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authorVincent-Michael <Vincent_Michael@gmx.de>2013-08-11 00:27:54 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-08-11 00:27:54 +0200
commit2e9547b4ff0b495b0ea1d66c221b96caa7cbf17b (patch)
tree37054b754ff51052e793eaa0c63ff948fd56990b /src/server/game
parenta6eee516bd07f6adf6e519fdb3171ac28b1058f6 (diff)
parentc5ff184ebd9482c500ceac01caf39633e1af6e51 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Scripting/ScriptLoader.cpp
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp38
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp9
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h11
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp2
-rw-r--r--src/server/game/Scripting/ScriptLoader.cpp10
5 files changed, 62 insertions, 8 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 261c4166a15..c4c208e596e 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -2097,13 +2097,47 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
GetBaseObject()->SummonCreatureGroup(e.action.creatureGroup.group, &summonList);
for (std::list<TempSummon*>::const_iterator itr = summonList.begin(); itr != summonList.end(); ++itr)
- {
if (unit && e.action.creatureGroup.attackInvoker)
(*itr)->AI()->AttackStart(unit);
- }
break;
}
+ case SMART_ACTION_SET_POWER:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+
+ if (targets)
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), e.action.power.newPower);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_ADD_POWER:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+
+ if (targets)
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), (*itr)->ToUnit()->GetPower(Powers(e.action.power.powerType)) + e.action.power.newPower);
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_REMOVE_POWER:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+
+ if (targets)
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsUnit(*itr))
+ (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), (*itr)->ToUnit()->GetPower(Powers(e.action.power.powerType)) - e.action.power.newPower);
+
+ delete targets;
+ break;
+ }
default:
TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index f26d3bb328a..feb0d1a03b8 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -838,6 +838,15 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
return false;
break;
}
+ case SMART_ACTION_SET_POWER:
+ case SMART_ACTION_ADD_POWER:
+ case SMART_ACTION_REMOVE_POWER:
+ if (e.action.power.powerType > MAX_POWERS)
+ {
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Power %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.power.powerType);
+ return false;
+ }
+ break;
case SMART_ACTION_FOLLOW:
case SMART_ACTION_SET_ORIENTATION:
case SMART_ACTION_STORE_TARGET_LIST:
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index cf208aa91df..ef7080bf9db 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -490,8 +490,11 @@ enum SMART_ACTION
SMART_ACTION_ADD_GO_FLAG = 105, // Flags
SMART_ACTION_REMOVE_GO_FLAG = 106, // Flags
SMART_ACTION_SUMMON_CREATURE_GROUP = 107, // Group, attackInvoker
+ SMART_ACTION_SET_POWER = 108, // PowerType, newPower
+ SMART_ACTION_ADD_POWER = 109, // PowerType, newPower
+ SMART_ACTION_REMOVE_POWER = 110, // PowerType, newPower
- SMART_ACTION_END = 108
+ SMART_ACTION_END = 111
};
struct SmartAction
@@ -945,6 +948,12 @@ struct SmartAction
uint32 attackInvoker;
} creatureGroup;
+ struct
+ {
+ uint32 powerType;
+ uint32 newPower;
+ } power;
+
//! Note for any new future actions
//! All parameters must have type uint32
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index 3be95a86ca8..f8c9e888176 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -1623,7 +1623,7 @@ void BattlegroundAV::ResetBGSubclass()
bool BattlegroundAV::CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target, uint32 miscValue)
{
- uint8 team = source->GetTeam();
+ uint32 team = source->GetTeam();
switch (criteriaId)
{
case BG_CRITERIA_CHECK_EVERYTHING_COUNTS:
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index b11ece9307d..dbed7d990b5 100644
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -337,8 +337,9 @@ void AddSC_npc_anubisath_sentinel();
void AddSC_instance_temple_of_ahnqiraj();
void AddSC_wailing_caverns(); //Wailing caverns
void AddSC_instance_wailing_caverns();
-void AddSC_zulfarrak(); //Zul'Farrak generic
-void AddSC_instance_zulfarrak(); //Zul'Farrak instance script
+void AddSC_boss_zum_rah(); //Zul'Farrak
+void AddSC_zulfarrak();
+void AddSC_instance_zulfarrak();
void AddSC_instance_halls_of_origination();
void AddSC_boss_temple_guardian_anhuur();
void AddSC_boss_earthrager_ptah();
@@ -1001,8 +1002,9 @@ void AddKalimdorScripts()
AddSC_instance_temple_of_ahnqiraj();
AddSC_wailing_caverns(); //Wailing caverns
AddSC_instance_wailing_caverns();
- AddSC_zulfarrak(); //Zul'Farrak generic
- AddSC_instance_zulfarrak(); //Zul'Farrak instance script
+ AddSC_boss_zum_rah(); //Zul'Farrak
+ AddSC_zulfarrak();
+ AddSC_instance_zulfarrak();
AddSC_ashenvale();
AddSC_azshara();