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authorTreeston <treeston.mmoc@gmail.com>2017-08-27 13:35:03 +0200
committerTreeston <treeston.mmoc@gmail.com>2017-08-27 13:35:03 +0200
commit37dff2b7a1850f9f751c472e277277305a660229 (patch)
tree95f26fc823270322d9e0d25b3fa9e1c3ddd53309 /src/server/game
parentf279207d482b886fc8b049e94b46653325ec4d2d (diff)
Core/Misc: random refactors
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
-rw-r--r--src/server/game/Instances/InstanceScript.cpp2
-rw-r--r--src/server/game/Instances/InstanceScript.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 1195301501b..6addb2c748f 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -937,7 +937,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
case 1:
instance->SetBossState(e.action.setInstanceData.field, static_cast<EncounterState>(e.action.setInstanceData.data));
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA: SetBossState BossId: %u, State: %u (%s)",
- e.action.setInstanceData.field, e.action.setInstanceData.data, InstanceScript::GetBossStateName(e.action.setInstanceData.data).c_str());
+ e.action.setInstanceData.field, e.action.setInstanceData.data, InstanceScript::GetBossStateName(e.action.setInstanceData.data));
break;
default: // Static analysis
break;
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 6b19a93edf7..154254e25b2 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -739,7 +739,7 @@ void InstanceScript::UpdateEncounterStateForSpellCast(uint32 spellId, Unit* sour
UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, spellId, source);
}
-/*static*/ std::string InstanceScript::GetBossStateName(uint8 state)
+/*static*/ char const* InstanceScript::GetBossStateName(uint8 state)
{
// See enum EncounterState in InstanceScript.h
switch (state)
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index b5fa1bbad35..36fea3990eb 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -227,7 +227,7 @@ class TC_GAME_API InstanceScript : public ZoneScript
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
- static std::string GetBossStateName(uint8 state);
+ static char const* GetBossStateName(uint8 state);
CreatureBoundary const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : nullptr; }
// Achievement criteria additional requirements check