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authorjackpoz <giacomopoz@gmail.com>2014-03-22 14:54:32 +0100
committerjackpoz <giacomopoz@gmail.com>2014-03-22 14:54:32 +0100
commit6dcd8c8545a65a7bfbd0daaa16f650d8c3a90262 (patch)
tree522298afe00a5e52f0013de09b740818112f06d5 /src/server/game
parent409f4bffd59af41e1d75b4fb4d2bef038eea9552 (diff)
Core/Misc: Fix some static analysis issues
Fix some static analysis issues about: - uninitialized values, most of which are false positives, always initialized before being accessed - unchecked return values - dead code never executed - bad formatting leading to wrong behavior Please ensure EventMap is never used with event id set to 0 or those events will never execute.
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
-rw-r--r--src/server/game/Spells/Spell.cpp1
2 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index e77c0507d26..c9c3a511d97 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1286,10 +1286,8 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
damageInfo->HitInfo |= HITINFO_AFFECTS_VICTIM;
int32 resilienceReduction = damageInfo->damage;
- if (attackType != RANGED_ATTACK)
- ApplyResilience(victim, NULL, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_MELEE);
- else
- ApplyResilience(victim, NULL, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_RANGED);
+ // attackType is checked already for BASE_ATTACK or OFF_ATTACK so it can't be RANGED_ATTACK here
+ ApplyResilience(victim, NULL, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_MELEE);
resilienceReduction = damageInfo->damage - resilienceReduction;
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 8b88ec9af92..e215d2fc90f 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5120,6 +5120,7 @@ SpellCastResult Spell::CheckCast(bool strict)
case SUMMON_CATEGORY_PET:
if (m_caster->GetPetGUID())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+ // intentional missing break, check both GetPetGUID() and GetCharmGUID for SUMMON_CATEGORY_PET
case SUMMON_CATEGORY_PUPPET:
if (m_caster->GetCharmGUID())
return SPELL_FAILED_ALREADY_HAVE_CHARM;