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authorclick <click@gonnamakeyou.com>2012-02-18 16:52:08 +0100
committerclick <click@gonnamakeyou.com>2012-02-18 16:52:08 +0100
commit5411e1ce522b5a6f0faf2575fb96157bedeb5454 (patch)
tree28c9340987d224e8921ca7a9c5cb85e73eec6f45 /src/server/game
parentda5027ef3a4b7c89cb51841902dc3525c6c199f8 (diff)
Core: Clean up whitespace and tabs in the base sourcetree
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp10
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h14
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRV.cpp6
-rwxr-xr-xsrc/server/game/Chat/Commands/TicketCommands.cpp2
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp8
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp14
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.h4
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
-rwxr-xr-xsrc/server/game/Handlers/AuctionHouseHandler.cpp4
-rwxr-xr-xsrc/server/game/Handlers/CalendarHandler.cpp4
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
-rwxr-xr-xsrc/server/game/Maps/Map.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp10
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.h2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.h2
-rwxr-xr-xsrc/server/game/World/World.cpp2
21 files changed, 49 insertions, 49 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 07a8e3fdca7..7838e6891fe 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -450,7 +450,7 @@ void SmartAI::EnterEvadeMode()
return;
RemoveAuras();
-
+
me->DeleteThreatList();
me->CombatStop(true);
me->LoadCreaturesAddon();
@@ -480,15 +480,15 @@ void SmartAI::MoveInLineOfSight(Unit* who)
{
if (!who)
return;
-
+
GetScript()->OnMoveInLineOfSight(who);
-
+
if (me->HasReactState(REACT_PASSIVE) || AssistPlayerInCombat(who))
return;
if (!CanAIAttack(who))
return;
-
+
if (!me->canStartAttack(who, false))
return;
@@ -827,7 +827,7 @@ void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
GetScript()->mLastInvoker = invoker->GetGUID();
GetScript()->SetScript9(e, entry);
}
-
+
void SmartAI::sOnGameEvent(bool start, uint16 eventId)
{
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index a40254fe384..e82b35ec87a 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -195,7 +195,7 @@ class SmartAI : public CreatureAI
mDespawnState = t ? 1 : 0;
}
void StartDespawn() { mDespawnState = 2; }
-
+
void RemoveAuras();
private:
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index c716741371e..ae2558830b5 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -88,7 +88,7 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
ConditionList conds = sConditionMgr->GetConditionsForSmartEvent((*i).entryOrGuid, (*i).event_id, (*i).source_type);
ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject());
meets = sConditionMgr->IsObjectMeetToConditions(info, conds);
-
+
if (meets)
ProcessEvent(*i, unit, var0, var1, bvar, spell, gob);
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 9a23d9e1390..f99e317454c 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -260,7 +260,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
}
case SMART_TARGET_GAMEOBJECT_GUID:
{
- if (e.target.goGUID.entry && !IsGameObjectValid(e, e.target.goGUID.entry))
+ if (e.target.goGUID.entry && !IsGameObjectValid(e, e.target.goGUID.entry))
return false;
break;
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index e08fe331d3d..5cc7d0e716c 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -154,7 +154,7 @@ enum SMART_EVENT
SMART_EVENT_IS_BEHIND_TARGET = 67, //1 // cooldownMin, CooldownMax
SMART_EVENT_GAME_EVENT_START = 68, //1 // game_event.Entry
SMART_EVENT_GAME_EVENT_END = 69, //1 // game_event.Entry
- SMART_EVENT_GO_STATE_CHANGED = 70, // go state
+ SMART_EVENT_GO_STATE_CHANGED = 70, // go state
SMART_EVENT_END = 71,
};
@@ -341,16 +341,16 @@ struct SmartEvent
uint32 cooldownMax;
} behindTarget;
- struct
+ struct
{
uint32 gameEventId;
} gameEvent;
-
+
struct
{
uint32 state;
} goStateChanged;
-
+
struct
{
uint32 param1;
@@ -872,7 +872,7 @@ struct SmartAction
{
uint32 goRespawnTime;
} RespawnTarget;
-
+
struct
{
uint32 gossipMenuId;
@@ -883,12 +883,12 @@ struct SmartAction
{
uint32 state;
} setGoLootState;
-
+
struct
{
uint32 id;
} sendTargetToTarget;
-
+
struct
{
uint32 param1;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
index 3c3d5e1655b..98bb704661e 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
@@ -102,7 +102,7 @@ void BattlegroundRV::StartingEventOpenDoors()
setState(BG_RV_STATE_OPEN_FENCES);
setTimer(BG_RV_FIRST_TIMER);
-
+
TogglePillarCollision(true);
}
@@ -239,11 +239,11 @@ void BattlegroundRV::TogglePillarCollision(bool apply)
if (gob->GetGOInfo()->door.startOpen)
_state = GO_STATE_ACTIVE;
gob->SetGoState(apply ? (GOState)_state : (GOState)(!_state));
-
+
if (gob->GetGOInfo()->door.startOpen)
gob->EnableCollision(!apply); // Forced collision toggle
}
-
+
for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
gob->SendUpdateToPlayer(player);
diff --git a/src/server/game/Chat/Commands/TicketCommands.cpp b/src/server/game/Chat/Commands/TicketCommands.cpp
index 138466f9623..177899efbf0 100755
--- a/src/server/game/Chat/Commands/TicketCommands.cpp
+++ b/src/server/game/Chat/Commands/TicketCommands.cpp
@@ -257,7 +257,7 @@ bool ChatHandler::HandleGMTicketUnAssignCommand(const char* args)
ticket->SaveToDB(trans);
sTicketMgr->UpdateLastChange();
- std::string msg = ticket->FormatMessageString(*this, NULL, ticket->GetAssignedToName().c_str(),
+ std::string msg = ticket->FormatMessageString(*this, NULL, ticket->GetAssignedToName().c_str(),
m_session ? m_session->GetPlayer()->GetName() : "Console", NULL);
SendGlobalGMSysMessage(msg.c_str());
return true;
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 320a02a30ed..ea4a52f0612 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -193,7 +193,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
case CONDITION_OBJECT_ENTRY:
{
if (object->GetTypeId() == ConditionValue1)
- condMeets = (!ConditionValue2) || (object->GetEntry() == ConditionValue2);
+ condMeets = (!ConditionValue2) || (object->GetEntry() == ConditionValue2);
break;
}
case CONDITION_TYPE_MASK:
@@ -302,8 +302,8 @@ uint32 Condition::GetMaxAvailableConditionTargets()
case CONDITION_SOURCE_TYPE_GOSSIP_MENU:
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
return 2;
- case CONDITION_SOURCE_TYPE_SMART_EVENT:
- return 2;
+ case CONDITION_SOURCE_TYPE_SMART_EVENT:
+ return 2;
default:
return 1;
}
@@ -1437,7 +1437,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
return false;
}
if (cond->ConditionValue3)
- sLog->outErrorDb("ObjectEntry condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ sLog->outErrorDb("ObjectEntry condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_TYPE_MASK:
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index cccb780e412..e6039880b63 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -83,12 +83,12 @@ void LFGMgr::_LoadFromDB(Field* fields, uint64 guid)
uint32 dungeon = fields[16].GetUInt32();
uint8 state = fields[17].GetUInt8();
-
+
if (!dungeon || !state)
return;
SetDungeon(guid, dungeon);
-
+
switch (state)
{
case LFG_STATE_DUNGEON:
@@ -104,19 +104,19 @@ void LFGMgr::_SaveToDB(uint64 guid, uint32 db_guid)
{
if (!IS_GROUP(guid))
return;
-
+
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
stmt->setUInt32(0, db_guid);
CharacterDatabase.Execute(stmt);
-
+
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LFG_DATA);
stmt->setUInt32(0, db_guid);
-
+
stmt->setUInt32(1, GetDungeon(guid));
stmt->setUInt32(2, GetState(guid));
-
+
CharacterDatabase.Execute(stmt);
}
@@ -999,7 +999,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal)
LfgQueueInfo* queue = itQueue->second;
if (!queue)
continue;
-
+
for (LfgRolesMap::const_iterator itPlayer = queue->roles.begin(); itPlayer != queue->roles.end(); ++itPlayer)
{
if (*itPlayers == ObjectAccessor::FindPlayer(itPlayer->first))
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index a4635ca6dfb..a4fece4d301 100755
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -710,7 +710,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); }
void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
static void SetGoArtKit(uint8 artkit, GameObject* go, uint32 lowguid = 0);
-
+
void SetPhaseMask(uint32 newPhaseMask, bool update);
void EnableCollision(bool enable);
@@ -795,7 +795,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
std::string GetAIName() const;
void SetDisplayId(uint32 displayid);
-
+
GameObjectModel * m_model;
protected:
bool AIM_Initialize();
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 941d898c1fb..42c0823c3da 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -14828,7 +14828,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
uint16 log_slot = FindQuestSlot(0);
if (log_slot >= MAX_QUEST_LOG_SIZE) // Player does not have any free slot in the quest log
- return;
+ return;
uint32 quest_id = quest->GetQuestId();
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 4670a976e42..91263882a8c 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -14826,7 +14826,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
// remove current target
if (getVictim())
targets.remove(getVictim());
-
+
if (exclude)
targets.remove(exclude);
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 5a5ae0325e3..f99bfe52df3 100755
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -128,7 +128,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
return;
}
-
+
for (uint32 i = 0; i < itemsCount; ++i)
{
recv_data >> itemGUIDs[i];
@@ -188,7 +188,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
return;
}
- if (sAuctionMgr->GetAItem(item->GetGUIDLow()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
+ if (sAuctionMgr->GetAItem(item->GetGUIDLow()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION) ||
item->GetCount() < count[i])
{
diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp
index be547c84b19..820079a90e1 100755
--- a/src/server/game/Handlers/CalendarHandler.cpp
+++ b/src/server/game/Handlers/CalendarHandler.cpp
@@ -88,7 +88,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/)
data << uint32(counter); // raid reset count
std::set<uint32> sentMaps;
-
+
ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap();
for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
{
@@ -102,7 +102,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/)
continue;
sentMaps.insert(mapId);
-
+
data << uint32(mapId);
data << uint32(itr->second - cur_time);
data << uint32(mapEntry->unk_time);
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index d677424496a..a48cf70bd54 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -197,7 +197,7 @@ bool LoginQueryHolder::Initialize()
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
stmt->setUInt32(0, m_accountId);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES, stmt);
-
+
return res;
}
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 9f4dbb23b63..d8db4c947a3 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -171,7 +171,7 @@ class GridMap
uint8 _liquidOffY;
uint8 _liquidWidth;
uint8 _liquidHeight;
-
+
bool loadAreaData(FILE* in, uint32 offset, uint32 size);
bool loadHeihgtData(FILE* in, uint32 offset, uint32 size);
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 1871454d614..fb2249c508e 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -111,8 +111,8 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature)
m_isArrivalDone = false;
- creature.AddUnitState(UNIT_STATE_ROAMING_MOVE);
-
+ creature.AddUnitState(UNIT_STATE_ROAMING_MOVE);
+
Movement::MoveSplineInit init(creature);
init.MoveTo(node->x, node->y, node->z);
@@ -147,7 +147,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
if (CanMove(diff))
return StartMove(creature);
}
- else
+ else
{
if (creature.IsStopped())
Stop(STOP_TIME_FOR_PLAYER);
@@ -155,7 +155,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
{
OnArrived(creature);
return StartMove(creature);
- }
+ }
}
return true;
}
@@ -293,7 +293,7 @@ bool FlightPathMovementGenerator::GetResetPosition(Player&, float& x, float& y,
x = node.x; y = node.y; z = node.z;
return true;
}
-
+
void FlightPathMovementGenerator::InitEndGridInfo()
{
/*! Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h
index 490f33f46e1..64079918638 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.h
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.h
@@ -104,7 +104,7 @@ class AuraEffect
int32 m_periodicTimer;
int32 m_amplitude;
uint32 m_tickNumber;
-
+
uint8 const m_effIndex;
bool m_canBeRecalculated;
bool m_isPeriodic;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 1260425ef55..5329c1a0914 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -2045,7 +2045,7 @@ void Aura::TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo)
if (aurApp->HasEffect(i))
// TODO: OnEffectProc hook here (allowing prevention of selected effects)
GetEffect(i)->HandleProc(aurApp, eventInfo);
- // TODO: AfterEffectProc hook here
+ // TODO: AfterEffectProc hook here
// TODO: AfterProc hook here
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 0af8d132211..79a068589f9 100755
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -186,7 +186,7 @@ class Aura
bool CanStackWith(Aura const* existingAura) const;
// Proc system
- // this subsystem is not yet in use - the core of it is functional, but still some research has to be done
+ // this subsystem is not yet in use - the core of it is functional, but still some research has to be done
// and some dependant problems fixed before it can replace old proc system (for example cooldown handling)
// currently proc system functionality is implemented in Unit::ProcDamageAndSpell
bool IsProcOnCooldown() const;
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 354b36ba93b..a31f2618d61 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1276,7 +1276,7 @@ void World::SetInitialWorldSettings()
sLog->outString("Loading GameObject models...");
LoadGameObjectModelList();
-
+
sLog->outString("Loading Script Names...");
sObjectMgr->LoadScriptNames();