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authorhorn <pankrac.ja@seznam.cz>2012-09-23 18:23:15 +0200
committerhorn <pankrac.ja@seznam.cz>2012-10-05 00:43:58 +0200
commitc3f6c8141a083be363e828b5cbccf0ecbbe4e00c (patch)
tree3e035e2249ff810092686318e344b4d4869cbec9 /src/server/game/World
parentb32878f02f801feb0db0a60d528322740d16c01c (diff)
Core/LFG: Implemented seasonal bosses options and fixed entrance points for dungeons with multiple parts (like Dire Maul, Scarlet Monastery etc.)
TODO: - implement spawning seasonal bosses by Dungeon Finder - script seasonal bosses - all of them needs to call RewardDungeonDoneFor function in their JustDied to be able to complete dungeon (see boss_headless_horseman.cpp) - replace lfg_entrances coords by sniffed values - create missing template for item 54537 (Heart-Shaped Box)
Diffstat (limited to 'src/server/game/World')
-rwxr-xr-xsrc/server/game/World/World.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 6ef3932252a..eef53e17774 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1467,6 +1467,9 @@ void World::SetInitialWorldSettings()
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading LFG rewards...");
sLFGMgr->LoadRewards();
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading LFG entrance positions...");
+ sLFGMgr->LoadEntrancePositions();
+
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading SpellArea Data..."); // must be after quest load
sSpellMgr->LoadSpellAreas();