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authorShauren <shauren.trinity@gmail.com>2022-06-13 20:06:26 +0200
committerShauren <shauren.trinity@gmail.com>2022-06-13 20:06:26 +0200
commitcace41449771bbe692e1a45c4d38b15a12f6496e (patch)
treebb4dda1bd73f71f846916617a75e41a5075aaf4d /src/server/game/World
parent8f537b96868647d73aacd576bbe90bda138dd589 (diff)
Core/Transports: Localized transport objects within each map
Transports no longer move between maps, each map gets a separate copy of the transport object and players are moved between them when transferring to another map This means they can no longer be globally looked up in HashMapHolder
Diffstat (limited to 'src/server/game/World')
-rw-r--r--src/server/game/World/World.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index c483947f5bf..e58ce88ef86 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -2420,9 +2420,6 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Starting Battlefield System");
sBattlefieldMgr->InitBattlefield();
- TC_LOG_INFO("server.loading", "Loading Transports...");
- sTransportMgr->SpawnContinentTransports();
-
///- Initialize Warden
TC_LOG_INFO("server.loading", "Loading Warden Checks...");
sWardenCheckMgr->LoadWardenChecks();