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authorDiscover- <amort11@hotmail.com>2014-01-18 01:05:03 +0100
committerDiscover- <amort11@hotmail.com>2014-01-18 01:05:03 +0100
commit735cebf7a39a531a148c811fcaff322d29da4dee (patch)
tree195ae02465fb8548f469e6e489e20e24b18ca591 /src/server/game
parentbbd84d211de5ae19bdc6c8abe19064b1b926003b (diff)
Core/Commands: The .setskill command is now usable even if the player doesn't already have the skill learned.
Diffstat (limited to 'src/server/game')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 4e57c538c4d..1369d915773 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -5072,6 +5072,7 @@ void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
hadPet = false;
}
+ // TODO: Better to fail Hunter's "Revive Pet" at cast instead of here when casting ends
Pet* pet = player->GetPet(); // Attempt to get current pet
if (!pet || pet->IsAlive())
return;