diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-06-13 20:06:26 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-06-13 20:06:26 +0200 |
| commit | cace41449771bbe692e1a45c4d38b15a12f6496e (patch) | |
| tree | bb4dda1bd73f71f846916617a75e41a5075aaf4d /src/server/game/World | |
| parent | 8f537b96868647d73aacd576bbe90bda138dd589 (diff) | |
Core/Transports: Localized transport objects within each map
Transports no longer move between maps, each map gets a separate copy of the transport object and players are moved between them when transferring to another map
This means they can no longer be globally looked up in HashMapHolder
Diffstat (limited to 'src/server/game/World')
| -rw-r--r-- | src/server/game/World/World.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index c483947f5bf..e58ce88ef86 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -2420,9 +2420,6 @@ void World::SetInitialWorldSettings() TC_LOG_INFO("server.loading", "Starting Battlefield System"); sBattlefieldMgr->InitBattlefield(); - TC_LOG_INFO("server.loading", "Loading Transports..."); - sTransportMgr->SpawnContinentTransports(); - ///- Initialize Warden TC_LOG_INFO("server.loading", "Loading Warden Checks..."); sWardenCheckMgr->LoadWardenChecks(); |
