diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2017-08-27 13:35:03 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2017-08-27 13:35:03 +0200 |
| commit | 37dff2b7a1850f9f751c472e277277305a660229 (patch) | |
| tree | 95f26fc823270322d9e0d25b3fa9e1c3ddd53309 /src/server/game | |
| parent | f279207d482b886fc8b049e94b46653325ec4d2d (diff) | |
Core/Misc: random refactors
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Instances/InstanceScript.h | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 1195301501b..6addb2c748f 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -937,7 +937,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u case 1: instance->SetBossState(e.action.setInstanceData.field, static_cast<EncounterState>(e.action.setInstanceData.data)); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA: SetBossState BossId: %u, State: %u (%s)", - e.action.setInstanceData.field, e.action.setInstanceData.data, InstanceScript::GetBossStateName(e.action.setInstanceData.data).c_str()); + e.action.setInstanceData.field, e.action.setInstanceData.data, InstanceScript::GetBossStateName(e.action.setInstanceData.data)); break; default: // Static analysis break; diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 6b19a93edf7..154254e25b2 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -739,7 +739,7 @@ void InstanceScript::UpdateEncounterStateForSpellCast(uint32 spellId, Unit* sour UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, spellId, source); } -/*static*/ std::string InstanceScript::GetBossStateName(uint8 state) +/*static*/ char const* InstanceScript::GetBossStateName(uint8 state) { // See enum EncounterState in InstanceScript.h switch (state) diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index b5fa1bbad35..36fea3990eb 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -227,7 +227,7 @@ class TC_GAME_API InstanceScript : public ZoneScript virtual bool SetBossState(uint32 id, EncounterState state); EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; } - static std::string GetBossStateName(uint8 state); + static char const* GetBossStateName(uint8 state); CreatureBoundary const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : nullptr; } // Achievement criteria additional requirements check |
