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authorazazel <none@none>2010-09-21 23:59:45 +0600
committerazazel <none@none>2010-09-21 23:59:45 +0600
commit5eb0fd80acfb0fe93b6e0e1af09d8129534120c2 (patch)
treefe546aadaf823b8373283524c55df21227d23d3c /src/server/game
parent38be7aab55bd3cf09c8cc3f8832a018faf009338 (diff)
Scripts/Spells: move implementation of some spells into scripts.
* 41337 Aura of Anger * 46394 Burn (Brutallus) * 53302 Sniper Training * 45472 Parachute * 66118 Leeching Swarm * 51685 Prey on the Weak * 20911 Blessing of Sanctuary * 25899 Greater Blessing of Sanctuary Scripts/Spells: remove several spells implementations from core to table (requires DB data) * 31231 Cheat Death * 51662 Hunger for Blood --HG-- branch : trunk
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp111
1 files changed, 2 insertions, 109 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 7788ace3435..36345e431a5 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1057,22 +1057,6 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
{
switch(GetAuraType())
{
- case SPELL_AURA_PERIODIC_DAMAGE:
- switch (GetId())
- {
- case 41337: // Aura of Anger
- if (AuraEffect * aurEff = GetBase()->GetEffect(1))
- aurEff->ChangeAmount(aurEff->GetAmount()+5);
- SetAmount(100 * m_tickNumber);
- break;
- case 46394: // Brutallus Burn
- if (m_tickNumber % 11 == 0)
- SetAmount(GetAmount() * 2);
- break;
- default:
- break;
- }
- break;
case SPELL_AURA_DUMMY:
// Haunting Spirits
if (GetId() == 7057)
@@ -1081,24 +1065,6 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
m_amplitude *= IN_MILLISECONDS;
}
break;
- case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
- switch (GetId())
- {
- // Sniper training
- case 53302:
- case 53303:
- case 53304:
- Unit * target = GetBase()->GetUnitOwner();
- if (target->GetTypeId() != TYPEID_PLAYER)
- break;
-
- if (target->ToPlayer()->isMoving())
- m_amount = target->CalculateSpellDamage(target, m_spellProto,m_effIndex, &m_baseAmount);
- else
- --m_amount;
- break;
- }
- break;
case SPELL_AURA_PERIODIC_DUMMY:
switch(GetSpellProto()->SpellFamilyName)
{
@@ -1913,32 +1879,6 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
// 7053 Forsaken Skill: Shadow
return;
}
- case 45472: // Parachute
- if (target->GetTypeId() == TYPEID_PLAYER)
- {
- Player *plr = (Player*)target;
- if (plr->IsFalling())
- {
- plr->RemoveAurasDueToSpell(45472);
- plr->CastSpell(plr, 44795, true);
- }
- }
- break;
-
- case 51685: // Prey on the Weak
- case 51686:
- case 51687:
- case 51688:
- case 51689:
- if (target->getVictim() && (target->GetHealthPct() > target->getVictim()->GetHealthPct())) {
- if (!target->HasAura(58670)) {
- int32 basepoints = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), 0);
- target->CastCustomSpell(target, 58670, &basepoints, 0, 0, true);
- }
- }
- else
- target->RemoveAurasDueToSpell(58670);
- break;
case 62292: // Blaze (Pool of Tar)
// should we use custom damage?
target->CastSpell((Unit*)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true);
@@ -1958,14 +1898,6 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
target->RemoveAura(64821);
}
break;
- case 66118: // Leeching Swarm (Anub'arak)
- int32 lifeLeeched = target->GetHealth() * GetAmount() / 100;
- if (lifeLeeched < 250) lifeLeeched = 250;
- // Damage
- caster->CastCustomSpell(target, 66240, &lifeLeeched, 0, 0, false);
- // Heal
- caster->CastCustomSpell(caster, 66125, &lifeLeeched, 0, 0, false);
- break;
}
break;
case SPELLFAMILY_MAGE:
@@ -2329,27 +2261,6 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
}
break;
}
- case SPELLFAMILY_HUNTER:
- {
- switch (auraId)
- {
- // Sniper training
- case 53302:
- case 53303:
- case 53304:
- // We are standing at the moment
- if (GetAmount() > 0)
- return;
-
- triggerSpellId = 64418 + auraId - 53302;
-
- // If aura is active - no need to continue
- if (target->HasAura(triggerSpellId))
- return;
- break;
- }
- break;
- }
case SPELLFAMILY_SHAMAN:
{
switch(auraId)
@@ -6158,26 +6069,8 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
break;
}
case SPELLFAMILY_PALADIN:
- if (!(mode & AURA_EFFECT_HANDLE_REAL))
- break;
- switch (GetSpellProto()->SpellIconID)
- {
- // Blessing of Sanctuary
- // Greater Blessing of Sanctuary
- case 19:
- case 1804:
- {
- if (!caster)
- break;
-
- if (apply)
- caster->CastSpell(target, 67480, true);
- else
- target->RemoveAura(67480, GetCasterGUID());
-
- break;
- }
- }
+ // if (!(mode & AURA_EFFECT_HANDLE_REAL))
+ // break;
break;
}