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authorr4dish <ovitnez@gmail.com>2024-01-06 10:17:34 +0200
committerShauren <shauren.trinity@gmail.com>2024-01-06 23:43:59 +0100
commit1dc9b83a2556741ffd0c6ddce447a3e04f51a2b2 (patch)
treeb3e04ea743cfe4639d7cb0f1bdc7cfb12f53fff6 /src/server/game
parent196dd226dfb0ffe80d4db8531d8d337fba3d2003 (diff)
Core/Misc: Do not apply Deserter debuff to players teleported from the battleground by gm command (.appear/.summon).
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index a64db2be2f6..ea3cfdb1b8b 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -22259,7 +22259,7 @@ uint32 Player::GetBGTeam() const
return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam();
}
-void Player::LeaveBattleground(bool teleportToEntryPoint /*= true*/)
+void Player::LeaveBattleground(bool teleportToEntryPoint /*= true*/, bool withoutDeserterDebuff /*= false*/)
{
Battleground* bg = GetBattleground();
if (!bg)
@@ -22270,7 +22270,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint /*= true*/)
// call after remove to be sure that player resurrected for correct cast
if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_CAST_DESERTER))
{
- if (!GetSession()->HasPermission(rbac::RBAC_PERM_NO_BATTLEGROUND_DESERTER_DEBUFF))
+ if (!withoutDeserterDebuff && !GetSession()->HasPermission(rbac::RBAC_PERM_NO_BATTLEGROUND_DESERTER_DEBUFF))
{
if (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN)
{
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 2b5b12c6413..b36b6440e65 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1936,7 +1936,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void SetBGTeam(uint32 team);
uint32 GetBGTeam() const;
- void LeaveBattleground(bool teleportToEntryPoint = true);
+ void LeaveBattleground(bool teleportToEntryPoint = true, bool withoutDeserterDebuff = false);
bool CanJoinToBattleground(Battleground const* bg) const;
bool CanReportAfkDueToLimit();
void ReportedAfkBy(Player* reporter);