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authorSevi <gonzo1247@yahoo.de>2020-12-28 16:27:44 +0100
committerShauren <shauren.trinity@gmail.com>2020-12-31 14:13:29 +0100
commitc7b10d3c5fd082faf6c2835239e340babc3dfc76 (patch)
tree498fd11394f450a91b9d2b9e81f1e42a423917b1 /src/server/game/World
parentd94f0d23b3cbf0944576cfd77fb199453234817b (diff)
Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.
* New database table `vehicle_template` holds info for despawn delay with option to extend it in the future
Diffstat (limited to 'src/server/game/World')
-rw-r--r--src/server/game/World/World.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 2f820271d60..020d6eb5627 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1940,6 +1940,9 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
sObjectMgr->LoadNPCSpellClickSpells();
+ TC_LOG_INFO("server.loading", "Loading Vehicle Templates...");
+ sObjectMgr->LoadVehicleTemplate(); // must be after LoadCreatureTemplates()
+
TC_LOG_INFO("server.loading", "Loading Vehicle Template Accessories...");
sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()