diff options
| author | click <clickvd@gonnamakeyou.com> | 2011-05-27 14:45:44 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-05-27 14:45:44 +0200 |
| commit | 2d1b3ccaa143f11d7cabd0d01072fa011e0481e1 (patch) | |
| tree | e520b11f8672a3e540a3e1c5790e16fc17095748 /src/server/game | |
| parent | b533dfdca947324690b7574cfe2c31ccc84ece03 (diff) | |
Compile warnings fixes
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 2 | ||||
| -rwxr-xr-x | src/server/game/Spells/Auras/SpellAuras.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 66e4b276fe8..041d4a3c671 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -272,7 +272,7 @@ class BossAI : public ScriptedAI // to override UpdateAI // note: You must re-schedule the event within this method if the event // is supposed to run more than once - virtual void ExecuteEvent(uint32 const eventId) { } + virtual void ExecuteEvent(uint32 const /*eventId*/) { } void Reset() { _Reset(); } void EnterCombat(Unit* /*who*/) { _EnterCombat(); } diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index b77f5923b63..e96ab1fcbc0 100755 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1858,7 +1858,7 @@ void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const * aurEff, Spell } } -void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented) +void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/) { for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { @@ -1888,7 +1888,7 @@ void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplicat } } -void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented) +void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/) { for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { |
