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authorShauren <shauren.trinity@gmail.com>2012-04-07 01:06:56 +0200
committerShauren <shauren.trinity@gmail.com>2012-04-07 01:06:56 +0200
commit33d5e7c753f484c33f7bbc017bbfc52549a12e30 (patch)
tree91b84ec75caa3d62d9a0e5ae0f2f222456ed947d /src/server/game
parent478427e0d2766abad07b1a23693780aea445297b (diff)
Scripts/Icecrown Citadel: Fixed Ice Bomb visual synchronization
Closes #5179
Diffstat (limited to 'src/server/game')
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 68966331b19..cf200f19010 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3410,10 +3410,7 @@ void SpellMgr::LoadDbcDataCorrections()
spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_CASTER;
break;
case 69846: // Frost Bomb
- spellInfo->speed = 10;
- spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_TARGET_ANY;
- spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_TARGET_ANY;
- spellInfo->Effect[1] = 0;
+ spellInfo->speed = 0.0f; // This spell's summon happens instantly
break;
case 71614: // Ice Lock
spellInfo->Mechanic = MECHANIC_STUN;