diff options
| author | Dehravor <dehravor@gmail.com> | 2014-03-16 19:12:01 +0100 |
|---|---|---|
| committer | Dehravor <dehravor@gmail.com> | 2014-03-16 19:12:01 +0100 |
| commit | 6a5c43b0d819fc43a3d46aa63fa7576a11e5761c (patch) | |
| tree | 7d0a26d1ff26e68906c62d3545e6c9687d99cd96 /src/server/game | |
| parent | 892d9eac79e94796e3b22e5be368063d59b20efc (diff) | |
Core/Loot: Implement round robin for under threshold items in case of master loot
Thanks @Shauren for pointing out
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 62 | ||||
| -rw-r--r-- | src/server/game/Groups/Group.h | 3 | ||||
| -rw-r--r-- | src/server/game/Groups/GroupMgr.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Handlers/GroupHandler.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 30 | ||||
| -rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 16 |
8 files changed, 69 insertions, 61 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 822ae904ef1..d9df2057b54 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -60,8 +60,8 @@ void LFGMgr::_LoadFromDB(Field* fields, uint64 guid) SetLeader(guid, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER)); - uint32 dungeon = fields[16].GetUInt32(); - uint8 state = fields[17].GetUInt8(); + uint32 dungeon = fields[17].GetUInt32(); + uint8 state = fields[18].GetUInt8(); if (!dungeon || !state) return; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e78392e917f..2f7b37a2254 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8835,7 +8835,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) switch (group->GetLootMethod()) { case MASTER_LOOT: - permission = group->GetLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION; + permission = group->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION; break; case FREE_FOR_ALL: permission = ALL_PERMISSION; @@ -9013,7 +9013,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) switch (group->GetLootMethod()) { case MASTER_LOOT: - permission = group->GetLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION; + permission = group->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION; break; case FREE_FOR_ALL: permission = ALL_PERMISSION; @@ -17794,7 +17794,6 @@ bool Player::isAllowedToLoot(const Creature* creature) switch (thisGroup->GetLootMethod()) { case FREE_FOR_ALL: - case MASTER_LOOT: return true; case ROUND_ROBIN: // may only loot if the player is the loot roundrobin player @@ -17803,6 +17802,11 @@ bool Player::isAllowedToLoot(const Creature* creature) return true; return loot->hasItemFor(this); + case MASTER_LOOT: + // may loot if the player is the master looter + if (thisGroup->GetMasterLooterGuid() == GetGUID()) + return true; + // fall-through case GROUP_LOOT: case NEED_BEFORE_GREED: // may only loot if the player is the loot roundrobin player diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index abc4b19f3f2..699a67b5340 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -56,7 +56,7 @@ Loot* Roll::getLoot() Group::Group() : m_leaderGuid(0), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL), m_dungeonDifficulty(DUNGEON_DIFFICULTY_NORMAL), m_raidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL), m_bgGroup(NULL), m_bfGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(0), -m_subGroupsCounts(NULL), m_guid(0), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0) +m_masterLooterGuid(0), m_subGroupsCounts(NULL), m_guid(0), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0) { for (uint8 i = 0; i < TARGETICONCOUNT; ++i) m_targetIcons[i] = 0; @@ -112,6 +112,7 @@ bool Group::Create(Player* leader) m_lootThreshold = ITEM_QUALITY_UNCOMMON; m_looterGuid = leaderGuid; + m_masterLooterGuid = 0; m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL; m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL; @@ -146,6 +147,7 @@ bool Group::Create(Player* leader) stmt->setUInt8(index++, uint8(m_groupType)); stmt->setUInt32(index++, uint8(m_dungeonDifficulty)); stmt->setUInt32(index++, uint8(m_raidDifficulty)); + stmt->setUInt32(index++, GUID_LOPART(m_masterLooterGuid)); CharacterDatabase.Execute(stmt); @@ -162,7 +164,7 @@ bool Group::Create(Player* leader) void Group::LoadGroupFromDB(Field* fields) { - m_dbStoreId = fields[15].GetUInt32(); + m_dbStoreId = fields[16].GetUInt32(); m_guid = MAKE_NEW_GUID(sGroupMgr->GenerateGroupId(), 0, HIGHGUID_GROUP); m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); @@ -193,6 +195,8 @@ void Group::LoadGroupFromDB(Field* fields) else m_raidDifficulty = Difficulty(r_diff); + m_masterLooterGuid = MAKE_NEW_GUID(fields[15].GetUInt32(), 0, HIGHGUID_PLAYER); + if (m_groupType & GROUPTYPE_LFG) sLFGMgr->_LoadFromDB(fields, GetGUID()); } @@ -891,24 +895,15 @@ void Group::SendLooter(Creature* creature, Player* groupLooter) WorldPacket data(SMSG_LOOT_LIST, (8+8)); data << uint64(creature->GetGUID()); - if (groupLooter) - { - if (GetLootMethod() == MASTER_LOOT) - { - data.append(groupLooter->GetPackGUID()); - data << uint8(0); - } - else - { - data << uint8(0); - data.append(groupLooter->GetPackGUID()); - } - } + if (GetLootMethod() == MASTER_LOOT) + data.appendPackGUID(GetMasterLooterGuid()); else - { data << uint8(0); + + if (groupLooter) + data.append(groupLooter->GetPackGUID()); + else data << uint8(0); - } BroadcastPacket(&data, false); } @@ -1550,7 +1545,12 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot) if (GetMembersCount() - 1) { data << uint8(m_lootMethod); // loot method - data << uint64(m_looterGuid); // looter guid + + if (m_lootMethod == MASTER_LOOT) + data << uint64(m_masterLooterGuid); // master looter guid + else + data << uint64(m_looterGuid); // looter guid + data << uint8(m_lootThreshold); // loot threshold data << uint8(m_dungeonDifficulty); // Dungeon Difficulty data << uint8(m_raidDifficulty); // Raid Difficulty @@ -1706,7 +1706,7 @@ void Group::ChangeMembersGroup(uint64 guid, uint8 group) // Retrieve the next Round-Roubin player for the group // -// No update done if loot method is Master or FFA. +// No update done if loot method is FFA. // // If the RR player is not yet set for the group, the first group member becomes the round-robin player. // If the RR player is set, the next player in group becomes the round-robin player. @@ -1717,16 +1717,10 @@ void Group::ChangeMembersGroup(uint64 guid, uint8 group) // if not, he loses his turn. void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed) { - switch (GetLootMethod()) - { - case MASTER_LOOT: - case FREE_FOR_ALL: - return; - default: - // round robin style looting applies for all low - // quality items in each loot method except free for all and master loot - break; - } + // round robin style looting applies for all low + // quality items in each loot method except free for all + if (GetLootMethod() == FREE_FOR_ALL) + return; uint64 oldLooterGUID = GetLooterGuid(); member_citerator guid_itr = _getMemberCSlot(oldLooterGUID); @@ -2150,6 +2144,11 @@ void Group::SetLooterGuid(uint64 guid) m_looterGuid = guid; } +void Group::SetMasterLooterGuid(uint64 guid) +{ + m_masterLooterGuid = guid; +} + void Group::SetLootThreshold(ItemQualities threshold) { m_lootThreshold = threshold; @@ -2225,6 +2224,11 @@ uint64 Group::GetLooterGuid() const return m_looterGuid; } +uint64 Group::GetMasterLooterGuid() const +{ + return m_masterLooterGuid; +} + ItemQualities Group::GetLootThreshold() const { return m_lootThreshold; diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h index 6336a1bb30c..64122b0cb4d 100644 --- a/src/server/game/Groups/Group.h +++ b/src/server/game/Groups/Group.h @@ -195,6 +195,7 @@ class Group void ChangeLeader(uint64 guid); void SetLootMethod(LootMethod method); void SetLooterGuid(uint64 guid); + void SetMasterLooterGuid(uint64 guid); void UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed = false); void SetLootThreshold(ItemQualities threshold); void Disband(bool hideDestroy=false); @@ -213,6 +214,7 @@ class Group const char * GetLeaderName() const; LootMethod GetLootMethod() const; uint64 GetLooterGuid() const; + uint64 GetMasterLooterGuid() const; ItemQualities GetLootThreshold() const; uint32 GetDbStoreId() const { return m_dbStoreId; }; @@ -332,6 +334,7 @@ class Group LootMethod m_lootMethod; ItemQualities m_lootThreshold; uint64 m_looterGuid; + uint64 m_masterLooterGuid; Rolls RollId; BoundInstancesMap m_boundInstances[MAX_DIFFICULTY]; uint8* m_subGroupsCounts; diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp index 20e6a0671a5..39735f5dce3 100644 --- a/src/server/game/Groups/GroupMgr.cpp +++ b/src/server/game/Groups/GroupMgr.cpp @@ -123,8 +123,8 @@ void GroupMgr::LoadGroups() // 0 1 2 3 4 5 6 7 8 9 QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6" - // 10 11 12 13 14 15 16 17 - ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC"); + // 10 11 12 13 14 15 16 17 18 + ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 group definitions. DB table `groups` is empty!"); diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index fd7d0602265..7e8f662df4c 100644 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -438,6 +438,7 @@ void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData) // everything's fine, do it group->SetLootMethod((LootMethod)lootMethod); + group->SetMasterLooterGuid(lootMaster); group->SetLooterGuid(lootMaster); group->SetLootThreshold((ItemQualities)lootThreshold); group->SendUpdate(); diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index d1b60ed07fa..f92c6e08e31 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -297,17 +297,7 @@ void WorldSession::DoLootRelease(uint64 lguid) // if the round robin player release, reset it. if (player->GetGUID() == loot->roundRobinPlayer) - { - if (Group* group = player->GetGroup()) - { - if (group->GetLootMethod() != MASTER_LOOT) - { - loot->roundRobinPlayer = 0; - } - } - else - loot->roundRobinPlayer = 0; - } + loot->roundRobinPlayer = 0; } } else if (IS_CORPSE_GUID(lguid)) // ONLY remove insignia at BG @@ -376,19 +366,15 @@ void WorldSession::DoLootRelease(uint64 lguid) // if the round robin player release, reset it. if (player->GetGUID() == loot->roundRobinPlayer) { + loot->roundRobinPlayer = 0; + if (Group* group = player->GetGroup()) { - if (group->GetLootMethod() != MASTER_LOOT) - { - loot->roundRobinPlayer = 0; - group->SendLooter(creature, NULL); - - // force update of dynamic flags, otherwise other group's players still not able to loot. - creature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS); - } + group->SendLooter(creature, NULL); + + // force update of dynamic flags, otherwise other group's players still not able to loot. + creature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS); } - else - loot->roundRobinPlayer = 0; } } } @@ -404,7 +390,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData) recvData >> lootguid >> slotid >> target_playerguid; - if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID() || _player->GetGroup()->GetLootMethod() != MASTER_LOOT) + if (!_player->GetGroup() || _player->GetGroup()->GetMasterLooterGuid() != _player->GetGUID() || _player->GetGroup()->GetLootMethod() != MASTER_LOOT) { _player->SendLootRelease(GetPlayer()->GetLootGUID()); return; diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 79056bcd750..cbb7036538c 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -555,7 +555,7 @@ QuestItemList* Loot::FillQuestLoot(Player* player) { LootItem &item = quest_items[i]; - if (!item.is_looted && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT )))) + if (!item.is_looted && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT)))) { ql->push_back(QuestItem(i)); @@ -589,7 +589,7 @@ QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player, bool pres for (uint8 i = 0; i < items.size(); ++i) { LootItem &item = items[i]; - if (!item.is_looted && !item.freeforall && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT )))) + if (!item.is_looted && !item.freeforall && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT)))) { if (presentAtLooting) item.AddAllowedLooter(player); @@ -959,7 +959,17 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) { if (!l.items[i].is_looted && !l.items[i].freeforall && l.items[i].conditions.empty() && l.items[i].AllowedForPlayer(lv.viewer)) { - uint8 slot_type = l.items[i].is_blocked ? LOOT_SLOT_TYPE_LOCKED : LOOT_SLOT_TYPE_ALLOW_LOOT; + uint8 slot_type; + + if (l.items[i].is_blocked) + slot_type = LOOT_SLOT_TYPE_LOCKED; + else + { + if (l.roundRobinPlayer == 0 || lv.viewer->GetGUID() == l.roundRobinPlayer) + slot_type = LOOT_SLOT_TYPE_ALLOW_LOOT; + else + continue; // item shall not be displayed + } b << uint8(i) << l.items[i]; b << uint8(slot_type); |
