diff options
| author | Sevi <gonzo1247@yahoo.de> | 2020-12-28 16:27:44 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-12-31 14:13:29 +0100 |
| commit | c7b10d3c5fd082faf6c2835239e340babc3dfc76 (patch) | |
| tree | 498fd11394f450a91b9d2b9e81f1e42a423917b1 /src/server/game/World | |
| parent | d94f0d23b3cbf0944576cfd77fb199453234817b (diff) | |
Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.
* New database table `vehicle_template` holds info for despawn delay with option to extend it in the future
Diffstat (limited to 'src/server/game/World')
| -rw-r--r-- | src/server/game/World/World.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 2f820271d60..020d6eb5627 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1940,6 +1940,9 @@ void World::SetInitialWorldSettings() TC_LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests sObjectMgr->LoadNPCSpellClickSpells(); + TC_LOG_INFO("server.loading", "Loading Vehicle Templates..."); + sObjectMgr->LoadVehicleTemplate(); // must be after LoadCreatureTemplates() + TC_LOG_INFO("server.loading", "Loading Vehicle Template Accessories..."); sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells() |
