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authorVincent_Michael <Vincent_Michael@gmx.de>2014-01-21 21:57:09 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2014-01-21 21:58:30 +0100
commit3f99890b129c836cd364169ec4d69620bff0ca82 (patch)
treec71f17ba9f1425ec1044b6dfec60c4e8aa2902a8 /src/server/game
parent7c4a16e6c2f9cd6faa4d66ade9fa017267310632 (diff)
parent101ac7f5110030ac12fa13f3e9a9d2c671e48734 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp1
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h17
-rw-r--r--src/server/game/Entities/Player/Player.cpp11
-rw-r--r--src/server/game/Handlers/TicketHandler.cpp24
-rw-r--r--src/server/game/Spells/SpellMgr.cpp2
-rw-r--r--src/server/game/Tickets/TicketMgr.cpp37
-rw-r--r--src/server/game/Tickets/TicketMgr.h6
-rw-r--r--src/server/game/Weather/Weather.cpp16
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp1
-rw-r--r--src/server/game/World/World.cpp10
-rw-r--r--src/server/game/World/World.h2
11 files changed, 76 insertions, 51 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 543cb9235d3..d912de2a72c 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -766,6 +766,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u attempts to set invalid phase, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
+
if (!IsMinMaxValid(e, e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax))
return false;
break;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index bb806717d97..d47dbeae600 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -53,9 +53,12 @@ enum SMART_EVENT_PHASE
SMART_EVENT_PHASE_4 = 4,
SMART_EVENT_PHASE_5 = 5,
SMART_EVENT_PHASE_6 = 6,
- SMART_EVENT_PHASE_MAX = 7,
+ SMART_EVENT_PHASE_7 = 7,
+ SMART_EVENT_PHASE_8 = 8,
+ SMART_EVENT_PHASE_9 = 9,
+ SMART_EVENT_PHASE_MAX = 10,
- SMART_EVENT_PHASE_COUNT = 6
+ SMART_EVENT_PHASE_COUNT = 9
};
enum SMART_EVENT_PHASE_BITS
@@ -67,7 +70,10 @@ enum SMART_EVENT_PHASE_BITS
SMART_EVENT_PHASE_4_BIT = 8,
SMART_EVENT_PHASE_5_BIT = 16,
SMART_EVENT_PHASE_6_BIT = 32,
- SMART_EVENT_PHASE_ALL = SMART_EVENT_PHASE_1_BIT + SMART_EVENT_PHASE_2_BIT + SMART_EVENT_PHASE_3_BIT + SMART_EVENT_PHASE_4_BIT + SMART_EVENT_PHASE_5_BIT + SMART_EVENT_PHASE_6_BIT
+ SMART_EVENT_PHASE_7_BIT = 64,
+ SMART_EVENT_PHASE_8_BIT = 128,
+ SMART_EVENT_PHASE_9_BIT = 256,
+ SMART_EVENT_PHASE_ALL = SMART_EVENT_PHASE_1_BIT + SMART_EVENT_PHASE_2_BIT + SMART_EVENT_PHASE_3_BIT + SMART_EVENT_PHASE_4_BIT + SMART_EVENT_PHASE_5_BIT + SMART_EVENT_PHASE_6_BIT + SMART_EVENT_PHASE_7_BIT + SMART_EVENT_PHASE_8_BIT + SMART_EVENT_PHASE_9_BIT
};
const uint32 SmartPhaseMask[SMART_EVENT_PHASE_COUNT][2] =
@@ -77,7 +83,10 @@ const uint32 SmartPhaseMask[SMART_EVENT_PHASE_COUNT][2] =
{SMART_EVENT_PHASE_3, SMART_EVENT_PHASE_3_BIT },
{SMART_EVENT_PHASE_4, SMART_EVENT_PHASE_4_BIT },
{SMART_EVENT_PHASE_5, SMART_EVENT_PHASE_5_BIT },
- {SMART_EVENT_PHASE_6, SMART_EVENT_PHASE_6_BIT }
+ {SMART_EVENT_PHASE_6, SMART_EVENT_PHASE_6_BIT },
+ {SMART_EVENT_PHASE_7, SMART_EVENT_PHASE_7_BIT },
+ {SMART_EVENT_PHASE_8, SMART_EVENT_PHASE_8_BIT },
+ {SMART_EVENT_PHASE_9, SMART_EVENT_PHASE_9_BIT }
};
enum SMART_EVENT
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index b10ba3e52af..d57d1312add 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7850,14 +7850,9 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
{
if (Weather* weather = WeatherMgr::FindWeather(zone->ID))
weather->SendWeatherUpdateToPlayer(this);
- else
- {
- if (!WeatherMgr::AddWeather(zone->ID))
- {
- // send fine weather packet to remove old zone's weather
- WeatherMgr::SendFineWeatherUpdateToPlayer(this);
- }
- }
+ else if (!WeatherMgr::AddWeather(zone->ID))
+ // send fine weather packet to remove old zone's weather
+ WeatherMgr::SendFineWeatherUpdateToPlayer(this);
}
sScriptMgr->OnPlayerUpdateZone(this, newZone, newArea);
diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp
index aefe7d96331..4ea4d835ae9 100644
--- a/src/server/game/Handlers/TicketHandler.cpp
+++ b/src/server/game/Handlers/TicketHandler.cpp
@@ -49,13 +49,23 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData)
// Player must not have ticket
if (!ticket || ticket->IsClosed())
{
- ticket = new GmTicket(GetPlayer(), recvData);
-
+ uint32 mapId;
+ float x, y, z;
+ std::string message;
+ uint32 needResponse;
+ bool needMoreHelp;
uint32 count;
std::list<uint32> times;
uint32 decompressedSize;
std::string chatLog;
+ recvData >> mapId;
+ recvData >> x >> y >> z;
+ recvData >> message;
+
+ recvData >> needResponse;
+ recvData >> needMoreHelp;
+
recvData >> count;
for (uint32 i = 0; i < count; i++)
@@ -77,19 +87,25 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData)
if (uncompress(dest.contents(), &realSize, recvData.contents() + pos, recvData.size() - pos) == Z_OK)
{
dest >> chatLog;
- ticket->SetChatLog(times, chatLog);
}
else
{
TC_LOG_ERROR("network", "CMSG_GMTICKET_CREATE possibly corrupt. Uncompression failed.");
recvData.rfinish();
- delete ticket;
return;
}
recvData.rfinish(); // Will still have compressed data in buffer.
}
+ ticket = new GmTicket(GetPlayer());
+ ticket->SetPosition(mapId, x, y, z);
+ ticket->SetMessage(message);
+ ticket->SetGmAction(needResponse, needMoreHelp);
+
+ if (!chatLog.empty())
+ ticket->SetChatLog(times, chatLog);
+
sTicketMgr->AddTicket(ticket);
sTicketMgr->UpdateLastChange();
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index daa6c1f7c93..bac84951e21 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -817,7 +817,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
{
if (EventProcFlag & PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS)
{
- if (!(procExtra & PROC_EX_INTERNAL_DOT))
+ if (!(procExtra & PROC_EX_INTERNAL_HOT))
return false;
}
else if (procExtra & PROC_EX_INTERNAL_HOT)
diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp
index 5c536b2f929..c97a8b95678 100644
--- a/src/server/game/Tickets/TicketMgr.cpp
+++ b/src/server/game/Tickets/TicketMgr.cpp
@@ -34,26 +34,13 @@ inline float GetAge(uint64 t) { return float(time(NULL) - t) / DAY; }
// GM ticket
GmTicket::GmTicket() : _id(0), _playerGuid(0), _posX(0), _posY(0), _posZ(0), _mapId(0), _createTime(0), _lastModifiedTime(0),
_closedBy(0), _assignedTo(0), _completed(false), _escalatedStatus(TICKET_UNASSIGNED), _viewed(false),
- _needResponse(false), _haveTicket(false) { }
+ _needResponse(false), _needMoreHelp(false) { }
-GmTicket::GmTicket(Player* player, WorldPacket& recvData) : _createTime(time(NULL)), _lastModifiedTime(time(NULL)), _closedBy(0), _assignedTo(0), _completed(false), _escalatedStatus(TICKET_UNASSIGNED), _viewed(false), _haveTicket(false)
+GmTicket::GmTicket(Player* player) : _createTime(time(NULL)), _lastModifiedTime(time(NULL)), _closedBy(0), _assignedTo(0), _completed(false), _escalatedStatus(TICKET_UNASSIGNED), _viewed(false), _needMoreHelp(false), _needResponse(false)
{
_id = sTicketMgr->GenerateTicketId();
_playerName = player->GetName();
_playerGuid = player->GetGUID();
-
- uint32 mapId;
- recvData >> mapId; // Map is sent as UInt32!
- _mapId = mapId;
-
- recvData >> _posX;
- recvData >> _posY;
- recvData >> _posZ;
- recvData >> _message;
- uint32 needResponse;
- recvData >> needResponse;
- _needResponse = (needResponse == 17); // Requires GM response. 17 = true, 1 = false (17 is default)
- recvData >> _haveTicket; // Requests further GM interaction on a ticket to which a GM has already responded. Basically means "has a new ticket"
}
GmTicket::~GmTicket() { }
@@ -80,7 +67,7 @@ bool GmTicket::LoadFromDB(Field* fields)
_completed = fields[++index].GetBool();
_escalatedStatus = GMTicketEscalationStatus(fields[++index].GetUInt8());
_viewed = fields[++index].GetBool();
- _haveTicket = fields[++index].GetBool();
+ _needMoreHelp = fields[++index].GetBool();
return true;
}
@@ -107,7 +94,7 @@ void GmTicket::SaveToDB(SQLTransaction& trans) const
stmt->setBool (++index, _completed);
stmt->setUInt8 (++index, uint8(_escalatedStatus));
stmt->setBool (++index, _viewed);
- stmt->setBool (++index, _haveTicket);
+ stmt->setBool (++index, _needMoreHelp);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
@@ -124,7 +111,7 @@ void GmTicket::WritePacket(WorldPacket& data) const
data << uint32(GMTICKET_STATUS_HASTEXT);
data << uint32(_id);
data << _message;
- data << uint8(_haveTicket);
+ data << uint8(_needMoreHelp);
data << GetAge(_lastModifiedTime);
if (GmTicket* ticket = sTicketMgr->GetOldestOpenTicket())
data << GetAge(ticket->GetLastModifiedTime());
@@ -225,6 +212,20 @@ void GmTicket::SetUnassigned()
}
}
+void GmTicket::SetPosition(uint32 mapId, float x, float y, float z)
+{
+ _mapId = mapId;
+ _posX = x;
+ _posY = y;
+ _posZ = z;
+}
+
+void GmTicket::SetGmAction(uint32 needResponse, bool needMoreHelp)
+{
+ _needResponse = (needResponse == 17); // Requires GM response. 17 = true, 1 = false (17 is default)
+ _needMoreHelp = needMoreHelp; // Requests further GM interaction on a ticket to which a GM has already responded. Basically means "has a new ticket"
+}
+
void GmTicket::TeleportTo(Player* player) const
{
player->TeleportTo(_mapId, _posX, _posY, _posZ, 0.0f, 0);
diff --git a/src/server/game/Tickets/TicketMgr.h b/src/server/game/Tickets/TicketMgr.h
index 3dd048189d7..5bfe78abbba 100644
--- a/src/server/game/Tickets/TicketMgr.h
+++ b/src/server/game/Tickets/TicketMgr.h
@@ -82,7 +82,7 @@ class GmTicket
{
public:
GmTicket();
- GmTicket(Player* player, WorldPacket& recvData);
+ GmTicket(Player* player);
~GmTicket();
bool IsClosed() const { return _closedBy; }
@@ -129,6 +129,8 @@ public:
void SetComment(std::string const& comment) { _comment = comment; }
void SetViewed() { _viewed = true; }
void SetUnassigned();
+ void SetPosition(uint32 mapId, float x, float y, float z);
+ void SetGmAction(uint32 needResponse, bool needMoreHelp);
void AppendResponse(std::string const& response) { _response += response; }
@@ -164,7 +166,7 @@ private:
GMTicketEscalationStatus _escalatedStatus;
bool _viewed;
bool _needResponse; /// @todo find out the use of this, and then store it in DB
- bool _haveTicket;
+ bool _needMoreHelp;
std::string _response;
std::string _chatLog; // No need to store in db, will be refreshed every session client side
};
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index 2a7e29629ff..79b4fbd8c69 100644
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -195,7 +195,6 @@ bool Weather::ReGenerate()
void Weather::SendWeatherUpdateToPlayer(Player* player)
{
WorldPacket data(SMSG_WEATHER, (4+4+4));
-
data << uint32(GetWeatherState()) << (float)m_grade << uint8(0);
player->GetSession()->SendPacket(&data);
}
@@ -203,10 +202,6 @@ void Weather::SendWeatherUpdateToPlayer(Player* player)
/// Send the new weather to all players in the zone
bool Weather::UpdateWeather()
{
- Player* player = sWorld->FindPlayerInZone(m_zone);
- if (!player)
- return false;
-
///- Send the weather packet to all players in this zone
if (m_grade >= 1)
m_grade = 0.9999f;
@@ -216,8 +211,13 @@ bool Weather::UpdateWeather()
WeatherState state = GetWeatherState();
WorldPacket data(SMSG_WEATHER, (4+4+4));
- data << uint32(state) << (float)m_grade << uint8(0);
- player->SendMessageToSet(&data, true);
+ data << uint32(state);
+ data << (float)m_grade;
+ data << uint8(0);
+
+ //- Returns false if there were no players found to update
+ if (!sWorld->SendZoneMessage(m_zone, &data))
+ return false;
///- Log the event
char const* wthstr;
@@ -264,8 +264,8 @@ bool Weather::UpdateWeather()
wthstr = "fine";
break;
}
- TC_LOG_INFO("misc", "Change the weather of zone %u to %s.", m_zone, wthstr);
+ TC_LOG_INFO("misc", "Change the weather of zone %u to %s.", m_zone, wthstr);
sScriptMgr->OnWeatherChange(this, state, m_grade);
return true;
}
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 69dce957558..9faecdf7c99 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -146,7 +146,6 @@ void LoadWeatherData()
void SendFineWeatherUpdateToPlayer(Player* player)
{
WorldPacket data(SMSG_WEATHER, (4+4+4));
-
data << (uint32)WEATHER_STATE_FINE << (float)0.0f << uint8(0);
player->GetSession()->SendPacket(&data);
}
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index ef6f2869ec5..5f6fb683e8f 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -172,10 +172,7 @@ Player* World::FindPlayerInZone(uint32 zone)
continue;
if (player->IsInWorld() && player->GetZoneId() == zone)
- {
- // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
return player;
- }
}
return NULL;
}
@@ -2322,9 +2319,11 @@ void World::SendGlobalText(const char* text, WorldSession* self)
}
/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
-void World::SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self, uint32 team)
+bool World::SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self, uint32 team)
{
+ bool foundPlayerToSend = false;
SessionMap::const_iterator itr;
+
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (itr->second &&
@@ -2335,8 +2334,11 @@ void World::SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self
(team == 0 || itr->second->GetPlayer()->GetTeam() == team))
{
itr->second->SendPacket(packet);
+ foundPlayerToSend = true;
}
}
+
+ return foundPlayerToSend;
}
/// Send a System Message to all players in the zone (except self if mentioned)
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 6f81c4fae97..c8937a062b6 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -648,7 +648,7 @@ class World
void SendGMText(int32 string_id, ...);
void SendGlobalMessage(WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
void SendGlobalGMMessage(WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
- void SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
+ bool SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
void SendZoneText(uint32 zone, const char *text, WorldSession* self = 0, uint32 team = 0);
void SendServerMessage(ServerMessageType type, const char *text = "", Player* player = NULL);