diff options
| author | Carbenium <carbenium@outlook.com> | 2020-06-22 15:08:50 +0200 |
|---|---|---|
| committer | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-06-24 15:09:57 +0200 |
| commit | 488b91ab8307e2d84cc010be488aad693dba34c8 (patch) | |
| tree | fa88b13f765bb6fef101f849e2893bd6b3c0747b /src/server/game | |
| parent | c40b897d369cf45696ca626fdf48bf51226a73a8 (diff) | |
Core/Battlefield: Move SendInitWorldStatesTo to Battlefield class
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/Battlefield/Battlefield.h | 2 |
2 files changed, 14 insertions, 0 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 5f5d06f5c17..b41a21b2a94 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -33,6 +33,7 @@ #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "WorldPacket.h" +#include "WorldStatePackets.h" #include <G3D/g3dmath.h> Battlefield::Battlefield() @@ -450,6 +451,17 @@ void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/) sCreatureTextMgr->SendChat(stalker, id, target); } +void Battlefield::SendInitWorldStatesTo(Player* player) +{ + WorldPackets::WorldState::InitWorldStates packet; + packet.MapID = m_MapId; + packet.ZoneID = m_ZoneId; + packet.AreaID = player->GetAreaId(); + FillInitialWorldStates(packet); + + player->SendDirectMessage(packet.Write()); +} + void Battlefield::SendUpdateWorldState(uint32 field, uint32 value) { for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i) diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index 3acb1e8655e..ba07ce27d27 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -213,6 +213,8 @@ class TC_GAME_API Battlefield : public ZoneScript /// Call this to init the Battlefield virtual bool SetupBattlefield() { return true; } + void SendInitWorldStatesTo(Player* player); + /// Update data of a worldstate to all players present in zone void SendUpdateWorldState(uint32 field, uint32 value); |
