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authorclick <clickvd@gonnamakeyou.com>2011-05-27 14:45:44 +0200
committerShauren <shauren.trinity@gmail.com>2011-05-27 14:45:44 +0200
commit2d1b3ccaa143f11d7cabd0d01072fa011e0481e1 (patch)
treee520b11f8672a3e540a3e1c5790e16fc17095748 /src/server/game
parentb533dfdca947324690b7574cfe2c31ccc84ece03 (diff)
Compile warnings fixes
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 66e4b276fe8..041d4a3c671 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -272,7 +272,7 @@ class BossAI : public ScriptedAI
// to override UpdateAI
// note: You must re-schedule the event within this method if the event
// is supposed to run more than once
- virtual void ExecuteEvent(uint32 const eventId) { }
+ virtual void ExecuteEvent(uint32 const /*eventId*/) { }
void Reset() { _Reset(); }
void EnterCombat(Unit* /*who*/) { _EnterCombat(); }
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index b77f5923b63..e96ab1fcbc0 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1858,7 +1858,7 @@ void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const * aurEff, Spell
}
}
-void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented)
+void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
{
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
@@ -1888,7 +1888,7 @@ void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplicat
}
}
-void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented)
+void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
{
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{