diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2018-03-07 03:32:32 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2018-03-07 03:34:45 -0300 |
| commit | 6e0b9a7916d158981cebe6107710141458d656cc (patch) | |
| tree | 2a44ad4e6049a7ed60b04ffbb8dd7f86d30d44a3 /src/server/game | |
| parent | 68dde9f8c5467c5983078b190e58105f99dad75c (diff) | |
Core/Creatures: port power type updates from master branch
Core/Misc: Added helper function Unit::SetFullPower
Cherry-picked from 8199eef81cad464bb43f3613ed884a2c8fc3973d
Core/Creatures: Updated power type handling (#20981)
Cherry-picked from 16a7a414abcc93c4514905b871f53c1049261c12
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/AI/CoreAI/UnitAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/PlayerAI/PlayerAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 18 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/TemporarySummon.h | 21 | ||||
| -rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 19 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 84 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 92 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 6 | ||||
| -rwxr-xr-x | src/server/game/Entities/Vehicle/Vehicle.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Handlers/GroupHandler.cpp | 16 | ||||
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 23 | ||||
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 12 |
15 files changed, 167 insertions, 154 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp index c36db401f59..0d8700fb091 100644 --- a/src/server/game/AI/CoreAI/UnitAI.cpp +++ b/src/server/game/AI/CoreAI/UnitAI.cpp @@ -372,7 +372,7 @@ bool PowerUsersSelector::operator()(Unit const* target) const if (!_me || !target) return false; - if (target->getPowerType() != _power) + if (target->GetPowerType() != _power) return false; if (_playerOnly && target->GetTypeId() != TYPEID_PLAYER) diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index 69a5bc45f1f..677d39ca322 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -919,7 +919,7 @@ PlayerAI::TargetedSpell SimpleCharmedPlayerAI::SelectAppropriateCastForSpec() VerifyAndPushSpellCast(spells, SPELL_FREEZING_ARROW, TARGET_VICTIM, 2); VerifyAndPushSpellCast(spells, SPELL_RAPID_FIRE, TARGET_NONE, 10); VerifyAndPushSpellCast(spells, SPELL_KILL_SHOT, TARGET_VICTIM, 10); - if (me->GetVictim() && me->GetVictim()->getPowerType() == POWER_MANA && !me->GetVictim()->GetAuraApplicationOfRankedSpell(SPELL_VIPER_STING, me->GetGUID())) + if (me->GetVictim() && me->GetVictim()->GetPowerType() == POWER_MANA && !me->GetVictim()->GetAuraApplicationOfRankedSpell(SPELL_VIPER_STING, me->GetGUID())) VerifyAndPushSpellCast(spells, SPELL_VIPER_STING, TARGET_VICTIM, 5); switch (GetSpec()) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 5aae0f6db05..3a061c816bc 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -825,7 +825,7 @@ void Creature::Update(uint32 diff) if (!IsInEvadeMode() && (!bInCombat || IsPolymorphed() || CanNotReachTarget())) // regenerate health if not in combat or if polymorphed RegenerateHealth(); - if (getPowerType() == POWER_ENERGY) + if (GetPowerType() == POWER_ENERGY) Regenerate(POWER_ENERGY); else Regenerate(POWER_MANA); @@ -1439,18 +1439,22 @@ void Creature::UpdateLevelDependantStats() // mana uint32 mana = stats->GenerateMana(cInfo); - SetCreateMana(mana); - SetMaxPower(POWER_MANA, mana); // MAX Mana - SetPower(POWER_MANA, mana); - /// @todo set UNIT_FIELD_POWER*, for some creature class case (energy, etc) + switch (getClass()) + { + case UNIT_CLASS_PALADIN: + case UNIT_CLASS_MAGE: + SetMaxPower(POWER_MANA, mana); + SetFullPower(POWER_MANA); + break; + default: // We don't set max power here, 0 makes power bar hidden + break; + } SetStatFlatModifier(UNIT_MOD_HEALTH, BASE_VALUE, (float)health); - SetStatFlatModifier(UNIT_MOD_MANA, BASE_VALUE, (float)mana); // damage - float basedamage = stats->GenerateBaseDamage(cInfo); float weaponBaseMinDamage = basedamage; diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h index ed09b3304cc..3fa20dbeabc 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.h +++ b/src/server/game/Entities/Creature/TemporarySummon.h @@ -21,6 +21,16 @@ #include "Creature.h" +enum PetEntry : uint32 +{ + // Death Knight pets + PET_GHOUL = 26125, + PET_RISEN_ALLY = 30230, + + // Shaman pet + PET_SPIRIT_WOLF = 29264 +}; + struct SummonPropertiesEntry; class TC_GAME_API TempSummon : public Creature @@ -59,10 +69,15 @@ class TC_GAME_API Minion : public TempSummon Unit* GetOwner() const { return m_owner; } float GetFollowAngle() const override { return m_followAngle; } void SetFollowAngle(float angle) { m_followAngle = angle; } - bool IsPetGhoul() const { return GetEntry() == 26125; } // Ghoul may be guardian or pet - bool IsSpiritWolf() const { return GetEntry() == 29264; } // Spirit wolf from feral spirits + + // Death Knight pets + bool IsPetGhoul() const { return GetEntry() == PET_GHOUL; } // Ghoul may be guardian or pet + bool IsRisenAlly() const { return GetEntry() == PET_RISEN_ALLY; } + + // Shaman pet + bool IsSpiritWolf() const { return GetEntry() == PET_SPIRIT_WOLF; } // Spirit wolf from feral spirits + bool IsGuardianPet() const; - bool IsRisenAlly() const { return GetEntry() == 30230; } protected: Unit* const m_owner; float m_followAngle; diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index df32c680c09..cf6f1094dce 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -222,7 +222,6 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c case HUNTER_PET: SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, CLASS_WARRIOR); SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, GENDER_NONE); - SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE, POWER_FOCUS); SetSheath(SHEATH_STATE_MELEE); SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED); @@ -592,7 +591,7 @@ void Pet::Update(uint32 diff) m_focusRegenTimer -= diff; else { - switch (getPowerType()) + switch (GetPowerType()) { case POWER_FOCUS: Regenerate(POWER_FOCUS); @@ -773,7 +772,6 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phas SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); SetPower(POWER_HAPPINESS, 166500); - setPowerType(POWER_FOCUS); SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(getLevel()+1)*PET_XP_FACTOR)); @@ -783,7 +781,6 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phas { SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, CLASS_WARRIOR); SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, GENDER_NONE); - SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE, POWER_FOCUS); SetSheath(SHEATH_STATE_MELEE); SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED); } @@ -854,13 +851,12 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) SetStatFlatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(cinfo->resistance[i])); - //health, mana, armor and resistance + // Health, Mana or Power, Armor PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(creature_ID, petlevel); if (pInfo) // exist in DB { SetCreateHealth(pInfo->health); - if (petType != HUNTER_PET) //hunter pet use focus - SetCreateMana(pInfo->mana); + SetCreateMana(pInfo->mana); if (pInfo->armor > 0) SetStatFlatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); @@ -882,6 +878,15 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) SetCreateStat(STAT_SPIRIT, 27); } + // Power + if (petType == HUNTER_PET) // Hunter pets have focus + SetPowerType(POWER_FOCUS); + else if (IsPetGhoul() || IsRisenAlly()) // DK pets have energy + SetPowerType(POWER_ENERGY); + else + SetPowerType(POWER_MANA); + + // Damage SetBonusDamage(0); switch (petType) { diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c632c8b7cea..6f5ec8a8f09 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -586,19 +586,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods() UpdateMaxHealth(); // Update max Health (for add bonus from stamina) SetFullHealth(); - if (getPowerType() == POWER_MANA) - { - UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect) - SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); - } - - if (getPowerType() == POWER_RUNIC_POWER) - { - SetPower(POWER_RUNE, 8); - SetMaxPower(POWER_RUNE, 8); - SetPower(POWER_RUNIC_POWER, 0); - SetMaxPower(POWER_RUNIC_POWER, 1000); - } + SetFullPower(POWER_MANA); // original spells LearnDefaultSkills(); @@ -2195,17 +2183,17 @@ void Player::RegenerateHealth() void Player::ResetAllPowers() { - SetHealth(GetMaxHealth()); - switch (getPowerType()) + SetFullHealth(); + switch (GetPowerType()) { case POWER_MANA: - SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); + SetFullPower(POWER_MANA); break; case POWER_RAGE: SetPower(POWER_RAGE, 0); break; case POWER_ENERGY: - SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); + SetFullPower(POWER_ENERGY); break; case POWER_RUNIC_POWER: SetPower(POWER_RUNIC_POWER, 0); @@ -2630,12 +2618,7 @@ void Player::GiveLevel(uint8 level) // set current level health and mana/energy to maximum after applying all mods. SetFullHealth(); - SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); - SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); - if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE)) - SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE)); - SetPower(POWER_FOCUS, 0); - SetPower(POWER_HAPPINESS, 0); + SetFullPower(POWER_MANA); // update level to hunter/summon pet if (Pet* pet = GetPet()) @@ -2852,11 +2835,11 @@ void Player::InitStatsForLevel(bool reapplyMods) // set current level health and mana/energy to maximum after applying all mods. SetFullHealth(); - SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); - SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); + SetFullPower(POWER_MANA); + SetFullPower(POWER_ENERGY); if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE)) - SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE)); - SetPower(POWER_FOCUS, 0); + SetFullPower(POWER_RAGE); + SetFullPower(POWER_FOCUS); SetPower(POWER_HAPPINESS, 0); SetPower(POWER_RUNIC_POWER, 0); @@ -17534,6 +17517,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) m_activeSpec = 0; } + UpdateDisplayPower(); _LoadTalents(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS)); _LoadSpells(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELLS)); @@ -17599,11 +17583,11 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) // restore remembered power/health values (but not more max values) uint32 savedHealth = fields[55].GetUInt32(); - SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth); + SetHealth(savedHealth); for (uint8 i = 0; i < MAX_POWERS; ++i) { uint32 savedPower = fields[56 + i].GetUInt32(); - SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower); + SetPower(static_cast<Powers>(i), savedPower); } TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: The value of player '%s' after load item and aura is: ", m_name.c_str()); @@ -21340,30 +21324,7 @@ void Player::InitDataForForm(bool reapplyMods) else SetRegularAttackTime(); - switch (form) - { - case FORM_GHOUL: - case FORM_CAT: - { - if (getPowerType() != POWER_ENERGY) - setPowerType(POWER_ENERGY); - break; - } - case FORM_BEAR: - case FORM_DIREBEAR: - { - if (getPowerType() != POWER_RAGE) - setPowerType(POWER_RAGE); - break; - } - default: // 0, for example - { - ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass()); - if (cEntry && cEntry->powerType < MAX_POWERS && uint32(getPowerType()) != cEntry->powerType) - setPowerType(Powers(cEntry->powerType)); - break; - } - } + UpdateDisplayPower(); // update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change. if (!reapplyMods) @@ -23732,19 +23693,11 @@ void Player::ResurrectUsingRequestDataImpl() ResurrectPlayer(0.0f, false); - if (GetMaxHealth() > resurrectHealth) - SetHealth(resurrectHealth); - else - SetFullHealth(); - - if (GetMaxPower(POWER_MANA) > resurrectMana) - SetPower(POWER_MANA, resurrectMana); - else - SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); + SetHealth(resurrectHealth); + SetPower(POWER_MANA, resurrectMana); SetPower(POWER_RAGE, 0); - - SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); + SetFullPower(POWER_ENERGY); SpawnCorpseBones(); } @@ -25914,7 +25867,7 @@ void Player::ActivateSpec(uint8 spec) })); } - Powers pw = getPowerType(); + Powers pw = GetPowerType(); if (pw != POWER_MANA) SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type. @@ -26442,7 +26395,6 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy pet->SetCreatorGUID(GetGUID()); pet->SetFaction(GetFaction()); - pet->setPowerType(POWER_MANA); pet->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); pet->InitStatsForLevel(getLevel()); diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 46f1c50c11e..eba057a6c67 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -326,7 +326,7 @@ void Player::UpdateMaxPower(Powers power) value += GetFlatModifierValue(unitMod, TOTAL_VALUE) + bonusPower; value *= GetPctModifierValue(unitMod, TOTAL_PCT); - SetMaxPower(power, uint32(value)); + SetMaxPower(power, uint32(std::lroundf(value))); } void Player::ApplyFeralAPBonus(int32 amount, bool apply) @@ -1029,8 +1029,12 @@ void Creature::UpdateMaxPower(Powers power) { UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); - float value = GetTotalAuraModValue(unitMod); - SetMaxPower(power, uint32(value)); + float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power); + value *= GetPctModifierValue(unitMod, BASE_PCT); + value += GetFlatModifierValue(unitMod, TOTAL_VALUE); + value *= GetPctModifierValue(unitMod, TOTAL_PCT); + + SetMaxPower(power, uint32(std::lroundf(value))); } void Creature::UpdateAttackPowerAndDamage(bool ranged) @@ -1237,6 +1241,8 @@ bool Guardian::UpdateStats(Stats stat) bool Guardian::UpdateAllStats() { + UpdateMaxHealth(); + for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) UpdateStats(Stats(i)); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ce611130ddc..e811a87e227 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -729,7 +729,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons } // Rage from Damage made (only from direct weapon damage) - if (attacker && cleanDamage && damagetype == DIRECT_DAMAGE && attacker != victim && attacker->getPowerType() == POWER_RAGE) + if (attacker && cleanDamage && damagetype == DIRECT_DAMAGE && attacker != victim && attacker->GetPowerType() == POWER_RAGE) { uint32 weaponSpeedHitFactor; @@ -755,7 +755,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons if (!damage) { // Rage from absorbed damage - if (cleanDamage && cleanDamage->absorbed_damage && victim->getPowerType() == POWER_RAGE) + if (cleanDamage && cleanDamage->absorbed_damage && victim->GetPowerType() == POWER_RAGE) victim->RewardRage(cleanDamage->absorbed_damage, 0, false); return 0; @@ -857,7 +857,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons } // Rage from damage received - if (attacker != victim && victim->getPowerType() == POWER_RAGE) + if (attacker != victim && victim->GetPowerType() == POWER_RAGE) { rage_damage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0); victim->RewardRage(rage_damage, 0, false); @@ -5541,9 +5541,9 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType SendAttackStateUpdate(&dmgInfo); } -void Unit::setPowerType(Powers new_powertype) +void Unit::SetPowerType(Powers new_powertype) { - if (getPowerType() == new_powertype) + if (GetPowerType() == new_powertype) return; SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE, new_powertype); @@ -5563,32 +5563,73 @@ void Unit::setPowerType(Powers new_powertype) } } - float powerMultiplier = 1.0f; - if (!IsPet()) - if (Creature* creature = ToCreature()) - powerMultiplier = creature->GetCreatureTemplate()->ModMana; + // Update max power + UpdateMaxPower(new_powertype); + // Update current power switch (new_powertype) { - default: - case POWER_MANA: + case POWER_MANA: // Keep the same (druid form switching...) + case POWER_ENERGY: break; - case POWER_RAGE: - SetMaxPower(POWER_RAGE, uint32(std::ceil(GetCreatePowers(POWER_RAGE) * powerMultiplier))); + case POWER_RAGE: // Reset to zero SetPower(POWER_RAGE, 0); break; - case POWER_FOCUS: - SetMaxPower(POWER_FOCUS, uint32(std::ceil(GetCreatePowers(POWER_FOCUS) * powerMultiplier))); - SetPower(POWER_FOCUS, uint32(std::ceil(GetCreatePowers(POWER_FOCUS) * powerMultiplier))); + case POWER_FOCUS: // Make it full + SetFullPower(new_powertype); break; - case POWER_ENERGY: - SetMaxPower(POWER_ENERGY, uint32(std::ceil(GetCreatePowers(POWER_ENERGY) * powerMultiplier))); + default: + break; + } +} + +void Unit::UpdateDisplayPower() +{ + Powers displayPower = POWER_MANA; + switch (GetShapeshiftForm()) + { + case FORM_GHOUL: + case FORM_CAT: + displayPower = POWER_ENERGY; + break; + case FORM_BEAR: + case FORM_DIREBEAR: + displayPower = POWER_RAGE; break; - case POWER_HAPPINESS: - SetMaxPower(POWER_HAPPINESS, uint32(std::ceil(GetCreatePowers(POWER_HAPPINESS) * powerMultiplier))); - SetPower(POWER_HAPPINESS, uint32(std::ceil(GetCreatePowers(POWER_HAPPINESS) * powerMultiplier))); + case FORM_TRAVEL: + case FORM_GHOSTWOLF: + displayPower = POWER_MANA; + break; + default: + { + if (GetTypeId() == TYPEID_PLAYER) + { + ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass()); + if (cEntry && cEntry->powerType < MAX_POWERS) + displayPower = Powers(cEntry->powerType); + } + else if (GetTypeId() == TYPEID_UNIT) + { + if (Vehicle* vehicle = GetVehicleKit()) + { + if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(vehicle->GetVehicleInfo()->m_powerDisplayId)) + displayPower = Powers(powerDisplay->PowerType); + else if (getClass() == CLASS_ROGUE) + displayPower = POWER_ENERGY; + } + else if (Pet* pet = ToPet()) + { + if (pet->getPetType() == HUNTER_PET) // Hunter pets have focus + displayPower = POWER_FOCUS; + else if (pet->IsPetGhoul() || pet->IsRisenAlly()) // DK pets have energy + displayPower = POWER_ENERGY; + } + } break; + } } + + SetPowerType(displayPower); } FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const @@ -6303,14 +6344,9 @@ void Unit::SetMinion(Minion *minion, bool apply) for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) minion->SetSpeedRate(UnitMoveType(i), m_speed_rate[i]); - // Ghoul pets have energy instead of mana (is anywhere better place for this code?) - if (minion->IsPetGhoul() || minion->IsRisenAlly()) - minion->setPowerType(POWER_ENERGY); - // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL)); - - if (spellInfo && (spellInfo->IsCooldownStartedOnEvent())) + if (spellInfo && spellInfo->IsCooldownStartedOnEvent()) GetSpellHistory()->StartCooldown(spellInfo, 0, nullptr, true); } else @@ -9366,7 +9402,7 @@ void Unit::setDeathState(DeathState s) // without this when removing IncreaseMaxHealth aura player may stuck with 1 hp // do not why since in IncreaseMaxHealth currenthealth is checked SetHealth(0); - SetPower(getPowerType(), 0); + SetPower(GetPowerType(), 0); SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); // players in instance don't have ZoneScript, but they have InstanceScript diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index f133013161f..d464861f2ea 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -878,12 +878,14 @@ class TC_GAME_API Unit : public WorldObject int32 ModifyHealth(int32 val); int32 GetHealthGain(int32 dVal); - Powers getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE)); } - void setPowerType(Powers power); + Powers GetPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE)); } + void SetPowerType(Powers power); + void UpdateDisplayPower(); uint32 GetPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1 +power); } uint32 GetMaxPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1+power); } void SetPower(Powers power, uint32 val); void SetMaxPower(Powers power, uint32 val); + inline void SetFullPower(Powers power) { SetPower(power, GetMaxPower(power)); } // returns the change in power int32 ModifyPower(Powers power, int32 val); diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index b4fce815cc6..898a7a6e043 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -75,14 +75,6 @@ Vehicle::~Vehicle() void Vehicle::Install() { - if (_me->GetTypeId() == TYPEID_UNIT) - { - if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(_vehicleInfo->m_powerDisplayId)) - _me->setPowerType(Powers(powerDisplay->PowerType)); - else if (_me->getClass() == CLASS_ROGUE) - _me->setPowerType(POWER_ENERGY); - } - _status = STATUS_INSTALLED; if (GetBase()->GetTypeId() == TYPEID_UNIT) sScriptMgr->OnInstall(this); diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index bc2e552b47c..b52386f2778 100644 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -781,7 +781,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); - Powers powerType = player->getPowerType(); + Powers powerType = player->GetPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); @@ -862,7 +862,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) - *data << uint8(pet->getPowerType()); + *data << uint8(pet->GetPowerType()); else *data << uint8(0); } @@ -870,7 +870,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) - *data << uint16(pet->GetPower(pet->getPowerType())); + *data << uint16(pet->GetPower(pet->GetPowerType())); else *data << uint16(0); } @@ -878,7 +878,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) - *data << uint16(pet->GetMaxPower(pet->getPowerType())); + *data << uint16(pet->GetMaxPower(pet->GetPowerType())); else *data << uint16(0); } @@ -932,7 +932,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData) } Pet* pet = player->GetPet(); - Powers powerType = player->getPowerType(); + Powers powerType = player->GetPowerType(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related @@ -1016,13 +1016,13 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData) data << uint32(pet->GetMaxHealth()); if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE) - data << (uint8)pet->getPowerType(); + data << (uint8)pet->GetPowerType(); if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER) - data << uint16(pet->GetPower(pet->getPowerType())); + data << uint16(pet->GetPower(pet->GetPowerType())); if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER) - data << uint16(pet->GetMaxPower(pet->getPowerType())); + data << uint16(pet->GetMaxPower(pet->GetPowerType())); uint64 petAuraMask = 0; maskPos = data.wpos(); diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 5f7cfe21584..2eb09d0907d 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -1703,8 +1703,8 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo { uint32 oldPower = target->GetPower(PowerType); // reset power to default values only at power change - if (target->getPowerType() != PowerType) - target->setPowerType(PowerType); + if (target->GetPowerType() != PowerType) + target->SetPowerType(PowerType); switch (form) { @@ -1713,7 +1713,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo case FORM_DIREBEAR: { // get furor proc chance - uint32 FurorChance = 0; + int32 FurorChance = 0; if (AuraEffect const* dummy = target->GetDummyAuraEffect(SPELLFAMILY_DRUID, 238, 0)) FurorChance = std::max(dummy->GetAmount(), 0); @@ -1722,19 +1722,19 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo case FORM_CAT: { CastSpellExtraArgs args(this); - args.AddSpellMod(SPELLVALUE_BASE_POINT0, std::min(oldPower, FurorChance)); + args.AddSpellMod(SPELLVALUE_BASE_POINT0, std::min<int32>(oldPower, FurorChance)); target->SetPower(POWER_ENERGY, 0); target->CastSpell(target, 17099, args); break; } case FORM_BEAR: case FORM_DIREBEAR: - if (urand(0, 99) < FurorChance) + if (roll_chance_i(FurorChance)) target->CastSpell(target, 17057, true); break; default: { - uint32 newEnergy = std::min(target->GetPower(POWER_ENERGY), FurorChance); + uint32 newEnergy = std::min<int32>(target->GetPower(POWER_ENERGY), FurorChance); target->SetPower(POWER_ENERGY, newEnergy); break; } @@ -1771,7 +1771,6 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo target->SetShapeshiftForm(FORM_NONE); if (target->getClass() == CLASS_DRUID) { - target->setPowerType(POWER_MANA); // Remove movement impairing effects also when shifting out target->RemoveAurasByShapeShift(); } @@ -1833,6 +1832,8 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo if (target->GetTypeId() == TYPEID_PLAYER) target->ToPlayer()->InitDataForForm(); + else + target->UpdateDisplayPower(); if (target->getClass() == CLASS_DRUID) { @@ -5437,7 +5438,7 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con { Powers powerType = Powers(GetMiscValue()); - if (!caster || !caster->IsAlive() || !target->IsAlive() || target->getPowerType() != powerType) + if (!caster || !caster->IsAlive() || !target->IsAlive() || target->GetPowerType() != powerType) return; if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo())) @@ -5509,7 +5510,7 @@ void AuraEffect::HandleObsModPowerAuraTick(Unit* target, Unit* caster) const { Powers powerType; if (GetMiscValue() == POWER_ALL) - powerType = target->getPowerType(); + powerType = target->GetPowerType(); else powerType = Powers(GetMiscValue()); @@ -5544,7 +5545,7 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons { Powers powerType = Powers(GetMiscValue()); - if (target->GetTypeId() == TYPEID_PLAYER && target->getPowerType() != powerType && !m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER)) + if (target->GetTypeId() == TYPEID_PLAYER && target->GetPowerType() != powerType && !m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER)) return; if (!target->IsAlive() || !target->GetMaxPower(powerType)) @@ -5579,7 +5580,7 @@ void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) con { Powers powerType = Powers(GetMiscValue()); - if (!caster || !target->IsAlive() || target->getPowerType() != powerType) + if (!caster || !target->IsAlive() || target->GetPowerType() != powerType) return; if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo())) diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index b727ded8565..4dc92fd9ac7 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1589,7 +1589,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b break; int32 triggeredSpellId = 0; - switch (target->getPowerType()) + switch (target->GetPowerType()) { case POWER_MANA: { diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index b74453ba138..918887fb131 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5326,7 +5326,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects) if (m_caster->GetTypeId() == TYPEID_PLAYER) if (Unit* target = m_targets.GetUnitTarget()) - if (target != m_caster && target->getPowerType() != Powers(m_spellInfo->Effects[i].MiscValue)) + if (target != m_caster && target->GetPowerType() != Powers(m_spellInfo->Effects[i].MiscValue)) return SPELL_FAILED_BAD_TARGETS; break; } @@ -5753,7 +5753,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem) break; - if (m_targets.GetUnitTarget()->getPowerType() != POWER_MANA) + if (m_targets.GetUnitTarget()->GetPowerType() != POWER_MANA) return SPELL_FAILED_BAD_TARGETS; break; diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 9ea2928c423..286e6b8c1fe 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1193,7 +1193,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex) Powers powerType = Powers(m_spellInfo->Effects[effIndex].MiscValue); - if (!unitTarget || !unitTarget->IsAlive() || unitTarget->getPowerType() != powerType || damage < 0) + if (!unitTarget || !unitTarget->IsAlive() || unitTarget->GetPowerType() != powerType || damage < 0) return; // add spell damage bonus @@ -1272,7 +1272,7 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex) Powers powerType = Powers(m_spellInfo->Effects[effIndex].MiscValue); - if (!unitTarget || !unitTarget->IsAlive() || unitTarget->getPowerType() != powerType || damage < 0) + if (!unitTarget || !unitTarget->IsAlive() || unitTarget->GetPowerType() != powerType || damage < 0) return; // burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn) @@ -1714,7 +1714,7 @@ void Spell::EffectEnergize(SpellEffIndex effIndex) Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue); - if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->getPowerType() != power && m_spellInfo->SpellFamilyName != SPELLFAMILY_POTION + if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->GetPowerType() != power && m_spellInfo->SpellFamilyName != SPELLFAMILY_POTION && !m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER)) return; @@ -1784,7 +1784,7 @@ void Spell::EffectEnergizePct(SpellEffIndex effIndex) Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue); - if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->getPowerType() != power && !m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER)) + if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->GetPowerType() != power && !m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER)) return; uint32 maxPower = unitTarget->GetMaxPower(power); @@ -2952,8 +2952,8 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex) if (OldSummon->getPetType() == SUMMON_PET) { OldSummon->SetHealth(OldSummon->GetMaxHealth()); - OldSummon->SetPower(OldSummon->getPowerType(), - OldSummon->GetMaxPower(OldSummon->getPowerType())); + OldSummon->SetPower(OldSummon->GetPowerType(), + OldSummon->GetMaxPower(OldSummon->GetPowerType())); } if (owner->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled()) |
