loading NPC Texts...");
+ sLog->outString("Loading NPC Texts...");
sObjectMgr->LoadGossipText();
- sLog.outString("Loading Enchant Spells Proc datas...");
+ sLog->outString("Loading Enchant Spells Proc datas...");
sSpellMgr->LoadSpellEnchantProcData();
- sLog.outString("Loading Item Random Enchantments Table...");
+ sLog->outString("Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
- sLog.outString("Loading Disables");
+ sLog->outString("Loading Disables");
sDisableMgr->LoadDisables(); // must be before loading quests and items
- sLog.outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
+ sLog->outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
sObjectMgr->LoadItemPrototypes();
- sLog.outString("Loading Item set names..."); // must be after LoadItemPrototypes
+ sLog->outString("Loading Item set names..."); // must be after LoadItemPrototypes
sObjectMgr->LoadItemSetNames();
- sLog.outString("Loading Creature Model Based Info Data...");
+ sLog->outString("Loading Creature Model Based Info Data...");
sObjectMgr->LoadCreatureModelInfo();
- sLog.outString("Loading Equipment templates...");
+ sLog->outString("Loading Equipment templates...");
sObjectMgr->LoadEquipmentTemplates();
- sLog.outString("Loading Creature templates...");
+ sLog->outString("Loading Creature templates...");
sObjectMgr->LoadCreatureTemplates();
- sLog.outString("Loading Vehicle scaling information...");
+ sLog->outString("Loading Vehicle scaling information...");
sObjectMgr->LoadVehicleScaling();
- sLog.outString("Loading Reputation Reward Rates...");
+ sLog->outString("Loading Reputation Reward Rates...");
sObjectMgr->LoadReputationRewardRate();
- sLog.outString("Loading Creature Reputation OnKill Data...");
+ sLog->outString("Loading Creature Reputation OnKill Data...");
sObjectMgr->LoadReputationOnKill();
- sLog.outString( "Loading Reputation Spillover Data..." );
+ sLog->outString( "Loading Reputation Spillover Data..." );
sObjectMgr->LoadReputationSpilloverTemplate();
- sLog.outString("Loading Points Of Interest Data...");
+ sLog->outString("Loading Points Of Interest Data...");
sObjectMgr->LoadPointsOfInterest();
- sLog.outString("Loading Creature Base Stats...");
+ sLog->outString("Loading Creature Base Stats...");
sObjectMgr->LoadCreatureClassLevelStats();
- sLog.outString("Loading Creature Data...");
+ sLog->outString("Loading Creature Data...");
sObjectMgr->LoadCreatures();
- sLog.outString("Loading Creature Linked Respawn...");
+ sLog->outString("Loading Creature Linked Respawn...");
sObjectMgr->LoadCreatureLinkedRespawn(); // must be after LoadCreatures()
- sLog.outString("Loading pet levelup spells...");
+ sLog->outString("Loading pet levelup spells...");
sSpellMgr->LoadPetLevelupSpellMap();
- sLog.outString("Loading pet default spells additional to levelup spells...");
+ sLog->outString("Loading pet default spells additional to levelup spells...");
sSpellMgr->LoadPetDefaultSpells();
- sLog.outString("Loading Creature Template Addon Data...");
+ sLog->outString("Loading Creature Template Addon Data...");
sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
- sLog.outString("Loading Vehicle Accessories...");
+ sLog->outString("Loading Vehicle Accessories...");
sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates()
- sLog.outString("Loading Creature Respawn Data..."); // must be after PackInstances()
+ sLog->outString("Loading Creature Respawn Data..."); // must be after PackInstances()
sObjectMgr->LoadCreatureRespawnTimes();
- sLog.outString("Loading Gameobject Data...");
+ sLog->outString("Loading Gameobject Data...");
sObjectMgr->LoadGameobjects();
- sLog.outString("Loading Gameobject Respawn Data..."); // must be after PackInstances()
+ sLog->outString("Loading Gameobject Respawn Data..."); // must be after PackInstances()
sObjectMgr->LoadGameobjectRespawnTimes();
- sLog.outString("Loading Objects Pooling Data..."); // TODOLEAK: scope
+ sLog->outString("Loading Objects Pooling Data..."); // TODOLEAK: scope
sPoolMgr->LoadFromDB();
- sLog.outString("Loading Weather Data...");
+ sLog->outString("Loading Weather Data...");
sWeatherMgr->LoadWeatherData();
- sLog.outString("Loading Quests...");
+ sLog->outString("Loading Quests...");
sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
- sLog.outString("Checking Quest Disables");
+ sLog->outString("Checking Quest Disables");
sDisableMgr->CheckQuestDisables(); // must be after loading quests
- sLog.outString("Loading Quest POI");
+ sLog->outString("Loading Quest POI");
sObjectMgr->LoadQuestPOI();
- sLog.outString("Loading Quests Relations...");
+ sLog->outString("Loading Quests Relations...");
sObjectMgr->LoadQuestRelations(); // must be after quest load
- sLog.outString("Loading Quest Pooling Data...");
+ sLog->outString("Loading Quest Pooling Data...");
sPoolMgr->LoadQuestPools();
- sLog.outString("Loading Game Event Data..."); // must be after loading pools fully
+ sLog->outString("Loading Game Event Data..."); // must be after loading pools fully
sGameEventMgr->LoadFromDB(); // TODOLEAK: add scopes
- sLog.outString("Loading Dungeon boss data...");
+ sLog->outString("Loading Dungeon boss data...");
sLFGMgr->LoadDungeonEncounters();
- sLog.outString("Loading LFG rewards...");
+ sLog->outString("Loading LFG rewards...");
sLFGMgr->LoadRewards();
- sLog.outString("Loading UNIT_NPC_FLAG_SPELLCLICK Data...");
+ sLog->outString("Loading UNIT_NPC_FLAG_SPELLCLICK Data...");
sObjectMgr->LoadNPCSpellClickSpells();
- sLog.outString("Loading SpellArea Data..."); // must be after quest load
+ sLog->outString("Loading SpellArea Data..."); // must be after quest load
sSpellMgr->LoadSpellAreas();
- sLog.outString("Loading AreaTrigger definitions...");
+ sLog->outString("Loading AreaTrigger definitions...");
sObjectMgr->LoadAreaTriggerTeleports();
- sLog.outString("Loading Access Requirements...");
+ sLog->outString("Loading Access Requirements...");
sObjectMgr->LoadAccessRequirements(); // must be after item template load
- sLog.outString("Loading Quest Area Triggers...");
+ sLog->outString("Loading Quest Area Triggers...");
sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
- sLog.outString("Loading Tavern Area Triggers...");
+ sLog->outString("Loading Tavern Area Triggers...");
sObjectMgr->LoadTavernAreaTriggers();
- sLog.outString("Loading AreaTrigger script names...");
+ sLog->outString("Loading AreaTrigger script names...");
sObjectMgr->LoadAreaTriggerScripts();
- sLog.outString("Loading Graveyard-zone links...");
+ sLog->outString("Loading Graveyard-zone links...");
sObjectMgr->LoadGraveyardZones();
- sLog.outString("Loading spell pet auras...");
+ sLog->outString("Loading spell pet auras...");
sSpellMgr->LoadSpellPetAuras();
- sLog.outString("Loading spell extra attributes...");
+ sLog->outString("Loading spell extra attributes...");
sSpellMgr->LoadSpellCustomAttr();
- sLog.outString("Loading Spell target coordinates...");
+ sLog->outString("Loading Spell target coordinates...");
sSpellMgr->LoadSpellTargetPositions();
- sLog.outString("Loading enchant custom attributes...");
+ sLog->outString("Loading enchant custom attributes...");
sSpellMgr->LoadEnchantCustomAttr();
- sLog.outString("Loading linked spells...");
+ sLog->outString("Loading linked spells...");
sSpellMgr->LoadSpellLinked();
- sLog.outString("Loading Player Create Data...");
+ sLog->outString("Loading Player Create Data...");
sObjectMgr->LoadPlayerInfo();
- sLog.outString("Loading Exploration BaseXP Data...");
+ sLog->outString("Loading Exploration BaseXP Data...");
sObjectMgr->LoadExplorationBaseXP();
- sLog.outString("Loading Pet Name Parts...");
+ sLog->outString("Loading Pet Name Parts...");
sObjectMgr->LoadPetNames();
CharacterDatabaseCleaner::CleanDatabase();
- sLog.outString("Loading the max pet number...");
+ sLog->outString("Loading the max pet number...");
sObjectMgr->LoadPetNumber();
- sLog.outString("Loading pet level stats...");
+ sLog->outString("Loading pet level stats...");
sObjectMgr->LoadPetLevelInfo();
- sLog.outString("Loading Player Corpses...");
+ sLog->outString("Loading Player Corpses...");
sObjectMgr->LoadCorpses();
- sLog.outString("Loading Player level dependent mail rewards...");
+ sLog->outString("Loading Player level dependent mail rewards...");
sObjectMgr->LoadMailLevelRewards();
// Loot tables
LoadLootTables(); //TODOLEAK: untangle that shit
- sLog.outString("Loading Skill Discovery Table...");
+ sLog->outString("Loading Skill Discovery Table...");
LoadSkillDiscoveryTable();
- sLog.outString("Loading Skill Extra Item Table...");
+ sLog->outString("Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
- sLog.outString("Loading Skill Fishing base level requirements...");
+ sLog->outString("Loading Skill Fishing base level requirements...");
sObjectMgr->LoadFishingBaseSkillLevel();
- sLog.outString("Loading Achievements...");
+ sLog->outString("Loading Achievements...");
sAchievementMgr->LoadAchievementReferenceList();
- sLog.outString("Loading Achievement Criteria Lists...");
+ sLog->outString("Loading Achievement Criteria Lists...");
sAchievementMgr->LoadAchievementCriteriaList();
- sLog.outString("Loading Achievement Criteria Data...");
+ sLog->outString("Loading Achievement Criteria Data...");
sAchievementMgr->LoadAchievementCriteriaData();
- sLog.outString("Loading Achievement Rewards...");
+ sLog->outString("Loading Achievement Rewards...");
sAchievementMgr->LoadRewards();
- sLog.outString("Loading Achievement Reward Locales...");
+ sLog->outString("Loading Achievement Reward Locales...");
sAchievementMgr->LoadRewardLocales();
- sLog.outString("Loading Completed Achievements...");
+ sLog->outString("Loading Completed Achievements...");
sAchievementMgr->LoadCompletedAchievements();
///- Load dynamic data tables from the database
- sLog.outString("Loading Item Auctions...");
+ sLog->outString("Loading Item Auctions...");
sAuctionMgr->LoadAuctionItems();
- sLog.outString("Loading Auctions...");
+ sLog->outString("Loading Auctions...");
sAuctionMgr->LoadAuctions();
sObjectMgr->LoadGuilds();
- sLog.outString("Loading ArenaTeams...");
+ sLog->outString("Loading ArenaTeams...");
sObjectMgr->LoadArenaTeams();
- sLog.outString("Loading Groups...");
+ sLog->outString("Loading Groups...");
sObjectMgr->LoadGroups();
- sLog.outString("Loading ReservedNames...");
+ sLog->outString("Loading ReservedNames...");
sObjectMgr->LoadReservedPlayersNames();
- sLog.outString("Loading GameObjects for quests...");
+ sLog->outString("Loading GameObjects for quests...");
sObjectMgr->LoadGameObjectForQuests();
- sLog.outString("Loading BattleMasters...");
+ sLog->outString("Loading BattleMasters...");
sBattlegroundMgr->LoadBattleMastersEntry();
- sLog.outString("Loading GameTeleports...");
+ sLog->outString("Loading GameTeleports...");
sObjectMgr->LoadGameTele();
- sLog.outString("Loading Npc Text Id...");
+ sLog->outString("Loading Npc Text Id...");
sObjectMgr->LoadNpcTextId(); // must be after load Creature and NpcText
sObjectMgr->LoadGossipScripts(); // must be before gossip menu options
- sLog.outString("Loading Gossip menu...");
+ sLog->outString("Loading Gossip menu...");
sObjectMgr->LoadGossipMenu();
- sLog.outString("Loading Gossip menu options...");
+ sLog->outString("Loading Gossip menu options...");
sObjectMgr->LoadGossipMenuItems();
- sLog.outString("Loading Vendors...");
+ sLog->outString("Loading Vendors...");
sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
- sLog.outString("Loading Trainers...");
+ sLog->outString("Loading Trainers...");
sObjectMgr->LoadTrainerSpell(); // must be after load CreatureTemplate
- sLog.outString("Loading Waypoints...");
+ sLog->outString("Loading Waypoints...");
sWaypointMgr->Load();
- sLog.outString("Loading SmartAI Waypoints...");
+ sLog->outString("Loading SmartAI Waypoints...");
sSmartWaypointMgr->LoadFromDB();
- sLog.outString("Loading Creature Formations...");
- formation_mgr.LoadCreatureFormations();
+ sLog->outString("Loading Creature Formations...");
+ sFormationMgr->LoadCreatureFormations();
- sLog.outString("Loading Conditions...");
+ sLog->outString("Loading Conditions...");
sConditionMgr->LoadConditions();
- sLog.outString("Loading faction change achievement pairs...");
+ sLog->outString("Loading faction change achievement pairs...");
sObjectMgr->LoadFactionChangeAchievements();
- sLog.outString("Loading faction change spell pairs...");
+ sLog->outString("Loading faction change spell pairs...");
sObjectMgr->LoadFactionChangeSpells();
- sLog.outString("Loading faction change item pairs...");
+ sLog->outString("Loading faction change item pairs...");
sObjectMgr->LoadFactionChangeItems();
- sLog.outString("Loading faction change reputation pairs...");
+ sLog->outString("Loading faction change reputation pairs...");
sObjectMgr->LoadFactionChangeReputations();
- sLog.outString("Loading GM tickets...");
+ sLog->outString("Loading GM tickets...");
sTicketMgr->LoadGMTickets();
- sLog.outString("Loading GM surveys...");
+ sLog->outString("Loading GM surveys...");
sTicketMgr->LoadGMSurveys();
- sLog.outString("Loading client addons...");
+ sLog->outString("Loading client addons...");
sAddonMgr->LoadFromDB();
///- Handle outdated emails (delete/return)
- sLog.outString("Returning old mails...");
+ sLog->outString("Returning old mails...");
sObjectMgr->ReturnOrDeleteOldMails(false);
- sLog.outString("Loading Autobroadcasts...");
+ sLog->outString("Loading Autobroadcasts...");
LoadAutobroadcasts();
///- Load and initialize scripts
@@ -1580,35 +1580,35 @@ void World::SetInitialWorldSettings()
sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
sObjectMgr->LoadWaypointScripts();
- sLog.outString("Loading Scripts text locales..."); // must be after Load*Scripts calls
+ sLog->outString("Loading Scripts text locales..."); // must be after Load*Scripts calls
sObjectMgr->LoadDbScriptStrings();
- sLog.outString("Loading CreatureEventAI Texts...");
+ sLog->outString("Loading CreatureEventAI Texts...");
sEventAIMgr->LoadCreatureEventAI_Texts();
- sLog.outString("Loading CreatureEventAI Summons...");
+ sLog->outString("Loading CreatureEventAI Summons...");
sEventAIMgr->LoadCreatureEventAI_Summons();
- sLog.outString("Loading CreatureEventAI Scripts...");
+ sLog->outString("Loading CreatureEventAI Scripts...");
sEventAIMgr->LoadCreatureEventAI_Scripts();
- sLog.outString("Loading spell script names...");
+ sLog->outString("Loading spell script names...");
sObjectMgr->LoadSpellScriptNames();
- sLog.outString("Loading Creature Texts...");
+ sLog->outString("Loading Creature Texts...");
sCreatureTextMgr->LoadCreatureTexts();
- sLog.outString("Initializing Scripts...");
+ sLog->outString("Initializing Scripts...");
sScriptMgr->Initialize(); //LEAKTODO
- sLog.outString("Validating spell scripts...");
+ sLog->outString("Validating spell scripts...");
sObjectMgr->ValidateSpellScripts();
- sLog.outString("Loading SmartAI scripts...");
+ sLog->outString("Loading SmartAI scripts...");
sSmartScriptMgr->LoadSmartAIFromDB();
///- Initialize game time and timers
- sLog.outDebug("DEBUG:: Initialize game time and timers");
+ sLog->outDebug("DEBUG:: Initialize game time and timers");
m_gameTime = time(NULL);
m_startTime=m_gameTime;
@@ -1645,17 +1645,17 @@ void World::SetInitialWorldSettings()
mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval());
//1440
mail_timer_expires = ((DAY * IN_MILLISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
- sLog.outDebug("Mail timer set to: " UI64FMTD ", mail return is called every " UI64FMTD " minutes", uint64(mail_timer), uint64(mail_timer_expires));
+ sLog->outDebug("Mail timer set to: " UI64FMTD ", mail return is called every " UI64FMTD " minutes", uint64(mail_timer), uint64(mail_timer_expires));
///- Initilize static helper structures
AIRegistry::Initialize();
Player::InitVisibleBits();
///- Initialize MapManager
- sLog.outString("Starting Map System");
+ sLog->outString("Starting Map System");
sMapMgr->Initialize();
- sLog.outString("Starting Game Event system...");
+ sLog->outString("Starting Game Event system...");
uint32 nextGameEvent = sGameEventMgr->Initialize();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
@@ -1665,67 +1665,67 @@ void World::SetInitialWorldSettings()
// Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
Channel::CleanOldChannelsInDB();
- sLog.outString("Starting Arena Season...");
+ sLog->outString("Starting Arena Season...");
sGameEventMgr->StartArenaSeason();
sTicketMgr->Initialize();
- sLog.outString("Loading World States..."); // must be loaded before battleground and outdoor PvP
+ sLog->outString("Loading World States..."); // must be loaded before battleground and outdoor PvP
LoadWorldStates();
///- Initialize Battlegrounds
- sLog.outString("Starting Battleground System");
+ sLog->outString("Starting Battleground System");
sBattlegroundMgr->CreateInitialBattlegrounds();
sBattlegroundMgr->InitAutomaticArenaPointDistribution();
///- Initialize outdoor pvp
- sLog.outString("Starting Outdoor PvP System");
+ sLog->outString("Starting Outdoor PvP System");
sOutdoorPvPMgr->InitOutdoorPvP();
- sLog.outString("Loading Transports...");
+ sLog->outString("Loading Transports...");
sMapMgr->LoadTransports();
- sLog.outString("Loading Transport NPCs...");
+ sLog->outString("Loading Transport NPCs...");
sMapMgr->LoadTransportNPCs();
- sLog.outString("Deleting expired bans...");
+ sLog->outString("Deleting expired bans...");
LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
- sLog.outString("Starting objects Pooling system...");
+ sLog->outString("Starting objects Pooling system...");
sPoolMgr->Initialize();
- sLog.outString("Calculate next daily quest reset time...");
+ sLog->outString("Calculate next daily quest reset time...");
InitDailyQuestResetTime();
- sLog.outString("Calculate next weekly quest reset time..." );
+ sLog->outString("Calculate next weekly quest reset time..." );
InitWeeklyQuestResetTime();
- sLog.outString("Calculate random battleground reset time..." );
+ sLog->outString("Calculate random battleground reset time..." );
InitRandomBGResetTime();
// possibly enable db logging; avoid massive startup spam by doing it here.
- if (sLog.GetLogDBLater())
+ if (sLog->GetLogDBLater())
{
- sLog.outString("Enabling database logging...");
- sLog.SetLogDBLater(false);
- sLog.SetLogDB(true);
+ sLog->outString("Enabling database logging...");
+ sLog->SetLogDBLater(false);
+ sLog->SetLogDB(true);
}
else
- sLog.SetLogDB(false);
+ sLog->SetLogDB(false);
uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
- sLog.outString();
- sLog.outString("WORLD: World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000) );
- sLog.outString();
+ sLog->outString();
+ sLog->outString("WORLD: World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000) );
+ sLog->outString();
}
void World::DetectDBCLang()
{
- uint8 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
+ uint8 m_lang_confid = sConfig->GetIntDefault("DBC.Locale", 255);
if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
{
- sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", TOTAL_LOCALES);
+ sLog->outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", TOTAL_LOCALES);
m_lang_confid = LOCALE_enUS;
}
@@ -1753,14 +1753,14 @@ void World::DetectDBCLang()
if (default_locale >= TOTAL_LOCALES)
{
- sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
+ sLog->outError("Unable to determine your DBC Locale! (corrupt DBC?)");
exit(1);
}
m_defaultDbcLocale = LocaleConstant(default_locale);
- sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
- sLog.outString();
+ sLog->outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
+ sLog->outString();
}
void World::RecordTimeDiff(const char *text, ...)
@@ -1783,7 +1783,7 @@ void World::RecordTimeDiff(const char *text, ...)
va_start(ap, text);
vsnprintf(str, 256, text, ap);
va_end(ap);
- sLog.outDetail("Difftime %s: %u.", str, diff);
+ sLog->outDetail("Difftime %s: %u.", str, diff);
}
m_currentTime = thisTime;
@@ -1799,8 +1799,8 @@ void World::LoadAutobroadcasts()
if (!result)
{
- sLog.outString(">> Loaded 0 autobroadcasts definitions. DB table `autobroadcast` is empty!");
- sLog.outString();
+ sLog->outString(">> Loaded 0 autobroadcasts definitions. DB table `autobroadcast` is empty!");
+ sLog->outString();
return;
}
@@ -1817,8 +1817,8 @@ void World::LoadAutobroadcasts()
++count;
} while (result->NextRow());
- sLog.outString(">> Loaded %u autobroadcasts definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog.outString();
+ sLog->outString(">> Loaded %u autobroadcasts definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
}
/// Update the World !
@@ -1830,7 +1830,7 @@ void World::Update(uint32 diff)
{
if (m_updateTimeSum > m_int_configs[CONFIG_INTERVAL_LOG_UPDATE])
{
- sLog.outBasic("Update time diff: %u. Players online: %u.", m_updateTimeSum / m_updateTimeCount, GetActiveSessionCount());
+ sLog->outBasic("Update time diff: %u. Players online: %u.", m_updateTimeSum / m_updateTimeCount, GetActiveSessionCount());
m_updateTimeSum = m_updateTime;
m_updateTimeCount = 1;
}
@@ -1906,13 +1906,13 @@ void World::Update(uint32 diff)
}
/// <li> Clean logs table
- if (sWorld.getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
+ if (sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
{
if (m_timers[WUPDATE_CLEANDB].Passed())
{
m_timers[WUPDATE_CLEANDB].Reset();
LoginDatabase.PExecute("DELETE FROM logs WHERE (time + %u) < "UI64FMTD";",
- sWorld.getIntConfig(CONFIG_LOGDB_CLEARTIME), uint64(time(0)));
+ sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME), uint64(time(0)));
}
}
@@ -1920,7 +1920,7 @@ void World::Update(uint32 diff)
///- Update objects when the timer has passed (maps, transport, creatures,...)
sMapMgr->Update(diff); // As interval = 0
- if (sWorld.getBoolConfig(CONFIG_AUTOBROADCAST))
+ if (sWorld->getBoolConfig(CONFIG_AUTOBROADCAST))
{
if (m_timers[WUPDATE_AUTOBROADCAST].Passed())
{
@@ -1953,7 +1953,7 @@ void World::Update(uint32 diff)
if (m_timers[WUPDATE_CORPSES].Passed())
{
m_timers[WUPDATE_CORPSES].Reset();
- sObjectAccessor.RemoveOldCorpses();
+ sObjectAccessor->RemoveOldCorpses();
}
///- Process Game events when necessary
@@ -1969,7 +1969,7 @@ void World::Update(uint32 diff)
if (m_timers[WUPDATE_PINGDB].Passed())
{
m_timers[WUPDATE_PINGDB].Reset();
- sLog.outDetail("Ping MySQL to keep connection alive");
+ sLog->outDetail("Ping MySQL to keep connection alive");
CharacterDatabase.KeepAlive();
LoginDatabase.KeepAlive();
WorldDatabase.KeepAlive();
@@ -2444,7 +2444,7 @@ void World::ShutdownMsg(bool show, Player* player)
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
SendServerMessage(msgid,str.c_str(),player);
- sLog.outStaticDebug("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str());
+ sLog->outStaticDebug("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str());
}
}
@@ -2462,7 +2462,7 @@ void World::ShutdownCancel()
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
SendServerMessage(msgid);
- sLog.outStaticDebug("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
+ sLog->outStaticDebug("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
sScriptMgr->OnShutdownCancel();
}
@@ -2518,7 +2518,7 @@ void World::ProcessCliCommands()
CliCommandHolder* command;
while (cliCmdQueue.next(command))
{
- sLog.outDebug("CLI command under processing...");
+ sLog->outDebug("CLI command under processing...");
zprint = command->m_print;
callbackArg = command->m_callbackArg;
CliHandler handler(callbackArg, zprint);
@@ -2540,28 +2540,28 @@ void World::SendAutoBroadcast()
std::advance(itr, rand() % m_Autobroadcasts.size());
msg = *itr;
- uint32 abcenter = sWorld.getIntConfig(CONFIG_AUTOBROADCAST_CENTER);
+ uint32 abcenter = sWorld->getIntConfig(CONFIG_AUTOBROADCAST_CENTER);
if (abcenter == 0)
- sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
+ sWorld->SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
else if (abcenter == 1)
{
WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
data << msg;
- sWorld.SendGlobalMessage(&data);
+ sWorld->SendGlobalMessage(&data);
}
else if (abcenter == 2)
{
- sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
+ sWorld->SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
data << msg;
- sWorld.SendGlobalMessage(&data);
+ sWorld->SendGlobalMessage(&data);
}
- sLog.outDebug("AutoBroadcast: '%s'",msg.c_str());
+ sLog->outDebug("AutoBroadcast: '%s'",msg.c_str());
}
void World::UpdateRealmCharCount(uint32 accountId)
@@ -2584,7 +2584,7 @@ void World::_UpdateRealmCharCount(QueryResult resultCharCount, uint32 accountId)
void World::InitWeeklyQuestResetTime()
{
- time_t wstime = uint64(sWorld.getWorldState(WS_WEEKLY_QUEST_RESET_TIME));
+ time_t wstime = uint64(sWorld->getWorldState(WS_WEEKLY_QUEST_RESET_TIME));
time_t curtime = time(NULL);
m_NextWeeklyQuestReset = wstime < curtime ? curtime : time_t(wstime);
}
@@ -2625,7 +2625,7 @@ void World::InitDailyQuestResetTime()
void World::InitRandomBGResetTime()
{
- time_t bgtime = uint64(sWorld.getWorldState(WS_BG_DAILY_RESET_TIME));
+ time_t bgtime = uint64(sWorld->getWorldState(WS_BG_DAILY_RESET_TIME));
if (!bgtime)
m_NextRandomBGReset = time_t(time(NULL)); // game time not yet init
@@ -2647,12 +2647,12 @@ void World::InitRandomBGResetTime()
m_NextRandomBGReset = bgtime < curTime ? nextDayResetTime - DAY : nextDayResetTime;
if (!bgtime)
- sWorld.setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
+ sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
}
void World::ResetDailyQuests()
{
- sLog.outDetail("Daily quests reset for all characters.");
+ sLog->outDetail("Daily quests reset for all characters.");
CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
@@ -2686,7 +2686,7 @@ void World::ResetWeeklyQuests()
itr->second->GetPlayer()->ResetWeeklyQuestStatus();
m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK);
- sWorld.setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
+ sWorld->setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
// change available weeklies
sPoolMgr->ChangeWeeklyQuests();
@@ -2694,14 +2694,14 @@ void World::ResetWeeklyQuests()
void World::ResetRandomBG()
{
- sLog.outDetail("Random BG status reset for all characters.");
+ sLog->outDetail("Random BG status reset for all characters.");
CharacterDatabase.Execute("DELETE FROM character_battleground_random");
for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->SetRandomWinner(false);
m_NextRandomBGReset = time_t(m_NextRandomBGReset + DAY);
- sWorld.setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
+ sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
}
void World::UpdateMaxSessionCounters()
@@ -2759,8 +2759,8 @@ void World::LoadWorldStates()
if (!result)
{
- sLog.outString(">> Loaded 0 world states. DB table `worldstates` is empty!");
- sLog.outString();
+ sLog->outString(">> Loaded 0 world states. DB table `worldstates` is empty!");
+ sLog->outString();
return;
}
@@ -2774,8 +2774,8 @@ void World::LoadWorldStates()
}
while (result->NextRow());
- sLog.outString(">> Loaded %u world states in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog.outString();
+ sLog->outString(">> Loaded %u world states in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
}
// Setting a worldstate will save it to DB
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 46aa4470159..5e2b29d6b9d 100755
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -830,6 +830,6 @@ class World
extern uint32 realmID;
-#define sWorld (*ACE_Singleton<World, ACE_Null_Mutex>::instance())
+#define sWorld ACE_Singleton<World, ACE_Null_Mutex>::instance()
#endif
/// @}