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authorNoName <322016+Faq@users.noreply.github.com>2020-01-19 18:51:30 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-20 23:13:47 +0100
commit5e267dda7179daad3810ccea5a0e0acee8d97557 (patch)
treed5131be515b5cc36bb0a9b5d48aba2b2829b9c4a /src/server/game
parent868784636bf5ec8e17975dcc0068056eb79545a7 (diff)
Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#24062)
* Step 1: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED * Update src/server/shared/SharedDefines.h Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com> Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com> (cherry picked from commit 50d9d9196da90f7696cf83f07115df3d4880c879)
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index fec95d85617..131f1eb1783 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1615,7 +1615,7 @@ void GameObject::SwitchDoorOrButton(bool activate, bool alternative /* = false *
RemoveFlag(GO_FLAG_IN_USE);
if (GetGoState() == GO_STATE_READY) //if closed -> open
- SetGoState(alternative ? GO_STATE_ACTIVE_ALTERNATIVE : GO_STATE_ACTIVE);
+ SetGoState(alternative ? GO_STATE_DESTROYED : GO_STATE_ACTIVE);
else //if open -> close
SetGoState(GO_STATE_READY);
}
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 008aad2f47a..3da7ec97af4 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -2809,7 +2809,7 @@ enum GOState : uint8
{
GO_STATE_ACTIVE = 0, // show in world as used and not reset (closed door open)
GO_STATE_READY = 1, // show in world as ready (closed door close)
- GO_STATE_ACTIVE_ALTERNATIVE = 2, // show in world as used in alt way and not reset (closed door open by cannon fire)
+ GO_STATE_DESTROYED = 2, // show the object in-game as already used and not yet reset (e.g. door opened by a cannon blast)
GO_STATE_TRANSPORT_ACTIVE = 24,
GO_STATE_TRANSPORT_STOPPED = 25
};