diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-12-13 20:58:22 +0100 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2016-12-15 08:16:01 -0300 |
| commit | 618cf0e1c2a588d6950585ce1624a7bd70ad94dd (patch) | |
| tree | cc026478823ab1471c293b6d514333687bc30954 /src/server/game | |
| parent | 7e83d7e22a82104e53f872758fc7fe835472782c (diff) | |
Core/Units: Cleanup hardcoded magic numbers for byte field offsets
(cherry picked from commit ac1dc758b98baab13dab66057c6d45e9295d8eb1)
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 28 | ||||
| -rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 24 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 32 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 20 | ||||
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/PetHandler.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
11 files changed, 63 insertions, 63 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 2319a13233f..917cc552436 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1792,7 +1792,7 @@ uint32 Battleground::GetAlivePlayersCountByTeam(uint32 Team) const if (itr->second.Team == Team) { Player* player = ObjectAccessor::FindPlayer(itr->first); - if (player && player->IsAlive() && !player->HasByteFlag(UNIT_FIELD_BYTES_2, 3, FORM_SPIRITOFREDEMPTION)) + if (player && player->IsAlive() && player->GetShapeshiftForm() != FORM_SPIRITOFREDEMPTION) ++count; } } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 2edd396f3d9..6f97bdb4fcf 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2257,34 +2257,34 @@ bool Creature::LoadCreaturesAddon() // 2 StandFlags // 3 StandMiscFlags - SetByteValue(UNIT_FIELD_BYTES_1, 0, uint8(cainfo->bytes1 & 0xFF)); - //SetByteValue(UNIT_FIELD_BYTES_1, 1, uint8((cainfo->bytes1 >> 8) & 0xFF)); - SetByteValue(UNIT_FIELD_BYTES_1, 1, 0); - SetByteValue(UNIT_FIELD_BYTES_1, 2, uint8((cainfo->bytes1 >> 16) & 0xFF)); - SetByteValue(UNIT_FIELD_BYTES_1, 3, uint8((cainfo->bytes1 >> 24) & 0xFF)); + SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, uint8(cainfo->bytes1 & 0xFF)); + //SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_PET_TALENTS, uint8((cainfo->bytes1 >> 8) & 0xFF)); + SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_PET_TALENTS, 0); + SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_VIS_FLAG, uint8((cainfo->bytes1 >> 16) & 0xFF)); + SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, uint8((cainfo->bytes1 >> 24) & 0xFF)); //! Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2: //! If no inhabittype_fly (if no MovementFlag_DisableGravity or MovementFlag_CanFly flag found in sniffs) //! Check using InhabitType as movement flags are assigned dynamically //! basing on whether the creature is in air or not //! Set MovementFlag_Hover. Otherwise do nothing. - if (GetByteValue(UNIT_FIELD_BYTES_1, 3) & UNIT_BYTE1_FLAG_HOVER && !(GetCreatureTemplate()->InhabitType & INHABIT_AIR)) + if (GetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER) & UNIT_BYTE1_FLAG_HOVER && !(GetCreatureTemplate()->InhabitType & INHABIT_AIR)) AddUnitMovementFlag(MOVEMENTFLAG_HOVER); } if (cainfo->bytes2 != 0) { // 0 SheathState - // 1 Bytes2Flags - // 2 UnitRename Pet only, so always 0 for default creature + // 1 PvpFlags + // 2 PetFlags Pet only, so always 0 for default creature // 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura - SetByteValue(UNIT_FIELD_BYTES_2, 0, uint8(cainfo->bytes2 & 0xFF)); - //SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF)); - //SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF)); - SetByteValue(UNIT_FIELD_BYTES_2, 2, 0); - //SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF)); - SetByteValue(UNIT_FIELD_BYTES_2, 3, 0); + SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_SHEATH_STATE, uint8(cainfo->bytes2 & 0xFF)); + //SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, uint8((cainfo->bytes2 >> 8) & 0xFF)); + //SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, uint8((cainfo->bytes2 >> 16) & 0xFF)); + SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, 0); + //SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_SHAPESHIFT_FORM, uint8((cainfo->bytes2 >> 24) & 0xFF)); + SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_SHAPESHIFT_FORM, 0); } if (cainfo->emote != 0) diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 76049993369..272f9152ff7 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -222,7 +222,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, GENDER_NONE); SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE, POWER_FOCUS); SetSheath(SHEATH_STATE_MELEE); - SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED); + SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED); SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet abandon, cancel) @@ -462,7 +462,7 @@ void Pet::SavePetToDB(PetSaveMode mode) << uint32(GetReactState()) << ',' << uint32(mode) << ", '" << name.c_str() << "', " - << uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1) << ',' + << uint32(HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED) ? 0 : 1) << ',' << curhealth << ',' << curmana << ',' << GetPower(POWER_HAPPINESS) << ", '"; @@ -827,7 +827,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phas SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, GENDER_NONE); SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE, POWER_FOCUS); SetSheath(SHEATH_STATE_MELEE); - SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED); + SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED); } return true; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 299ce2f99aa..21d1f25bf42 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -646,7 +646,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo InitDisplayIds(); if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP) { - SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); + SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_PVP); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); } SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); @@ -2545,7 +2545,7 @@ void Player::SetGameMaster(bool on) pet->getHostileRefManager().setOnlineOfflineState(false); } - RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP); ResetContestedPvP(); getHostileRefManager().setOnlineOfflineState(false); @@ -2581,7 +2581,7 @@ void Player::SetGameMaster(bool on) // restore FFA PvP Server state if (sWorld->IsFFAPvPRealm()) - SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP); // restore FFA PvP area state, remove not allowed for GM mounts UpdateArea(m_areaUpdateId); @@ -3021,7 +3021,7 @@ void Player::InitStatsForLevel(bool reapplyMods) RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY); RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes - RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY); + RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY); // restore if need some important flags SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default @@ -4686,7 +4686,7 @@ void Player::BuildPlayerRepop() StopMirrorTimers(); //disable timers(bars) // set and clear other - SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); + SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND); } void Player::ResurrectPlayer(float restore_percent, bool applySickness) @@ -4701,7 +4701,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) // speed change, land walk // remove death flag + set aura - SetByteValue(UNIT_FIELD_BYTES_1, 3, 0x00); + SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, 0); RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS); // This must be called always even on Players with race != RACE_NIGHTELF in case of faction change @@ -7108,13 +7108,13 @@ void Player::UpdateArea(uint32 newArea) pvpInfo.IsInNoPvPArea = false; if (area && area->IsSanctuary()) // in sanctuary { - SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); + SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_SANCTUARY); pvpInfo.IsInNoPvPArea = true; if (!duel) CombatStopWithPets(); } else - RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); + RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_SANCTUARY); uint32 const areaRestFlag = (GetTeam() == ALLIANCE) ? AREA_FLAG_REST_ZONE_ALLIANCE : AREA_FLAG_REST_ZONE_HORDE; if (area && area->flags & areaRestFlag) @@ -21697,16 +21697,16 @@ void Player::UpdatePvPState(bool onlyFFA) { if (!IsFFAPvP()) { - SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP); for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) - (*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + (*itr)->SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP); } } else if (IsFFAPvP()) { - RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP); for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) - (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP); } if (onlyFFA) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 5edfb09b0f2..53c778fccd6 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6100,7 +6100,7 @@ void Unit::SetMinion(Minion *minion, bool apply) SetCritterGUID(minion->GetGUID()); // PvP, FFAPvP - minion->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1)); + minion->SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG)); // FIXME: hack, speed must be set only at follow if (GetTypeId() == TYPEID_PLAYER && minion->IsPet()) @@ -6238,7 +6238,7 @@ void Unit::SetCharm(Unit* charm, bool apply) charm->m_ControlledByPlayer = false; // PvP, FFAPvP - charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1)); + charm->SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG)); if (!charm->AddGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID())) TC_LOG_FATAL("entities.unit", "Unit %u is being charmed, but it already has a charmer %s", charm->GetEntry(), charm->GetCharmerGUID().ToString().c_str()); @@ -6273,13 +6273,13 @@ void Unit::SetCharm(Unit* charm, bool apply) { charm->m_ControlledByPlayer = true; charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1)); + charm->SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, player->GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG)); } else { charm->m_ControlledByPlayer = false; charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0); + charm->SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, 0); } if (charm->IsWalking() != _isWalkingBeforeCharm) @@ -8682,7 +8682,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo // PvP case - can't attack when attacker or target are in sanctuary // however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) - && ((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY) || (GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY))) + && ((target->GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG) & UNIT_BYTE2_FLAG_SANCTUARY) || (GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG) & UNIT_BYTE2_FLAG_SANCTUARY))) return false; // additional checks - only PvP case @@ -8694,8 +8694,8 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo if (IsFFAPvP() && target->IsFFAPvP()) return true; - return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK1) - || target->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK1); + return HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_UNK1) + || target->HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_UNK1); } return true; } @@ -8775,12 +8775,12 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co return false; } // can't assist player in ffa_pvp zone from outside - if ((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_FFA_PVP) - && !(GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_FFA_PVP)) + if ((target->GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG) & UNIT_BYTE2_FLAG_FFA_PVP) + && !(GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG) & UNIT_BYTE2_FLAG_FFA_PVP)) return false; // can't assist player out of sanctuary from sanctuary if has pvp enabled - if (target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_PVP) - if ((GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY) && !(target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY)) + if (target->GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG) & UNIT_BYTE2_FLAG_PVP) + if ((GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG) & UNIT_BYTE2_FLAG_SANCTUARY) && !(target->GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG) & UNIT_BYTE2_FLAG_SANCTUARY)) return false; } } @@ -8788,7 +8788,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co // !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && else if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG)) - && !((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_PVP))) + && !((target->GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG) & UNIT_BYTE2_FLAG_PVP))) { if (Creature const* creatureTarget = target->ToCreature()) return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST; @@ -9834,7 +9834,7 @@ uint32 Unit::GetCreatureTypeMask() const void Unit::SetShapeshiftForm(ShapeshiftForm form) { - SetByteValue(UNIT_FIELD_BYTES_2, 3, form); + SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_SHAPESHIFT_FORM, form); } bool Unit::IsInFeralForm() const @@ -11057,7 +11057,7 @@ bool Unit::IsStandState() const void Unit::SetStandState(uint8 state) { - SetByteValue(UNIT_FIELD_BYTES_1, 0, state); + SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, state); if (IsStandState()) RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED); @@ -12532,9 +12532,9 @@ bool Unit::IsContestedGuard() const void Unit::SetPvP(bool state) { if (state) - SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); + SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_PVP); else - RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); + RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_PVP); } Aura* Unit::AddAura(uint32 spellId, Unit* target) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index b93f9a4dc31..3fb0c672bbb 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -211,8 +211,8 @@ enum UnitBytes2Offsets { UNIT_BYTES_2_OFFSET_SHEATH_STATE = 0, UNIT_BYTES_2_OFFSET_PVP_FLAG = 1, - UNIT_BYTES_2_OFFSET_PET_FLAG = 2, - UNIT_BYTES_2_OFFSET_SHAPESHIFT = 3, + UNIT_BYTES_2_OFFSET_PET_FLAGS = 2, + UNIT_BYTES_2_OFFSET_SHAPESHIFT_FORM = 3 }; // byte flags value (UNIT_FIELD_BYTES_1, 3) @@ -1420,8 +1420,8 @@ class TC_GAME_API Unit : public WorldObject void ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply); void ApplyCastTimePercentMod(float val, bool apply); - SheathState GetSheath() const { return SheathState(GetByteValue(UNIT_FIELD_BYTES_2, 0)); } - virtual void SetSheath(SheathState sheathed) { SetByteValue(UNIT_FIELD_BYTES_2, 0, sheathed); } + SheathState GetSheath() const { return SheathState(GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_SHEATH_STATE)); } + virtual void SetSheath(SheathState sheathed) { SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_SHEATH_STATE, sheathed); } // faction template id uint32 getFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE); } @@ -1439,20 +1439,20 @@ class TC_GAME_API Unit : public WorldObject bool IsInRaidWith(Unit const* unit) const; void GetPartyMembers(std::list<Unit*> &units); bool IsContestedGuard() const; - bool IsPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); } - bool IsFFAPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } + bool IsPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_PVP); } + bool IsFFAPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP); } virtual void SetPvP(bool state); uint32 GetCreatureType() const; uint32 GetCreatureTypeMask() const; - uint8 GetStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1, 0); } + uint8 GetStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE); } bool IsSitState() const; bool IsStandState() const; void SetStandState(uint8 state); - void SetStandFlags(uint8 flags) { SetByteFlag(UNIT_FIELD_BYTES_1, 2, flags); } - void RemoveStandFlags(uint8 flags) { RemoveByteFlag(UNIT_FIELD_BYTES_1, 2, flags); } + void SetStandFlags(uint8 flags) { SetByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_VIS_FLAG, flags); } + void RemoveStandFlags(uint8 flags) { RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_VIS_FLAG, flags); } bool IsMounted() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT); } uint32 GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID); } @@ -1912,7 +1912,7 @@ class TC_GAME_API Unit : public WorldObject ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]; ObjectGuid m_ObjectSlot[MAX_GAMEOBJECT_SLOT]; - ShapeshiftForm GetShapeshiftForm() const { return ShapeshiftForm(GetByteValue(UNIT_FIELD_BYTES_2, 3)); } + ShapeshiftForm GetShapeshiftForm() const { return ShapeshiftForm(GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_SHAPESHIFT_FORM)); } void SetShapeshiftForm(ShapeshiftForm form); bool IsInFeralForm() const; diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 157511afd96..46cab0f63ad 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -944,7 +944,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) // Set FFA PvP for non GM in non-rest mode if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) - pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP); if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 3ac638c246d..94b2972c923 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -845,7 +845,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->id); if (sWorld->IsFFAPvPRealm()) - player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + player->RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP); return; } diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index 6ef6ab93fe4..6be8389a485 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -596,7 +596,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData) Pet* pet = ObjectAccessor::GetPet(*_player, petguid); // check it! if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET || - !pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) || + !pet->HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED) || pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo()) return; @@ -618,7 +618,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData) if (pet->GetOwner()->GetGroup()) pet->GetOwner()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME); - pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED); + pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED); if (isdeclined) { diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 6e371689575..a64d02af59a 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -2502,13 +2502,13 @@ void AuraEffect::HandleAuraUntrackable(AuraApplication const* aurApp, uint8 mode Unit* target = aurApp->GetTarget(); if (apply) - target->SetByteFlag(UNIT_FIELD_BYTES_1, 2, UNIT_STAND_FLAGS_UNTRACKABLE); + target->SetByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_VIS_FLAG, UNIT_STAND_FLAGS_UNTRACKABLE); else { // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit if (target->HasAuraType(GetAuraType())) return; - target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 2, UNIT_STAND_FLAGS_UNTRACKABLE); + target->RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_VIS_FLAG, UNIT_STAND_FLAGS_UNTRACKABLE); } } diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index bf921517ea3..dc401bd1168 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5657,7 +5657,7 @@ void Spell::EffectRenamePet(SpellEffIndex /*effIndex*/) !unitTarget->IsPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET) return; - unitTarget->SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED); + unitTarget->SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED); } void Spell::EffectPlayMusic(SpellEffIndex effIndex) |
