diff options
| author | MitchesD <majklprofik@seznam.cz> | 2015-05-30 19:34:25 +0200 |
|---|---|---|
| committer | MitchesD <majklprofik@seznam.cz> | 2015-05-30 19:34:25 +0200 |
| commit | 0cf02097414ddf7a370bd2efef5b892616e8de93 (patch) | |
| tree | 85fb8e5581cdb171785fd8e2c3073199d7ca4bd1 /src/server/game | |
| parent | 12d59623fff5fe88d2fff0e8ddcabad7bec62c71 (diff) | |
| parent | b6e926fa2f3f894e9b1d9d38e45390235ae749d5 (diff) | |
Merge pull request #14782 from doctaweeks/fixes-for-6.x
Minor fixes for 6.x
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/CoreAI/UnitAI.h | 2 | ||||
| -rw-r--r-- | src/server/game/Accounts/RBAC.h | 6 | ||||
| -rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.h | 2 | ||||
| -rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundBFG.h | 2 | ||||
| -rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundTP.h | 2 | ||||
| -rw-r--r-- | src/server/game/Chat/Channels/Channel.h | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 | ||||
| -rw-r--r-- | src/server/game/Events/GameEventMgr.h | 2 | ||||
| -rw-r--r-- | src/server/game/Groups/Group.h | 2 | ||||
| -rw-r--r-- | src/server/game/Movement/MotionMaster.h | 2 | ||||
| -rw-r--r-- | src/server/game/Quests/QuestDef.h | 2 |
12 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index 91eb00f17c5..3ea18f272ae 100644 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -128,7 +128,7 @@ class UnitAI virtual void InitializeAI() { if (!me->isDead()) Reset(); } - virtual void Reset() { }; + virtual void Reset() { } // Called when unit is charmed virtual void OnCharmed(bool apply) = 0; diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h index 40ab7ebc52e..6d56774e447 100644 --- a/src/server/game/Accounts/RBAC.h +++ b/src/server/game/Accounts/RBAC.h @@ -847,6 +847,7 @@ class RBACData * @return Success or failure (with reason) to grant the permission * * Example Usage: + * @code * // previously defined "RBACData* rbac" with proper initialization * uint32 permissionId = 2; * if (rbac->GrantRole(permissionId) == RBAC_IN_DENIED_LIST) @@ -870,6 +871,7 @@ class RBACData * @return Success or failure (with reason) to deny the permission * * Example Usage: + * @code * // previously defined "RBACData* rbac" with proper initialization * uint32 permissionId = 2; * if (rbac->DenyRole(permissionId) == RBAC_ID_DOES_NOT_EXISTS) @@ -894,6 +896,7 @@ class RBACData * @return Success or failure (with reason) to remove the permission * * Example Usage: + * @code * // previously defined "RBACData* rbac" with proper initialization * uint32 permissionId = 2; * if (rbac->RevokeRole(permissionId) == RBAC_OK) @@ -984,9 +987,6 @@ class RBACData * * Given a list of permissions, gets all the inherited permissions * @param permissions The list of permissions to expand - * - * @return new list of permissions containing original permissions and - * all other pemissions that are linked to the original ones */ void ExpandPermissions(RBACPermissionContainer& permissions); diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h index 9a65019a390..eb225250a56 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.h +++ b/src/server/game/Battlegrounds/BattlegroundQueue.h @@ -106,7 +106,7 @@ class BattlegroundQueue class SelectionPool { public: - SelectionPool(): PlayerCount(0) { }; + SelectionPool(): PlayerCount(0) { } void Init(); bool AddGroup(GroupQueueInfo* ginfo, uint32 desiredCount); bool KickGroup(uint32 size); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h b/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h index 3694c62d663..8b6f16d1ff9 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h @@ -42,7 +42,7 @@ class BattlegroundBFGScore final : public BattlegroundScore } } - void BuildObjectivesBlock(std::vector<int32>& stats) + void BuildObjectivesBlock(std::vector<int32>& stats) override { stats.push_back(BasesAssaulted); stats.push_back(BasesDefended); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundTP.h b/src/server/game/Battlegrounds/Zones/BattlegroundTP.h index b11485d6025..1dfd3801864 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundTP.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundTP.h @@ -42,7 +42,7 @@ class BattlegroundTPScore final : public BattlegroundScore } } - void BuildObjectivesBlock(std::vector<int32>& stats) + void BuildObjectivesBlock(std::vector<int32>& stats) override { stats.push_back(FlagCaptures); stats.push_back(FlagReturns); diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h index bc6522a753a..23cd4e4cada 100644 --- a/src/server/game/Chat/Channels/Channel.h +++ b/src/server/game/Chat/Channels/Channel.h @@ -208,7 +208,7 @@ class Channel void DeVoice(Player const* player); void JoinNotify(Player const* player); void LeaveNotify(Player const* player); - void SetOwnership(bool ownership) { _ownership = ownership; }; + void SetOwnership(bool ownership) { _ownership = ownership; } static void CleanOldChannelsInDB(); private: diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 5dd26f4bce0..f8518f3dacc 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -484,9 +484,9 @@ struct Runes struct EnchantDuration { - EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { }; + EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { } EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), - leftduration(_leftduration){ ASSERT(item); }; + leftduration(_leftduration){ ASSERT(item); } Item* item; EnchantmentSlot slot; @@ -2143,7 +2143,7 @@ class Player : public Unit, public GridObject<Player> bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); } void UpdateUnderwaterState(Map* m, float x, float y, float z) override; - void SendMessageToSet(WorldPacket const* data, bool self) override {SendMessageToSetInRange(data, GetVisibilityRange(), self); };// overwrite Object::SendMessageToSet + void SendMessageToSet(WorldPacket const* data, bool self) override {SendMessageToSetInRange(data, GetVisibilityRange(), self); }// overwrite Object::SendMessageToSet void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) override; // overwrite Object::SendMessageToSetInRange void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only); void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) override; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 28f2c778812..2bb628e5ac0 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1980,7 +1980,7 @@ class Unit : public WorldObject void TauntApply(Unit* victim); void TauntFadeOut(Unit* taunter); ThreatManager& getThreatManager() { return m_ThreatManager; } - void addHatedBy(HostileReference* pHostileReference) { m_HostileRefManager.insertFirst(pHostileReference); }; + void addHatedBy(HostileReference* pHostileReference) { m_HostileRefManager.insertFirst(pHostileReference); } void removeHatedBy(HostileReference* /*pHostileReference*/) { /* nothing to do yet */ } HostileRefManager& getHostileRefManager() { return m_HostileRefManager; } diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h index 5edd6f3da2d..6f3b5c63180 100644 --- a/src/server/game/Events/GameEventMgr.h +++ b/src/server/game/Events/GameEventMgr.h @@ -98,7 +98,7 @@ class GameEventMgr { private: GameEventMgr(); - ~GameEventMgr() { }; + ~GameEventMgr() { } public: static GameEventMgr* instance() diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h index c6bfdaa6a31..634d1f0f37b 100644 --- a/src/server/game/Groups/Group.h +++ b/src/server/game/Groups/Group.h @@ -274,7 +274,7 @@ class Group ObjectGuid GetMasterLooterGuid() const; ItemQualities GetLootThreshold() const; - uint32 GetDbStoreId() const { return m_dbStoreId; }; + uint32 GetDbStoreId() const { return m_dbStoreId; } // member manipulation methods bool IsMember(ObjectGuid guid) const; diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 0b547d96e7f..c8da50364ba 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -182,7 +182,7 @@ class MotionMaster //: private std::stack<MovementGenerator *> void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ); void MoveJumpTo(float angle, float speedXY, float speedZ); void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP) - { MoveJump(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speedXY, speedZ, id); }; + { MoveJump(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speedXY, speedZ, id); } void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = EVENT_JUMP); void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount); void MoveFall(uint32 id = 0); diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index fa63123a7a9..e11794dc64c 100644 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -334,7 +334,7 @@ class Quest std::string const& GetPortraitGiverName() const { return PortraitGiverName; } std::string const& GetPortraitTurnInText() const { return PortraitTurnInText; } std::string const& GetPortraitTurnInName() const { return PortraitTurnInName; } - QuestObjectives const& GetObjectives() const { return Objectives; }; + QuestObjectives const& GetObjectives() const { return Objectives; } uint32 GetRewMoney() const; uint32 GetRewMoneyDifficulty() const { return RewardMoneyDifficulty; } uint32 GetRewHonor() const { return RewardHonor; } |
