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authorDDuarte <dnpd.dd@gmail.com>2014-10-11 20:40:09 +0100
committerDDuarte <dnpd.dd@gmail.com>2014-10-11 20:40:48 +0100
commit103fd9cb6363dab26ee22e102facde1182fbf37e (patch)
treee9425811e5fa5a7cb83d11a0b0e97b4196b79d09 /src/server/game
parentd02f4375134c54dff0199698cdc44f01848baf45 (diff)
Scripts/GO: Remove go_field_repair_bot_74A
Replaced by SAI in c05a4189e29f52e648103f07859f8b3bcf8e
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 2f40beb9d8d..2e859a7a56f 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -99,10 +99,12 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature)
if (is_air_ok)
i_nextMoveTime.Reset(0);
else
+ {
if (roll_chance_i(50))
i_nextMoveTime.Reset(urand(5000, 10000));
else
i_nextMoveTime.Reset(urand(50, 400));
+ }
creature->AddUnitState(UNIT_STATE_ROAMING_MOVE);