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authorShauren <shauren.trinity@gmail.com>2025-10-02 15:27:42 +0200
committerShauren <shauren.trinity@gmail.com>2025-10-02 15:27:42 +0200
commit3fecc05f1997d04b09d9cae23d8f5aabf99edc5a (patch)
treec5fa7a1f7c3c3a9e3fb5ff00ac978310a0d5765d /src/server/game
parent6b41c3d3274653605b42f1144f554fe43eee344e (diff)
Core/MMaps: Use unique_ptr for memory management and remove MMapFactory
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Maps/TerrainMgr.cpp12
-rw-r--r--src/server/game/Movement/PathGenerator.cpp3
-rw-r--r--src/server/game/World/World.cpp5
3 files changed, 9 insertions, 11 deletions
diff --git a/src/server/game/Maps/TerrainMgr.cpp b/src/server/game/Maps/TerrainMgr.cpp
index 2e6d8e184b9..65655e6e84b 100644
--- a/src/server/game/Maps/TerrainMgr.cpp
+++ b/src/server/game/Maps/TerrainMgr.cpp
@@ -22,7 +22,7 @@
#include "GridMap.h"
#include "Log.h"
#include "Memory.h"
-#include "MMapFactory.h"
+#include "MMapManager.h"
#include "PhasingHandler.h"
#include "Random.h"
#include "ScriptMgr.h"
@@ -39,7 +39,7 @@ TerrainInfo::TerrainInfo(uint32 mapId) : _mapId(mapId), _parentTerrain(nullptr),
TerrainInfo::~TerrainInfo()
{
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId());
- MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(GetId());
+ MMAP::MMapManager::instance()->unloadMap(GetId());
}
char const* TerrainInfo::GetMapName() const
@@ -185,7 +185,7 @@ void TerrainInfo::LoadMapAndVMapImpl(int32 gx, int32 gy)
void TerrainInfo::LoadMMapInstanceImpl(uint32 mapId, uint32 instanceId)
{
- MMAP::MMapFactory::createOrGetMMapManager()->loadMapInstance(sWorld->GetDataPath(), _mapId, mapId, instanceId);
+ MMAP::MMapManager::instance()->loadMapInstance(sWorld->GetDataPath(), _mapId, mapId, instanceId);
}
void TerrainInfo::LoadMap(int32 gx, int32 gy)
@@ -239,7 +239,7 @@ void TerrainInfo::LoadMMap(int32 gx, int32 gy)
if (!DisableMgr::IsPathfindingEnabled(GetId()))
return;
- switch (MMAP::LoadResult mmapLoadResult = MMAP::MMapFactory::createOrGetMMapManager()->loadMap(sWorld->GetDataPath(), GetId(), gx, gy))
+ switch (MMAP::LoadResult mmapLoadResult = MMAP::MMapManager::instance()->loadMap(sWorld->GetDataPath(), GetId(), gx, gy))
{
case MMAP::LoadResult::Success:
TC_LOG_DEBUG("mmaps.tiles", "MMAP loaded name:{}, id:{}, x:{}, y:{} (mmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
@@ -274,7 +274,7 @@ void TerrainInfo::UnloadMapImpl(int32 gx, int32 gy)
{
_gridMap[gx][gy] = nullptr;
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy);
- MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(GetId(), gx, gy);
+ MMAP::MMapManager::instance()->unloadMap(GetId(), gx, gy);
for (std::shared_ptr<TerrainInfo> const& childTerrain : _childTerrain)
childTerrain->UnloadMapImpl(gx, gy);
@@ -284,7 +284,7 @@ void TerrainInfo::UnloadMapImpl(int32 gx, int32 gy)
void TerrainInfo::UnloadMMapInstanceImpl(uint32 mapId, uint32 instanceId)
{
- MMAP::MMapFactory::createOrGetMMapManager()->unloadMapInstance(_mapId, mapId, instanceId);
+ MMAP::MMapManager::instance()->unloadMapInstance(_mapId, mapId, instanceId);
}
GridMap* TerrainInfo::GetGrid(uint32 mapId, float x, float y, bool loadIfMissing /*= true*/)
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 1d8285822ec..49f2f0150fa 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -22,7 +22,6 @@
#include "DisableMgr.h"
#include "G3DPosition.hpp"
#include "Log.h"
-#include "MMapFactory.h"
#include "MMapManager.h"
#include "Map.h"
#include "Metric.h"
@@ -42,7 +41,7 @@ PathGenerator::PathGenerator(WorldObject const* owner) :
uint32 mapId = PhasingHandler::GetTerrainMapId(_source->GetPhaseShift(), _source->GetMapId(), _source->GetMap()->GetTerrain(), _startPosition.x, _startPosition.y);
if (DisableMgr::IsPathfindingEnabled(_source->GetMapId()))
{
- MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
+ MMAP::MMapManager* mmap = MMAP::MMapManager::instance();
_navMeshQuery = mmap->GetNavMeshQuery(mapId, _source->GetMapId(), _source->GetInstanceId());
_navMesh = _navMeshQuery ? _navMeshQuery->getAttachedNavMesh() : mmap->GetNavMesh(mapId);
}
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 2776b10628e..d4436a76e96 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -69,7 +69,7 @@
#include "LootItemStorage.h"
#include "LootMgr.h"
#include "M2Stores.h"
-#include "MMapFactory.h"
+#include "MMapManager.h"
#include "Map.h"
#include "MapManager.h"
#include "MapUtils.h"
@@ -188,7 +188,6 @@ World::~World()
delete command;
VMAP::VMapFactory::clear();
- MMAP::MMapFactory::clear();
/// @todo free addSessQueue
}
@@ -1356,7 +1355,7 @@ bool World::SetInitialWorldSettings()
vmmgr2->InitializeThreadUnsafe(mapData);
- MMAP::MMapManager* mmmgr = MMAP::MMapFactory::createOrGetMMapManager();
+ MMAP::MMapManager* mmmgr = MMAP::MMapManager::instance();
mmmgr->InitializeThreadUnsafe(mapData);
///- Initialize static helper structures