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authorShauren <shauren.trinity@gmail.com>2018-05-04 15:36:14 +0200
committerShauren <shauren.trinity@gmail.com>2021-09-26 16:12:52 +0200
commit58043c8d90f00241c80b58324e84c4361825f345 (patch)
tree1c7831861621b16d40edfc786c9fc43eabf056b6 /src/server/game
parent16eb5032ad0e8fbc9cd9d3229be65a8f0190347b (diff)
Core/Movement: Removed unneccessary z position adjustment
Closes #21872 (cherry picked from commit d9a2177e9cc1115b0d830bd0a76ac0eec9878e05)
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Movement/PathGenerator.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index d83b8edc763..cb3ecd2cc0e 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -581,10 +581,7 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin
void PathGenerator::NormalizePath()
{
for (uint32 i = 0; i < _pathPoints.size(); ++i)
- {
- _pathPoints[i].z += _sourceUnit->GetCollisionHeight();
_sourceUnit->UpdateAllowedPositionZ(_pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z);
- }
}
void PathGenerator::BuildShortcut()