diff options
| author | click <none@none> | 2010-08-06 04:22:07 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-08-06 04:22:07 +0200 |
| commit | f5d57f05f7f8bfdeeb8155a4206a0ff23fdc2fba (patch) | |
| tree | 94b9cac603bc71420aeaa01050768a1f5bc7f9ba /src/server/game/World | |
| parent | 0caaa3e478701e655ce0429a826abd48c023d1fd (diff) | |
Remove AuctionHouseBot-functionality from core (some cleanups may be required)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/World')
| -rw-r--r-- | src/server/game/World/World.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index d429e3a2091..5c982faf205 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -51,7 +51,6 @@ #include "BattleGroundMgr.h" #include "OutdoorPvPMgr.h" #include "TemporarySummon.h" -#include "AuctionHouseBot.h" #include "WaypointMovementGenerator.h" #include "VMapFactory.h" #include "GameEventMgr.h" @@ -1724,9 +1723,6 @@ void World::SetInitialWorldSettings() sLog.outString("Starting objects Pooling system..."); poolhandler.Initialize(); - sLog.outString("Initialize AuctionHouseBot..."); - auctionbot.Initialize(); - // possibly enable db logging; avoid massive startup spam by doing it here. if (sLog.GetLogDBLater()) { @@ -1892,7 +1888,6 @@ void World::Update(uint32 diff) /// <ul><li> Handle auctions when the timer has passed if (m_timers[WUPDATE_AUCTIONS].Passed()) { - auctionbot.Update(); m_timers[WUPDATE_AUCTIONS].Reset(); ///- Update mails (return old mails with item, or delete them) |
