diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-04-08 22:32:15 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-04-08 22:32:15 +0200 |
| commit | 3f7e6af49ede1a352b20bc02f59db1ac42a393ad (patch) | |
| tree | 35141d21a7fbcce1852ebbf06b5e58cb34d71dd6 /src/server/game | |
| parent | 6dfc4771a1c4cd127f514eba8faa841f430d2c04 (diff) | |
Properly rename the stand state method...
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 2 |
6 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 159bb13f8cf..afb6255079b 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -440,7 +440,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const if (Unit* unit = object->ToUnit()) { if (ConditionValue1 == 0) - condMeets = (unit->SetStandState() == ConditionValue2); + condMeets = (unit->GetStandState() == ConditionValue2); else if (ConditionValue2 == 0) condMeets = unit->IsStandState(); else if (ConditionValue2 == 1) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index e7133ef100f..3fcd249c9be 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1282,8 +1282,8 @@ void GameObject::Use(Unit* user) { if (Player* ChairUser = ObjectAccessor::FindPlayer(itr->second)) { - if (ChairUser->IsSitState() && ChairUser->SetStandState() != UNIT_STAND_STATE_SIT && ChairUser->GetExactDist2d(x_i, y_i) < 0.1f) - continue; // This seat is already occupied by ChairUser. NOTE: Not sure if the ChairUser->SetStandState() != UNIT_STAND_STATE_SIT check is required. + if (ChairUser->IsSitState() && ChairUser->GetStandState() != UNIT_STAND_STATE_SIT && ChairUser->GetExactDist2d(x_i, y_i) < 0.1f) + continue; // This seat is already occupied by ChairUser. NOTE: Not sure if the ChairUser->GetStandState() != UNIT_STAND_STATE_SIT check is required. else itr->second.Clear(); // This seat is unoccupied. } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e79a0d60826..319b939d899 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -14723,7 +14723,7 @@ void Unit::SendMovementFlagUpdate(bool self /* = false */) bool Unit::IsSitState() const { - uint8 s = SetStandState(); + uint8 s = GetStandState(); return s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR || s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR || @@ -14732,7 +14732,7 @@ bool Unit::IsSitState() const bool Unit::IsStandState() const { - uint8 s = SetStandState(); + uint8 s = GetStandState(); return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL; } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index cf6085abaca..232b1ddf07a 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1388,7 +1388,7 @@ class TC_GAME_API Unit : public WorldObject uint32 GetCreatureType() const; uint32 GetCreatureTypeMask() const; - uint8 SetStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1, 0); } + uint8 GetStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1, 0); } bool IsSitState() const; bool IsStandState() const; void SetStandState(uint8 state); diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 5922c315195..c3c78a4cf66 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1265,7 +1265,7 @@ void WorldSession::HandleAlterAppearance(WorldPacket& recvData) return; } - if (_player->SetStandState() != UNIT_STAND_STATE_SIT_LOW_CHAIR + go->GetGOInfo()->barberChair.chairheight) + if (_player->GetStandState() != UNIT_STAND_STATE_SIT_LOW_CHAIR + go->GetGOInfo()->barberChair.chairheight) { SendBarberShopResult(BARBER_SHOP_RESULT_NOT_ON_CHAIR); return; diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index b1038b85235..8ae37065726 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -405,7 +405,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/) // not set flags if player can't free move to prevent lost state at logout cancel if (GetPlayer()->CanFreeMove()) { - if (GetPlayer()->SetStandState() == UNIT_STAND_STATE_STAND) + if (GetPlayer()->GetStandState() == UNIT_STAND_STATE_STAND) GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size |
