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authorMatan Shukry <matanshukry@gmail.com>2021-02-23 21:05:39 +0200
committerGitHub <noreply@github.com>2021-02-23 20:05:39 +0100
commit2b672d807f82b3ddd12dd15573fb2848692f1318 (patch)
treecd8698ea35e74b9a8ea6eb96b3ce8f4a4f2d6c80 /src/server/game
parent03f1d3cedf66711ec375c421ddbb458a9992800b (diff)
Scripts/Spells: Fix Ferocious Bite damage increase from extra energy (#26093)
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 58a13257c27..276b1db0f21 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -534,14 +534,6 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
}
case SPELLFAMILY_DRUID:
{
- // Ferocious Bite
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->SpellFamilyFlags[3] & 0x1000)
- {
- // converts each extra point of energy ( up to 25 energy ) into additional damage
- int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -25));
- // 25 energy = 100% more damage
- AddPct(damage, energy * 4);
- }
break;
}
case SPELLFAMILY_DEATHKNIGHT: