aboutsummaryrefslogtreecommitdiff
path: root/src/server/game
diff options
context:
space:
mode:
authorccrs <ccrs@users.noreply.github.com>2017-11-22 20:11:22 +0100
committerccrs <ccrs@users.noreply.github.com>2017-11-22 20:11:22 +0100
commit299323ce5d2e478f2eb7fcd6572c5fbf87b98c6e (patch)
treee746fde33a7cb9dbda04bd978f38e15aed64bcca /src/server/game
parentc4846d94615dcce1d408afe6ff6594188a4be367 (diff)
Scripts/World: update guard scripts
Also remove deprecated method from Creature
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/CoreAI/GuardAI.cpp4
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp95
-rw-r--r--src/server/game/Entities/Creature/Creature.h3
3 files changed, 1 insertions, 101 deletions
diff --git a/src/server/game/AI/CoreAI/GuardAI.cpp b/src/server/game/AI/CoreAI/GuardAI.cpp
index 7f65af41d63..acc2e69ee06 100644
--- a/src/server/game/AI/CoreAI/GuardAI.cpp
+++ b/src/server/game/AI/CoreAI/GuardAI.cpp
@@ -67,9 +67,7 @@ void GuardAI::EnterEvadeMode(EvadeReason /*why*/)
me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
- // Remove ChaseMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
- if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
- me->GetMotionMaster()->MoveTargetedHome();
+ me->GetMotionMaster()->MoveTargetedHome();
}
void GuardAI::JustDied(Unit* killer)
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 27ea877ca08..52abe50e470 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2098,101 +2098,6 @@ bool Creature::isWorldBoss() const
return (GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_BOSS_MOB) != 0;
}
-SpellInfo const* Creature::reachWithSpellAttack(Unit* victim)
-{
- if (!victim)
- return nullptr;
-
- for (uint32 i=0; i < MAX_CREATURE_SPELLS; ++i)
- {
- if (!m_spells[i])
- continue;
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
- if (!spellInfo)
- {
- TC_LOG_ERROR("entities.unit", "WORLD: unknown spell id %i", m_spells[i]);
- continue;
- }
-
- bool bcontinue = true;
- for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
- {
- if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) ||
- (spellInfo->Effects[j].Effect == SPELL_EFFECT_INSTAKILL) ||
- (spellInfo->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) ||
- (spellInfo->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
- )
- {
- bcontinue = false;
- break;
- }
- }
- if (bcontinue)
- continue;
-
- if (spellInfo->ManaCost > GetPower(POWER_MANA))
- continue;
- float range = spellInfo->GetMaxRange(false);
- float minrange = spellInfo->GetMinRange(false);
- float dist = GetDistance(victim);
- if (dist > range || dist < minrange)
- continue;
- if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
- continue;
- if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
- continue;
- return spellInfo;
- }
- return nullptr;
-}
-
-SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
-{
- if (!victim)
- return nullptr;
-
- for (uint32 i=0; i < MAX_CREATURE_SPELLS; ++i)
- {
- if (!m_spells[i])
- continue;
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
- if (!spellInfo)
- {
- TC_LOG_ERROR("entities.unit", "WORLD: unknown spell id %i", m_spells[i]);
- continue;
- }
-
- bool bcontinue = true;
- for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
- {
- if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_HEAL))
- {
- bcontinue = false;
- break;
- }
- }
- if (bcontinue)
- continue;
-
- if (spellInfo->ManaCost > GetPower(POWER_MANA))
- continue;
-
- float range = spellInfo->GetMaxRange(true);
- float minrange = spellInfo->GetMinRange(true);
- float dist = GetDistance(victim);
- //if (!isInFront(victim, range) && spellInfo->AttributesEx)
- // continue;
- if (dist > range || dist < minrange)
- continue;
- if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
- continue;
- if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
- continue;
- return spellInfo;
- }
- return nullptr;
-}
-
// select nearest hostile unit within the given distance (regardless of threat list).
Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const
{
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 4a7c3362f30..051d0bf6f22 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -203,9 +203,6 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
void ResetLootMode() { m_LootMode = LOOT_MODE_DEFAULT; }
- SpellInfo const* reachWithSpellAttack(Unit* victim);
- SpellInfo const* reachWithSpellCure(Unit* victim);
-
uint32 m_spells[MAX_CREATURE_SPELLS];
bool CanStartAttack(Unit const* u, bool force) const;