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authorTreeston <treeston.mmoc@gmail.com>2018-07-18 17:48:15 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-07-18 17:48:15 +0200
commit2ef9d301f0869b443122e2ba543af054c5b0e53c (patch)
treeb4386edef8f6409f39958aced5787e0cc994d3df /src/server/game
parentf93cb448f1d8b8346dff13fffacfd3c9f85edde0 (diff)
Misc: Pass std::chrono types by value everywhere.
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/Creature/Creature.h8
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
-rw-r--r--src/server/game/Entities/Object/Object.h2
-rw-r--r--src/server/game/Scripting/ScriptReloadMgr.cpp2
-rw-r--r--src/server/game/Server/WorldSession.cpp4
7 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 85c72c17e9f..0ac2b3be021 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2100,7 +2100,7 @@ void Creature::Respawn(bool force)
}
-void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds const& forceRespawnTimer)
+void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer)
{
if (timeMSToDespawn)
{
@@ -2152,7 +2152,7 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds const& forceRespawn
}
}
-void Creature::DespawnOrUnsummon(uint32 msTimeToDespawn /*= 0*/, Seconds const& forceRespawnTimer /*= 0*/)
+void Creature::DespawnOrUnsummon(uint32 msTimeToDespawn /*= 0*/, Seconds forceRespawnTimer /*= 0*/)
{
if (TempSummon* summon = ToTempSummon())
summon->UnSummon(msTimeToDespawn);
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index f77934b1616..23e567f7332 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -246,8 +246,8 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
void RemoveCorpse(bool setSpawnTime = true, bool destroyForNearbyPlayers = true);
- void DespawnOrUnsummon(uint32 msTimeToDespawn = 0, Seconds const& forceRespawnTime = Seconds(0));
- void DespawnOrUnsummon(Milliseconds const& time, Seconds const& forceRespawnTime = Seconds(0)) { DespawnOrUnsummon(uint32(time.count()), forceRespawnTime); }
+ void DespawnOrUnsummon(uint32 msTimeToDespawn = 0, Seconds forceRespawnTime = 0s);
+ void DespawnOrUnsummon(Milliseconds time, Seconds forceRespawnTime = 0s) { DespawnOrUnsummon(uint32(time.count()), forceRespawnTime); }
time_t const& GetRespawnTime() const { return m_respawnTime; }
time_t GetRespawnTimeEx() const;
@@ -417,7 +417,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
bool CanAlwaysSee(WorldObject const* obj) const override;
private:
- void ForcedDespawn(uint32 timeMSToDespawn = 0, Seconds const& forceRespawnTimer = Seconds(0));
+ void ForcedDespawn(uint32 timeMSToDespawn = 0, Seconds forceRespawnTimer = 0s);
bool CheckNoGrayAggroConfig(uint32 playerLevel, uint32 creatureLevel) const; // No aggro from gray creatures
// Waypoint path
@@ -462,7 +462,7 @@ class TC_GAME_API AssistDelayEvent : public BasicEvent
class TC_GAME_API ForcedDespawnDelayEvent : public BasicEvent
{
public:
- ForcedDespawnDelayEvent(Creature& owner, Seconds const& respawnTimer) : BasicEvent(), m_owner(owner), m_respawnTimer(respawnTimer) { }
+ ForcedDespawnDelayEvent(Creature& owner, Seconds respawnTimer) : BasicEvent(), m_owner(owner), m_respawnTimer(respawnTimer) { }
bool Execute(uint64 e_time, uint32 p_time) override;
private:
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 5d8cc2fd3d1..b623a0e8881 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -834,7 +834,7 @@ void GameObject::AddUniqueUse(Player* player)
m_unique_users.insert(player->GetGUID());
}
-void GameObject::DespawnOrUnsummon(Milliseconds const& delay, Seconds const& forceRespawnTime)
+void GameObject::DespawnOrUnsummon(Milliseconds delay, Seconds forceRespawnTime)
{
if (delay > 0ms)
{
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index f9024db5505..c8308ded896 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -151,7 +151,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void SetSpawnedByDefault(bool b) { m_spawnedByDefault = b; }
uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
void Refresh();
- void DespawnOrUnsummon(Milliseconds const& delay = 0ms, Seconds const& forceRespawnTime = 0s);
+ void DespawnOrUnsummon(Milliseconds delay = 0ms, Seconds forceRespawnTime = 0s);
void Delete();
void getFishLoot(Loot* loot, Player* loot_owner);
void getFishLootJunk(Loot* loot, Player* loot_owner);
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 4dbeee9d2bb..e19602f97ff 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -385,7 +385,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
ZoneScript* GetZoneScript() const { return m_zoneScript; }
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0);
- TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds const& despawnTime, uint32 vehId = 0, uint32 spellId = 0) { return SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId, spellId); }
+ TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds despawnTime, uint32 vehId = 0, uint32 spellId = 0) { return SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId, spellId); }
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0);
GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */);
diff --git a/src/server/game/Scripting/ScriptReloadMgr.cpp b/src/server/game/Scripting/ScriptReloadMgr.cpp
index 7fcbcc7566d..3e38adcfc43 100644
--- a/src/server/game/Scripting/ScriptReloadMgr.cpp
+++ b/src/server/game/Scripting/ScriptReloadMgr.cpp
@@ -1034,7 +1034,7 @@ private:
// Wait for the current build job to finish, if the job finishes in time
// evaluate it and continue with the next one.
if (_build_job->GetProcess()->GetFutureResult().
- wait_for(std::chrono::seconds(0)) == std::future_status::ready)
+ wait_for(0s) == std::future_status::ready)
ProcessReadyBuildJob();
else
return; // Return when the job didn't finish in time
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 9b2ce6fe4a9..5b3df4da99c 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -1107,11 +1107,11 @@ void WorldSession::ProcessQueryCallbacks()
{
_queryProcessor.ProcessReadyQueries();
- if (_realmAccountLoginCallback.valid() && _realmAccountLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
+ if (_realmAccountLoginCallback.valid() && _realmAccountLoginCallback.wait_for(0s) == std::future_status::ready)
InitializeSessionCallback(_realmAccountLoginCallback.get());
//! HandlePlayerLoginOpcode
- if (_charLoginCallback.valid() && _charLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
+ if (_charLoginCallback.valid() && _charLoginCallback.wait_for(0s) == std::future_status::ready)
HandlePlayerLogin(reinterpret_cast<LoginQueryHolder*>(_charLoginCallback.get()));
}