diff options
author | Supabad <supabad.trinity@gmail.com> | 2011-04-21 23:38:15 +0200 |
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committer | Supabad <supabad.trinity@gmail.com> | 2011-04-21 23:38:15 +0200 |
commit | 3b99e173f0becba0979e78a50387a2bbf7941ba7 (patch) | |
tree | 71e09aff8b901df85021f226d654002ff47e6f78 /src/server/game | |
parent | 97f482cd825f57b6a39d9bc9ad6d5fef169cf909 (diff) |
Scripts/Achievements: Move some achievement scripts to database.
Add database support for Ancient Protector and Ancient Courtyard Protector.
Diffstat (limited to 'src/server/game')
-rwxr-xr-x | src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp | 9 | ||||
-rwxr-xr-x | src/server/game/Battlegrounds/Zones/BattlegroundSA.h | 2 |
2 files changed, 0 insertions, 11 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index 1f2c2c337c6..4bbc5ce6f61 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -490,15 +490,6 @@ void BattlegroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value Battleground::UpdatePlayerScore(Source,type,value, doAddHonor); } -uint32 BattlegroundSA::GetPlayerDemolisherScore(Player* source) -{ - BattlegroundScoreMap::iterator itr = m_PlayerScores.find(source->GetGUID()); - if (itr == m_PlayerScores.end()) // player not found... - return 0; - else - return ((BattlegroundSAScore*)itr->second)->demolishers_destroyed; -} - void BattlegroundSA::TeleportPlayers() { for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h index 068d71ba1c2..5bd5216b708 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h @@ -486,8 +486,6 @@ class BattlegroundSA : public Battleground /* Scorekeeping */ /// Update score board - - uint32 GetPlayerDemolisherScore(Player* /*source*/); void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true); private: |