diff options
| author | megamage <none@none.none> | 2011-11-28 14:05:25 -0500 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-11-28 14:05:25 -0500 |
| commit | 529af3cd092972c2d5204308a5ba573bad8e0b1f (patch) | |
| tree | dc416a7353c359677807d8871c585ff2627ffccd /src/server/game | |
| parent | cde7ea260eae5c7676411c848131f91e5648ec28 (diff) | |
Delete obj if it is not successfully added to grid. More to fix.
Diffstat (limited to 'src/server/game')
| -rwxr-xr-x | src/server/game/Battlegrounds/Battleground.cpp | 13 | ||||
| -rwxr-xr-x | src/server/game/Entities/Creature/Creature.cpp | 4 | ||||
| -rwxr-xr-x | src/server/game/Entities/Creature/Creature.h | 3 | ||||
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 5 | ||||
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.h | 3 | ||||
| -rwxr-xr-x | src/server/game/Events/GameEventMgr.cpp | 7 | ||||
| -rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 9 | ||||
| -rwxr-xr-x | src/server/game/Pools/PoolMgr.cpp | 6 |
8 files changed, 30 insertions, 20 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index af350ac39d6..4ad00f5d7aa 100755 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1454,7 +1454,11 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float data.go_state = 1; */ // Add to world, so it can be later looked up from HashMapHolder - map->AddToMap(go); + if (!map->AddToMap(go)) + { + delete go; + return false; + } m_BgObjects[type] = go->GetGUID(); return true; } @@ -1557,7 +1561,12 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f creature->SetSpeed(MOVE_WALK, cinfo->speed_walk); creature->SetSpeed(MOVE_RUN, cinfo->speed_run); - map->AddToMap(creature); + if (!map->AddToMap(creature)) + { + delete creature; + return NULL; + } + m_BgCreatures[type] = creature->GetGUID(); if (respawntime) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 922db88bcd0..3238d9873a9 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1241,7 +1241,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint3 return true; } -bool Creature::LoadFromDB(uint32 guid, Map* map) +bool Creature::LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap) { CreatureData const* data = sObjectMgr->GetCreatureData(guid); @@ -1310,6 +1310,8 @@ bool Creature::LoadFromDB(uint32 guid, Map* map) m_creatureData = data; + if (addToMap && !GetMap()->AddToMap(this)) + return false; return true; } diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 665942e134a..6ae9fa97462 100755 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -575,7 +575,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature void setDeathState(DeathState s); // override virtual Unit::setDeathState bool FallGround(); - bool LoadFromDB(uint32 guid, Map* map); + bool LoadFromDB(uint32 guid, Map* map) { return LoadCreatureFromDB(guid, map, false); } + bool LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap = true); void SaveToDB(); // overriden in Pet virtual void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask); diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 9e514ad34bb..de1b0f84871 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -695,7 +695,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) WorldDatabase.CommitTransaction(trans); } -bool GameObject::LoadFromDB(uint32 guid, Map* map) +bool GameObject::LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap) { GameObjectData const* data = sObjectMgr->GetGOData(guid); @@ -760,6 +760,9 @@ bool GameObject::LoadFromDB(uint32 guid, Map* map) m_goData = data; + if (addToMap && !GetMap()->AddToMap(this)) + return false; + return true; } diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 9167b40d285..c47587177c8 100755 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -648,7 +648,8 @@ class GameObject : public WorldObject, public GridObject<GameObject> void SaveToDB(); void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask); - bool LoadFromDB(uint32 guid, Map* map); + bool LoadFromDB(uint32 guid, Map* map) { return LoadGameObjectFromDB(guid, map, false); } + bool LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap = true); void DeleteFromDB(); void SetOwnerGUID(uint64 owner) diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index dbcb07e88f5..d3cc27c9e6c 100755 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1176,10 +1176,8 @@ void GameEventMgr::GameEventSpawn(int16 event_id) { Creature* creature = new Creature; //sLog->outDebug("Spawning creature %u", *itr); - if (!creature->LoadFromDB(*itr, map)) + if (!creature->LoadCreatureFromDB(*itr, map)) delete creature; - else - map->AddToMap(creature); } } } @@ -1205,7 +1203,8 @@ void GameEventMgr::GameEventSpawn(int16 event_id) { GameObject* pGameobject = new GameObject; //sLog->outDebug("Spawning gameobject %u", *itr); - if (!pGameobject->LoadFromDB(*itr, map)) + //TODO: find out when it is add to map + if (!pGameobject->LoadGameObjectFromDB(*itr, map, false)) delete pGameobject; else { diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 6b0601d9663..6201a932a60 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1630,13 +1630,12 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float if (!map->Instanceable() && map->IsGridLoaded(x, y)) { GameObject* go = new GameObject; - if (!go->LoadFromDB(guid, map)) + if (!go->LoadGameObjectFromDB(guid, map)) { sLog->outError("AddGOData: cannot add gameobject entry %u to map", entry); delete go; return 0; } - map->AddToMap(go); } sLog->outDebug(LOG_FILTER_MAPS, "AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o); @@ -1666,13 +1665,12 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos) if (!map->Instanceable() && map->IsGridLoaded(data.posX, data.posY)) { Creature* creature = new Creature; - if (!creature->LoadFromDB(guid, map)) + if (!creature->LoadCreatureFromDB(guid, map)) { sLog->outError("AddCreature: cannot add creature entry %u to map", guid); delete creature; return false; } - map->AddToMap(creature); } } return true; @@ -1719,13 +1717,12 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float if (!map->Instanceable() && !map->IsRemovalGrid(x, y)) { Creature* creature = new Creature; - if (!creature->LoadFromDB(guid, map)) + if (!creature->LoadCreatureFromDB(guid, map)) { sLog->outError("AddCreature: cannot add creature entry %u to map", entry); delete creature; return 0; } - map->AddToMap(creature); } } diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index bd8840ff8a8..96bb4a211eb 100755 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -365,13 +365,11 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj) { Creature* creature = new Creature; //sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning creature %u", guid); - if (!creature->LoadFromDB(obj->guid, map)) + if (!creature->LoadCreatureFromDB(obj->guid, map)) { delete creature; return; } - else - map->AddToMap(creature); } } } @@ -391,7 +389,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj) { GameObject* pGameobject = new GameObject; //sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning gameobject %u", guid); - if (!pGameobject->LoadFromDB(obj->guid, map)) + if (!pGameobject->LoadGameObjectFromDB(obj->guid, map, false)) { delete pGameobject; return; |
