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authorUnholychick <lucas__jensen@hotmail.com>2014-09-16 23:56:05 +0200
committerUnholychick <lucas__jensen@hotmail.com>2014-09-16 23:56:05 +0200
commit6477e96cca642f2ed65d2828872e8cc2dc4891d3 (patch)
treef89dbc89e358653dae691d366ad9283e39fdf224 /src/server/game
parent2a262aad21f7f9205a49769fd39c207c7ff59768 (diff)
Core/Spells: Fix some -Wconversion warnings
Attempt to fix #13152 by properly casting between data types during damage calculations.
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 0431a2b2c42..77a6b655dd9 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8156,9 +8156,9 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
float averageDmg = 0;
// now compute approximate weapon damage by formula from wowwiki.com
if (procFlags & PROC_FLAG_DONE_OFFHAND_ATTACK)
- averageDmg = (GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE)) / 2;
+ averageDmg = (GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE)) / 2.f;
else
- averageDmg = (GetFloatValue(UNIT_FIELD_MINDAMAGE) + GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2;
+ averageDmg = (GetFloatValue(UNIT_FIELD_MINDAMAGE) + GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2.f;
basepoints0 = int32(averageDmg);
break;