diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-08-30 23:09:01 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-08-30 23:09:01 +0200 |
| commit | 3f6296b65ebd63849f67895f7ab6280b8828da28 (patch) | |
| tree | c5462efbc819912b93aaa4402d46c709fb61f8e2 /src/server/game | |
| parent | 7ecf4fdec147af7da51541aae9de4d91aff05ad6 (diff) | |
| parent | 4f10e6b89ab95e76e9f0de3f8ad4b8bd4ac1de84 (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/Spline.h | 4 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 3 |
3 files changed, 12 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 79d5c22e6a2..6a7e6c5dedd 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1165,6 +1165,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData) void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult result, std::string const& newName) { + AntiDOS.AllowOpcode(CMSG_CHAR_ENUM, true); if (!result) { WorldPacket data(SMSG_CHAR_RENAME, 1); @@ -1422,6 +1423,8 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) stmt->setUInt32(0, GUID_LOPART(guid)); // TODO: Make async with callback + // TODO 2: Allow opcode at end of callback + AntiDOS.AllowOpcode(CMSG_CHAR_ENUM, true); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -1675,6 +1678,8 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) uint8 playerClass = nameData->m_class; uint8 level = nameData->m_level; + // TO Do: Make async and allow opcode on callback + AntiDOS.AllowOpcode(CMSG_CHAR_ENUM, true); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_AT_LOGIN_TITLES); stmt->setUInt32(0, lowGuid); PreparedQueryResult result = CharacterDatabase.Query(stmt); diff --git a/src/server/game/Movement/Spline/Spline.h b/src/server/game/Movement/Spline/Spline.h index 42090cae71b..d4b100ee46e 100644 --- a/src/server/game/Movement/Spline/Spline.h +++ b/src/server/game/Movement/Spline/Spline.h @@ -21,6 +21,7 @@ #include "MovementTypedefs.h" #include <G3D/Vector3.h> +#include <limits> namespace Movement { @@ -184,6 +185,9 @@ public: while (i < index_hi) { new_length = cacher(*this, i); + // length overflowed, assign to max positive value + if (new_length < 0) + new_length = std::numeric_limits<length_type>::max(); lengths[++i] = new_length; ASSERT(prev_length <= new_length); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index ac3f12ed8c5..91a5c35955a 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1034,6 +1034,9 @@ void Spell::EffectForceCast(SpellEffIndex effIndex) case 52349: // Overtake unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, NULL, NULL, true, NULL, NULL, m_originalCasterGUID); return; + case 72299: // Malleable Goo Summon Trigger + unitTarget->CastSpell(unitTarget, spellInfo->Id, true, NULL, NULL, m_originalCasterGUID); + return; } } |
