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authorMeji <alvaro.megias@outlook.com>2025-11-15 19:32:51 +0100
committerGitHub <noreply@github.com>2025-11-15 19:32:51 +0100
commit0394e7d2dbf334bc620f7579b80c3461583a181a (patch)
tree611a193414d877f0dd065fe8ae9811ce2cbeff9a /src/server/game
parent728b3adeb0df4316b726e590b8a10abcd4130ee6 (diff)
Core/Creatures: Move CREATURE_STATIC_FLAG_3_ALLOW_INTERACTION_WHILE_IN_COMBAT to DB (#31404)
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index cb0c5d14a43..7f7e2f1a61f 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -581,7 +581,6 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
// TODO: migrate these in DB
_staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_2_ALLOW_MOUNTED_COMBAT, (GetCreatureDifficulty()->TypeFlags & CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT) != 0);
SetIgnoreFeignDeath((creatureInfo->flags_extra & CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH) != 0);
- SetInteractionAllowedInCombat((GetCreatureDifficulty()->TypeFlags & CREATURE_TYPE_FLAG_ALLOW_INTERACTION_WHILE_IN_COMBAT) != 0);
SetTreatAsRaidUnit((GetCreatureDifficulty()->TypeFlags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) != 0);
return true;