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authorShauren <shauren.trinity@gmail.com>2014-03-23 00:23:30 +0100
committerShauren <shauren.trinity@gmail.com>2014-03-23 00:23:30 +0100
commit550cbcad96435dac087dab367a6d143136b4e71c (patch)
treeb02c989235e909d1cd59291132e25abd9b4d36f9 /src/server/game
parent3a1a55bb0addc0663be1d0fe2beb2918921c2bbb (diff)
Core/Transports: Enabled LoS on transports
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp17
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp7
-rw-r--r--src/server/game/Maps/Map.cpp2
4 files changed, 26 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 80171edd715..e58a9be3249 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -148,7 +148,7 @@ void GameObject::AddToWorld()
sObjectAccessor->AddObject(this);
// The state can be changed after GameObject::Create but before GameObject::AddToWorld
- bool toggledState = GetGoType() == GAMEOBJECT_TYPE_CHEST ? getLootState() == GO_READY : GetGoState() == GO_STATE_READY;
+ bool toggledState = GetGoType() == GAMEOBJECT_TYPE_CHEST ? getLootState() == GO_READY : (GetGoState() == GO_STATE_READY || IsTransport());
if (m_model)
GetMap()->InsertGameObjectModel(*m_model);
@@ -2020,7 +2020,7 @@ void GameObject::SetGoState(GOState state)
{
SetByteValue(GAMEOBJECT_BYTES_1, 0, state);
sScriptMgr->OnGameObjectStateChanged(this, state);
- if (m_model)
+ if (m_model && !IsTransport())
{
if (!IsInWorld())
return;
@@ -2239,3 +2239,16 @@ float GameObject::GetInteractionDistance()
return INTERACTION_DISTANCE;
}
}
+
+void GameObject::UpdateModelPosition()
+{
+ if (!m_model)
+ return;
+
+ if (GetMap()->ContainsGameObjectModel(*m_model))
+ {
+ GetMap()->RemoveGameObjectModel(*m_model);
+ m_model->Relocate(*this);
+ GetMap()->InsertGameObjectModel(*m_model);
+ }
+}
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 84abc391bc6..48db64a3687 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -832,6 +832,8 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
float GetInteractionDistance();
+ void UpdateModelPosition();
+
protected:
bool AIM_Initialize();
void UpdateModel(); // updates model in case displayId were changed
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index a07cc5f73af..9e05ade2a21 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -95,6 +95,8 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa
SetGoAnimProgress(animprogress);
SetName(goinfo->name);
UpdateRotationFields(0.0f, 1.0f);
+
+ m_model = GameObjectModel::Create(*this);
return true;
}
@@ -217,6 +219,9 @@ void Transport::Update(uint32 diff)
void Transport::AddPassenger(WorldObject* passenger)
{
+ if (!IsInWorld())
+ return;
+
if (_passengers.insert(passenger).second)
{
TC_LOG_DEBUG("entities.transport", "Object %s boarded transport %s.", passenger->GetName().c_str(), GetName().c_str());
@@ -328,6 +333,7 @@ void Transport::UpdatePosition(float x, float y, float z, float o)
bool newActive = GetMap()->IsGridLoaded(x, y);
Relocate(x, y, z, o);
+ UpdateModelPosition();
UpdatePassengerPositions(_passengers);
@@ -474,6 +480,7 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl
}
Relocate(x, y, z, o);
+ UpdateModelPosition();
GetMap()->AddToMap<Transport>(this);
return true;
}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 0fc56516c56..8dc393c5f85 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -954,6 +954,7 @@ void Map::GameObjectRelocation(GameObject* go, float x, float y, float z, float
else
{
go->Relocate(x, y, z, orientation);
+ go->UpdateModelPosition();
go->UpdateObjectVisibility(false);
RemoveGameObjectFromMoveList(go);
}
@@ -1132,6 +1133,7 @@ void Map::MoveAllGameObjectsInMoveList()
{
// update pos
go->Relocate(go->_newPosition);
+ go->UpdateModelPosition();
go->UpdateObjectVisibility(false);
}
else