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authorMitchesD <majklprofik@seznam.cz>2015-05-30 19:34:25 +0200
committerMitchesD <majklprofik@seznam.cz>2015-05-30 19:34:25 +0200
commit0cf02097414ddf7a370bd2efef5b892616e8de93 (patch)
tree85fb8e5581cdb171785fd8e2c3073199d7ca4bd1 /src/server/game
parent12d59623fff5fe88d2fff0e8ddcabad7bec62c71 (diff)
parentb6e926fa2f3f894e9b1d9d38e45390235ae749d5 (diff)
Merge pull request #14782 from doctaweeks/fixes-for-6.x
Minor fixes for 6.x
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h2
-rw-r--r--src/server/game/Accounts/RBAC.h6
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundBFG.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundTP.h2
-rw-r--r--src/server/game/Chat/Channels/Channel.h2
-rw-r--r--src/server/game/Entities/Player/Player.h6
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
-rw-r--r--src/server/game/Events/GameEventMgr.h2
-rw-r--r--src/server/game/Groups/Group.h2
-rw-r--r--src/server/game/Movement/MotionMaster.h2
-rw-r--r--src/server/game/Quests/QuestDef.h2
12 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 91eb00f17c5..3ea18f272ae 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -128,7 +128,7 @@ class UnitAI
virtual void InitializeAI() { if (!me->isDead()) Reset(); }
- virtual void Reset() { };
+ virtual void Reset() { }
// Called when unit is charmed
virtual void OnCharmed(bool apply) = 0;
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
index 40ab7ebc52e..6d56774e447 100644
--- a/src/server/game/Accounts/RBAC.h
+++ b/src/server/game/Accounts/RBAC.h
@@ -847,6 +847,7 @@ class RBACData
* @return Success or failure (with reason) to grant the permission
*
* Example Usage:
+ * @code
* // previously defined "RBACData* rbac" with proper initialization
* uint32 permissionId = 2;
* if (rbac->GrantRole(permissionId) == RBAC_IN_DENIED_LIST)
@@ -870,6 +871,7 @@ class RBACData
* @return Success or failure (with reason) to deny the permission
*
* Example Usage:
+ * @code
* // previously defined "RBACData* rbac" with proper initialization
* uint32 permissionId = 2;
* if (rbac->DenyRole(permissionId) == RBAC_ID_DOES_NOT_EXISTS)
@@ -894,6 +896,7 @@ class RBACData
* @return Success or failure (with reason) to remove the permission
*
* Example Usage:
+ * @code
* // previously defined "RBACData* rbac" with proper initialization
* uint32 permissionId = 2;
* if (rbac->RevokeRole(permissionId) == RBAC_OK)
@@ -984,9 +987,6 @@ class RBACData
*
* Given a list of permissions, gets all the inherited permissions
* @param permissions The list of permissions to expand
- *
- * @return new list of permissions containing original permissions and
- * all other pemissions that are linked to the original ones
*/
void ExpandPermissions(RBACPermissionContainer& permissions);
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index 9a65019a390..eb225250a56 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -106,7 +106,7 @@ class BattlegroundQueue
class SelectionPool
{
public:
- SelectionPool(): PlayerCount(0) { };
+ SelectionPool(): PlayerCount(0) { }
void Init();
bool AddGroup(GroupQueueInfo* ginfo, uint32 desiredCount);
bool KickGroup(uint32 size);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h b/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
index 3694c62d663..8b6f16d1ff9 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
@@ -42,7 +42,7 @@ class BattlegroundBFGScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(std::vector<int32>& stats)
+ void BuildObjectivesBlock(std::vector<int32>& stats) override
{
stats.push_back(BasesAssaulted);
stats.push_back(BasesDefended);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundTP.h b/src/server/game/Battlegrounds/Zones/BattlegroundTP.h
index b11485d6025..1dfd3801864 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundTP.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundTP.h
@@ -42,7 +42,7 @@ class BattlegroundTPScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(std::vector<int32>& stats)
+ void BuildObjectivesBlock(std::vector<int32>& stats) override
{
stats.push_back(FlagCaptures);
stats.push_back(FlagReturns);
diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h
index bc6522a753a..23cd4e4cada 100644
--- a/src/server/game/Chat/Channels/Channel.h
+++ b/src/server/game/Chat/Channels/Channel.h
@@ -208,7 +208,7 @@ class Channel
void DeVoice(Player const* player);
void JoinNotify(Player const* player);
void LeaveNotify(Player const* player);
- void SetOwnership(bool ownership) { _ownership = ownership; };
+ void SetOwnership(bool ownership) { _ownership = ownership; }
static void CleanOldChannelsInDB();
private:
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 5dd26f4bce0..f8518f3dacc 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -484,9 +484,9 @@ struct Runes
struct EnchantDuration
{
- EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { };
+ EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { }
EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
- leftduration(_leftduration){ ASSERT(item); };
+ leftduration(_leftduration){ ASSERT(item); }
Item* item;
EnchantmentSlot slot;
@@ -2143,7 +2143,7 @@ class Player : public Unit, public GridObject<Player>
bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
void UpdateUnderwaterState(Map* m, float x, float y, float z) override;
- void SendMessageToSet(WorldPacket const* data, bool self) override {SendMessageToSetInRange(data, GetVisibilityRange(), self); };// overwrite Object::SendMessageToSet
+ void SendMessageToSet(WorldPacket const* data, bool self) override {SendMessageToSetInRange(data, GetVisibilityRange(), self); }// overwrite Object::SendMessageToSet
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) override; // overwrite Object::SendMessageToSetInRange
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only);
void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) override;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 28f2c778812..2bb628e5ac0 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1980,7 +1980,7 @@ class Unit : public WorldObject
void TauntApply(Unit* victim);
void TauntFadeOut(Unit* taunter);
ThreatManager& getThreatManager() { return m_ThreatManager; }
- void addHatedBy(HostileReference* pHostileReference) { m_HostileRefManager.insertFirst(pHostileReference); };
+ void addHatedBy(HostileReference* pHostileReference) { m_HostileRefManager.insertFirst(pHostileReference); }
void removeHatedBy(HostileReference* /*pHostileReference*/) { /* nothing to do yet */ }
HostileRefManager& getHostileRefManager() { return m_HostileRefManager; }
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index 5edd6f3da2d..6f3b5c63180 100644
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -98,7 +98,7 @@ class GameEventMgr
{
private:
GameEventMgr();
- ~GameEventMgr() { };
+ ~GameEventMgr() { }
public:
static GameEventMgr* instance()
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index c6bfdaa6a31..634d1f0f37b 100644
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -274,7 +274,7 @@ class Group
ObjectGuid GetMasterLooterGuid() const;
ItemQualities GetLootThreshold() const;
- uint32 GetDbStoreId() const { return m_dbStoreId; };
+ uint32 GetDbStoreId() const { return m_dbStoreId; }
// member manipulation methods
bool IsMember(ObjectGuid guid) const;
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 0b547d96e7f..c8da50364ba 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -182,7 +182,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
void MoveJumpTo(float angle, float speedXY, float speedZ);
void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP)
- { MoveJump(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speedXY, speedZ, id); };
+ { MoveJump(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speedXY, speedZ, id); }
void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = EVENT_JUMP);
void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount);
void MoveFall(uint32 id = 0);
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index fa63123a7a9..e11794dc64c 100644
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -334,7 +334,7 @@ class Quest
std::string const& GetPortraitGiverName() const { return PortraitGiverName; }
std::string const& GetPortraitTurnInText() const { return PortraitTurnInText; }
std::string const& GetPortraitTurnInName() const { return PortraitTurnInName; }
- QuestObjectives const& GetObjectives() const { return Objectives; };
+ QuestObjectives const& GetObjectives() const { return Objectives; }
uint32 GetRewMoney() const;
uint32 GetRewMoneyDifficulty() const { return RewardMoneyDifficulty; }
uint32 GetRewHonor() const { return RewardHonor; }