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authorclick <none@none>2010-08-06 04:22:07 +0200
committerclick <none@none>2010-08-06 04:22:07 +0200
commitf5d57f05f7f8bfdeeb8155a4206a0ff23fdc2fba (patch)
tree94b9cac603bc71420aeaa01050768a1f5bc7f9ba /src/server/game/World
parent0caaa3e478701e655ce0429a826abd48c023d1fd (diff)
Remove AuctionHouseBot-functionality from core (some cleanups may be required)
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/World')
-rw-r--r--src/server/game/World/World.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index d429e3a2091..5c982faf205 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -51,7 +51,6 @@
#include "BattleGroundMgr.h"
#include "OutdoorPvPMgr.h"
#include "TemporarySummon.h"
-#include "AuctionHouseBot.h"
#include "WaypointMovementGenerator.h"
#include "VMapFactory.h"
#include "GameEventMgr.h"
@@ -1724,9 +1723,6 @@ void World::SetInitialWorldSettings()
sLog.outString("Starting objects Pooling system...");
poolhandler.Initialize();
- sLog.outString("Initialize AuctionHouseBot...");
- auctionbot.Initialize();
-
// possibly enable db logging; avoid massive startup spam by doing it here.
if (sLog.GetLogDBLater())
{
@@ -1892,7 +1888,6 @@ void World::Update(uint32 diff)
/// <ul><li> Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
- auctionbot.Update();
m_timers[WUPDATE_AUCTIONS].Reset();
///- Update mails (return old mails with item, or delete them)