diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-01-25 13:45:11 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-01-25 13:45:11 +0100 |
| commit | 51e28ae76a40bb40bdd6f163773d2e3bd8f76ec4 (patch) | |
| tree | 21b82469d0907e1e2c512f80577662fd09f780f9 /src/server/game | |
| parent | 6c3c200cc52397b4b32ed76e676830e9f1d67d4c (diff) | |
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfire Citadel: Ramparts.
(also some minor adjustments to command output for convenience)
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.h | 2 |
2 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 9e55fbddb7c..6958392f66d 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3311,7 +3311,7 @@ bool Map::SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn, bool force, std::v return true; } -bool Map::SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes) +bool Map::SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes, size_t* count) { SpawnGroupTemplateData const* groupData = GetSpawnGroupData(groupId); if (!groupData || groupData->flags & SPAWNGROUP_FLAG_SYSTEM) @@ -3348,6 +3348,10 @@ bool Map::SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes) return false; } } + + if (count) + *count = toUnload.size(); + // now do the actual despawning for (WorldObject* obj : toUnload) obj->AddObjectToRemoveList(); diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 006617051c8..37e8f3294e9 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -796,7 +796,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType> SpawnGroupTemplateData const* GetSpawnGroupData(uint32 groupId) const; bool SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn = false, bool force = false, std::vector<WorldObject*>* spawnedObjects = nullptr); - bool SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes = false); + bool SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes = false, size_t* count = nullptr); void SetSpawnGroupActive(uint32 groupId, bool state); bool IsSpawnGroupActive(uint32 groupId) const; |
