aboutsummaryrefslogtreecommitdiff
path: root/src/server/game
diff options
context:
space:
mode:
authorSpp- <u84280@epreinf21.(none)>2011-06-30 11:28:47 +0200
committerSpp- <u84280@epreinf21.(none)>2011-06-30 11:30:36 +0200
commit1e9534182761525949e2d08199ba427b5bdba09a (patch)
tree8c9ac87ad5d7b70f49484c05855cf5ded6539453 /src/server/game
parent52f60df6a35dff522551e79a3069117480fe1348 (diff)
Cosmetic: Remove trailing whitespaces
Diffstat (limited to 'src/server/game')
-rwxr-xr-xsrc/server/game/Globals/ObjectAccessor.cpp2
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index 8bbf5d8e0c1..c8acc295c8f 100755
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -286,7 +286,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
Corpse* bones = NULL;
// create the bones only if the map and the grid is loaded at the corpse's location
// ignore bones creating option in case insignia
-
+
if (map && (insignia ||
(map->IsBattlegroundOrArena() ? sWorld->getBoolConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld->getBoolConfig(CONFIG_DEATH_BONES_WORLD))) &&
!map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 8fd4430a72c..fdae9f18f6b 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -755,7 +755,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
data >> mi->splineElevation;
- // This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid,
+ // This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid,
// and when used in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD
// it will freeze clients that receive this player's movement info.
if (mi->HasMovementFlag(MOVEMENTFLAG_ROOT))